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February 04, 2012, 02:01 PM
#1
Idea for a submod on coming-of-age events
So, at long last I'm playing Medieval II with SS 6.4, BGR V, and a host of excellent submods that all add to the experience. Naturally, I'm itching to do some submod work myself, because there is always something else that can be added to improve the game somehow. One such idea is as regards the coming-of-age of characters. I'm aware that this has been dealt with in MSC 6.0 to an extent, and I more or less had BGR in mind, but what would people think of a submod where characters came of age at a very young age? Say one or two years of age? Naturally, something would need to be figured out in order to avoid these characters being very useful, and I was thinking that there could be special traits that are scripted to disappear at a later age, traits that aim to make the character act their age (so they can't be used in battle or to govern settlements very well at all, although you'd want to move them around since they'd be stuck in some pretty awkward places otherwise).
This would allow better selection of heirs with submods like the Next Heir Ancillary, as the ancillary could be given to even a one year old in this instance. If the faction leader dies, the true heir can one day rise to the throne, all instead of someone who fell into it by accident (I was always annoyed when my heir's brother had to become the next heir, since the heir's son hadn't come of age and couldn't receive the ancillary in time).
So, although it's just an idea at this stage, what are people's thoughts on it?
EDIT: Checking up on LLP, I think this would be better geared towards submods like BGR (since LLP is incompatible with BGR). Maybe I could adapt that submod to BGR (with permission from Meneth, of course)?
Last edited by Kaidonni; February 04, 2012 at 02:09 PM.
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February 04, 2012, 06:02 PM
#2
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February 05, 2012, 04:50 AM
#3
Re: Idea for a submod on coming-of-age events
They'd have movement, but they'd be useless for management or battles, so anyone with any sense at all would keep them well away from any fighting, probably in the core of their kingdom. However, last night it hit me...the AI, how would it handle such a feature? I know it can't opt-out because the coming-of-age age is global, and the AI just wouldn't intelligenty handled such units. It'd mess up city management and whatnot...will have to look at LLP 4.0 to see how that handles this issue, but it isn't looking good at the moment (not for 12 turns per year!).
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