Great work. Too bad they're not available for my current BGRV Roman campaign - they would be the icing on the cake!
+rep
Great work. Too bad they're not available for my current BGRV Roman campaign - they would be the icing on the cake!
+rep
exellent work!!!+rep.......but will this be save compatible??
Kwazarmenian Royal Guard unit is bugged and turns out as all metallic in battles.
Is this compatible with the Royal Envoy mod? or the RLC as it is known
I'm having some crashing issues, mainly in battles lol.
Last edited by Rushwithoutmercy; August 31, 2012 at 07:52 PM.
anyone alive here? mod author i would like to know if the problems some of us experience are due to your mod or something else? =)
Sorry... but would it be possible for you to merge this back into a single download? Some of us aren't too confident when it comes to files tampering.
Also,
Download this too, should fix Mercenary Maceman and Crossbowmen
Maceman/Crossbow Fix
Maceman and Crossbow Fix (Rapidshare)
Should fix?
awesome work bro
Any sort of Osprey books that influenced how you made the Roman units? Or did you go with what you felt like a Roman soldier would've looked during the Komnenian Restoration?
Yes, the osprey books as well as primary sources that described the kind of units that served but my main insperation came from two books entitled The Eastern Romans 330 - 1453 AD by an Italian author whose name has escaped me but it was published by concord books and the ther was by a greek author called Byzantine Armies 325 AD - 1453 AD part of the military essays series. Without these two books I would not have been able to create the textures and units you see.In addition to my own imagination as to what they would have looked like if the Komnenians were able to bring back Roman professionalism into the Byzantine Army.
Beautifull textures indeed![]()
I don't really think so cause these units are based on the models of the CBUR team so I don't think they need change - besides I wouldn't know what to put, I'm a unit modder/semi coder so I don't know what stats to compare them to. What do you think?
i have to say that your units is great on model and skin , but i can see some steep style mask and armor on persian heavy cavalry and maybe the face of persian solider is too europe than Iran ?
by the way , when them will be accomplish?
@Caudillo87
Keep up the good work.
Focus not only in merging model parts but also in inproving your skin skills.
Who knows we may work together in the future -if you want afcourse.
For now inorder to help you in the realism direction here is the main consept of a characteristic Komnenean ellite horseman.
Horse with padded armor 10th-14th century helmet ,long kite shield, long lance ,sword and mace.
Good luck...
CBUR is already planing to make a new version of the Komnenean roster.![]()
TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
Despite the mod is dead does not mean that anyone can use its material
read this to avoid misunderstandings.
IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.
[QUOTE=AnthoniusII;11050751]@Caudillo87
Keep up the good work.
Focus not only in merging model parts but also in inproving your skin skills.
Who knows we may work together in the future -if you want afcourse.
For now inorder to help you in the realism direction here is the main consept of a characteristic Komnenean ellite horseman.
Horse with padded armor 10th-14th century helmet ,long kite shield, long lance ,sword and mace.
Good luck...
CBUR is already planing to make a new version of the Komnenean roster.[/QUOTE
Thanks Anthonius, I have made really big improvements in my own skinning abilities as well as my own creativity in making my unit models. The only thing that I still haven't mastered is making helmets and shields from scratch but I am improving everyday, thanks.