-
May 31, 2006, 09:48 PM
#1
Laetus
Rtm
Is anyone interested in playing RTM, I am currently looking for active players to play with. You can learn more about RTM here...http://www.rometotalmultiplayer.com/...tpage&Itemid=1
RTM is an online multiplayer campaign client for RTW, yes we can all finally play an online campaign over the interenet. The only problem is the lack of players so please give it a shot and let your other rtw buddies know about this program. It has the potential to become very popular. Thank you eveyone for your time.:original:
Merged double post. - Trajan
No replies? I thought this would be interesting to some people on this forum.
:original:
Last edited by Trajan; June 01, 2006 at 07:02 PM.
Reason: Merged non-duplicate double post.
-
June 01, 2006, 06:55 AM
#2
Re: Rtm
Well RTM is a PBEM multiplayer campaign, there was one of those released a while ago that changed faction when the next player got the save game. Most people are interested in playing Successor campaigns, as given the limitations of the RTW engine, and the way the TW series works, there will never be a proper siumlatneous multiplayer campaign for it.
-
June 01, 2006, 06:27 PM
#3
Foederatus
Re: Rtm
Just to engage in a bit of promotion: RTM provides a campaign engine that uses simultaneous movement, at least in the sense that all player orders are enacted at the same time (ie the server waits until all players have submitted orders, then moves all armies incrementally in virtual simultaneity, calculates collisions, and sets up battles). It is not simultaneous in the way that RTSs like Command and Conquer are simultaneous. RTM's principle aim is to provide a campaign where players can fight all their battles online. It does this by discarding the RTW campaign engine in favour of its own, which is, admittedly, a much more limited engine without much graphical charm. But it does provide a strategic campaign for multiple players with online resolution of battles.
The other multiplayer campaign you mention, without any suggestion of disrespect, tackled the problem from the opposite side, it used the RTW campaign engine to provide sequential turns with auto-resolution of battles.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules