I've been thinking about how TATW could become more appealing, and I think one of its main shortcomings is the problem of the "Neverending Conflict". It becomes tiresome to continuously fight off more-or-less identical armies the AI dispatches repeatedly without end. In fact, that's all the game becomes about. It is almost impossible to conclude a lasting peace with an enemy faction with the diplomacy AI. Once you've conquered what you wanted/needed, you're given a choice of actually destroying your enemy completely (a time-consuming task in itself) or just being attacked
over and over and over again.
Take Gondor for example. Does Gondor really have to conquer
all of the Harad to have peace? Or
all of Mordor? Shouldn't Mordor at least sue for peace after you've taken Barad Dur? And shouldn't Harad become a vassal of Gondor once its thoroughly defeated? (as was the case more than once in Lore)
In my opinion, it would an excellent addition to the game's mechanics to have events that give you the choice of achieving more-or-less permanent peace with various factions, once certain conditions are met. Here's a few more examples of what I mean:
- You're playing with Mordor and you capture Minas Tirith. You are given a choice of continuing the war, or accepting a proposed peace offer from Gondor that would move the borders to a certain point (and pacify Gondor as a defeated faction).
- You're playing with Gondor and you capture all of South Gondor and Umbar (or perhaps something else also, as modders see fit), and you receive an event peace offer from Harad which gives you the choice of continuing the conflict - or moving the borders to a certain point (possibly with Gondor controlling South Gondor and Umbar) and the forcing the Haradrim into a vassal relationship. Etc.
Now, I must point out that I'm no modder, and I have no concept of how potentially difficult (or impossible) such a modification might be. I just think its a good concept that would add greatly to the game's overall appeal. Players want the game to acknowledge when they really have "mastered a foe", and not expect them to just continuously fight standard-issue battles over and over again.