1)I asked bc there is a system in BGR that lowers your generals command ability(not for all of them)
2)If you fought "easy" battles you have less chances for command boosting traits
3)There is a trait "Personal loss" that is gained if your general loses many of his bodyguards and it lowers command by 1
Keep battling and the stars will come
1)Ok.
2)Ok, but after easy battles I don't expect stars.
3)I've gained it once.
I'm battling since the start of campaign
Biggest factor in gaining/losing command is winning or losing battles and ancillaries. If you win a heroic victory you have a pretty good chance at gaining command but it is not guaranteed. It often takes me 8-16 battles to get full command. About half the 10 command is due to traits and the other half is due to ancillaries gained in the battles or residing in city after the battle. However you need clear victories to have much chance at gaining command while heroic victories give you about 50/50 odds so even after 6 heroic victories in a row you probably will only gain 3-4 command. Really command does not influence that much other than auto calculated battles and the radius your general inspires his troops on the battle field. If you have a very low command general than its more important to keep him near the center of your line so a rout does not start. As your general gains experience the traits to morale and ancillaries gained are usually more important. Higher command just lets him move further from his men while still giving them the morale bonuses during the battle.
If you win close victories or win even clear victories when you started with more than 1:1 odds vs the enemy the chances of gaining command is very low. The best way is to take advantage of the way auto calc works which severely undervalues bodyguards, light cavalry, archers, and siege weapons. Your bodyguard and a couple units of light cavalry can fight armies without much cavalry 5-10x in size quite easily in the early era. Auto calc goes mostly off of stats and unit size. There are extra attributes that can be added as well which is an effort to help HA for example be more valued to AI armies fighting each other don't always get stomped if they have alot of archers or HA which going by stats are weak but in the game are usually worth 2x the numbers or more.
Very clear
I'll start looking just for impossible battles (I love them), hoping to gain stars. If you don't see me returning to write, you will know that I'm fallen with honor
Thanks for the answers
Here we go..