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Thread: Possibly to interrupt the background script for 1-2 turns and works after again?

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  1. #1

    Default Possibly to interrupt the background script for 1-2 turns and works after again?

    I have an interesting problem. Sometimes happen, that I play for long hours, and I get so tired and sleepy before I finish it. I do not remember always on the following day, to performed the necessary steps for keep active the background script or not at the last 1-2 turns. In such cases, have some fear that I did forget to click on any of my settlement before end turn, saving, or quit from the campaign. Although, when I load my saves, I have never problem, 4tpy works fine, governments destroyed to 100% after conquering them, but I struggle with the think that the script interrupted for 1-2 turns before it. For example: I start a campaign with someone, and reach the spring of 265 BC with working script, but I'm not sure to worked it since the autumn of 266 BC, or only at the saving or quitting (last monuments). So, conclused from this, my main questions are: Is necessary to click on my random settlement before clicking end turn/saving/quit from the game? Possible to works the script until many turns correctly, but after messes up for some turns (or 1 turn by the incorrect saving/quitting the game) and another day, by activate the script, It works also fine? (But what happened in this case, If some faction needed to pass 40 turns to reform and some other conditions, they starts to count from 0 to 40 again?) Or, if the script messed up, that couldn't be a right campaign never again? (So, I have not got real fears, beacuse I always activate the script at the beginning)

    Sorry for the long composition, I couldn't explain it shorter.
    Thank you in advance for your answer and help.
    http://aycu36.webshots.com/image/29035/2002971699677754041_rs.jpg

  2. #2

    Default Re: Possibly to interrupt the background script for 1-2 turns and works after again?

    Guides for the EBBS:
    - it has to be loaded only once per game session (reloading counts as the same session)
    - before starting another campaign (other faction or different date), restart EB
    - don't activate it between turns

    In most times nothing bad happens if one forgets to activate the script for a turn or two. However, sometimes (very rarely) on the long distance one gets bugs, so save often, regularly and in different slots.

    I hope this answers your problem.

    XSamatan

  3. #3

    Default Re: Possibly to interrupt the background script for 1-2 turns and works after again?

    Thanky you for the reply. I thought similar like you, so you confirmed me.
    http://aycu36.webshots.com/image/29035/2002971699677754041_rs.jpg

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