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May 31, 2006, 10:48 PM
#1
Praefectus
A.I. Predispositions
I am sure that many of the modders on these forums have at one time taken a walk through the descr_strat file - I know I have.
My question is this: At the top of each faction segment, there is a line which (depending on the faction) says "Stalin" "Napoleon" etc.
I assume that these dictate some of the AI incorporated by each faction during the game. If so, does anyone know what each title represents (ex: Napoleon = Faction which tends to expand its borders), and if this could significantly change the way in which different factions related to one another in game?
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June 01, 2006, 01:48 AM
#2
Praeses
Content Emeritus
Re: A.I. Predispositions
This thread on the guild seems to explain what each term means:
http://forums.totalwar.org/vb/showthread.php?t=37581
It is quite old so there could well be some more recent research as well.
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June 01, 2006, 06:47 AM
#3
Re: A.I. Predispositions
The ai setting in descr_strat are a useful thing to edit, as the link makanyane posted shows how each of the different ones leads to different building and recruitment predispoitions, and some combinations are best for certain factions. this is what i use in TE:
romans - craftsman caesar
gaul - comfort stalin
briton - trader napoleon
german - balanced caesar
thrace - fortified caesar
greek - sailor napoleon
macedon - fortified napoleon
scythia - comfort genghis
dacia - religious mao
egypt - sailor napoleon
seleucid - bureaucrat napoleon
pontus - crafstman caesar
armenia - balanced henry
parthia - religious henry
carthage - religious napoleon
spain - comfort mao
baktria - balanced napoleon
epirus - bureaucrat caesar
Building biases:
sailor is good for factions such as Egypt and the Greeks as they have the possibility for large sea trade. Balanced is the lovely all round for when you are not sure what each faction should have, religious is useful if you have factions who need temples to produce some of their best troops. Comfort makes the ai consolidate, and make sure the populace is happy so it does not have unrest problems. Craftsman is good if a faction has few unit types and needs upgrades to help it compete.
Recruitment biases:
Most of the phalanx nations use napoleon as it produces mainly infantry with cavalry support, though caesar is also good for phalanx nations, and means the ai builds a small amount of siege equipment. Mao is the best for some barb factions as it produces massed troops, though mainly light infantry. Henry is best for the eastern nations as it produces a mix of cavalry types, genghis produces mainly missile cavalry.
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June 01, 2006, 09:32 AM
#4
Praefectus
Re: A.I. Predispositions
Thanks a lot, to both of you. This should be a very interesting thing to play with.
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June 01, 2006, 10:49 AM
#5
Re: A.I. Predispositions
What about for BI? Does anyone have any recommended AI predispositions for the BI factions?
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