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Thread: My new Komnenian/Khwaraz Unit Roster

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  1. #1

    Default Re: My new Komnenian/Khwaraz Unit Roster

    Dear Mr Mod Man, this is a great submod, i love the look of it!

    I downloaded the mod, and extracted it to the SS main folder, the one that is grouped with the vanilla campaigns like Britannic etc.

    When it was extracting, it did not ask to overwrite anything, so i thought somthing was wrong, and once in game, my units have not changed.

    So i must have installed it wrong, I have the latest version 6.4.

    I have this submod, and the Turksh Project both on my computer and just need to install them properly and im ready to roll on my new campaign

    Kind Regars and Thanks in advance for any help i might be lucky enough to get

  2. #2
    Libertus
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    Default Re: My new Komnenian/Khwaraz Unit Roster

    I would like to know if this works with Battle for the Baltic submod (I really like adding Sweden to the map!) I installed that, then this unit roster and a lot of my units were basically Chrome looking or looking very weird with fused textures, would the cause of that be the 2 mods clashing or an in-proper install? If not, is there any advice I can take to get both of them working together? Thanks

  3. #3

    Default Re: My new Komnenian/Khwaraz Unit Roster

    can't get this working with ss 6.4


    20:58:11.133 [game.script] [error] Script execution error for <label_unit>, at line 81, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:58:11.133 [game.script] [error] Script execution error for <label_unit>, at line 82, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:58:11.133 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit1'.
    20:58:11.133 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:



    01:56:48.888 [game.script] [error] Script execution error for <unit_deploy_stakes>, at line 15410, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit36'.

    01:56:48.888 [game.script] [error] Script execution error for <unit_deploy_stakes>, at line 15411, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit37'.

    01:56:48.888 [game.script] [error] Script execution error for <unit_deploy_stakes>, at line 15412, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit38'.

    lots of different errors. :\

  4. #4
    Caudillo87's Avatar Semisalis
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    Default Re: My new Komnenian/Khwaraz Unit Roster

    Quote Originally Posted by Hoki View Post
    can't get this working with ss 6.4


    20:58:11.133 [game.script] [error] Script execution error for <label_unit>, at line 81, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:58:11.133 [game.script] [error] Script execution error for <label_unit>, at line 82, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    label_unit referenced non-existent unit
    20:58:11.133 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:
    Error in battle script command 'define_unit_group': invalid unit label 'unit1'.
    20:58:11.133 [game.script] [error] Script execution error for <define_unit_group>, at line 84, in mods/SS6.3/data/scripts/show_me/G5Script2.txt:



    01:56:48.888 [game.script] [error] Script execution error for <unit_deploy_stakes>, at line 15410, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit36'.

    01:56:48.888 [game.script] [error] Script execution error for <unit_deploy_stakes>, at line 15411, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit37'.

    01:56:48.888 [game.script] [error] Script execution error for <unit_deploy_stakes>, at line 15412, in mods/SS6.3/data/world/maps/campaign/imperial_campaign/campaign_script.txt:
    Error in battle script command 'unit_deploy_stakes': invalid unit label 'unit38'.

    lots of different errors. :\
    These problems do not have anything do to with what I modified, do you have any other mods installed?

  5. #5

    Default Re: My new Komnenian/Khwaraz Unit Roster

    Quote Originally Posted by Caudillo87 View Post
    These problems do not have anything do to with what I modified, do you have any other mods installed?
    No other submods, just 6.3 with 6.4 patch, then followed your directions and pasted your data folder on top of it. I did have some additional mesh and texture files ADDED (not edited or deleted), with export_descr_unit and modeldb modifications. I'll reinstall SS and try again.

  6. #6

    Default Re: My new Komnenian/Khwaraz Unit Roster

    I want to change the model of the Hetaireia, can some1 tell me what files i need to switch in order for the model to be different? i will be changing it with a knight model from War of the West, i just need to know what files to exchange

    a list of the exact files needed to change would be very apreciated

  7. #7
    Caudillo87's Avatar Semisalis
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    Default Re: My new Komnenian/Khwaraz Unit Roster

    The easiest way to install this is just copy and paste data file. Battle of the Baltic will not work, you have to manually change the battle model file for the Byzantine units and make sure the mod has the CBUR implemented or else you will have to manually modify the EDU because my battle model file will not match their EDU.

  8. #8
    Libertus
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    Default Re: My new Komnenian/Khwaraz Unit Roster

    Quote Originally Posted by Caudillo87 View Post
    The easiest way to install this is just copy and paste data file. Battle of the Baltic will not work, you have to manually change the battle model file for the Byzantine units and make sure the mod has the CBUR implemented or else you will have to manually modify the EDU because my battle model file will not match their EDU.
    Alright, I need to figure out what all this means and try to get all these cool units working together.

  9. #9

    Default Re: My new Komnenian/Khwaraz Unit Roster

    kataphraktoi, when can i recruit them? i have fortresses all over my kingdom and a citadel on Rhodes, but i cannot recruit them still, max upgraded Constantinople, and max upgraded fortress and buildings in all of greece and adrianople.

    I am on the year 1266, winter and turn 47 in my game. playing the late campaign, i looked in the export_descr_buildings but i did not find any clues to when it is unlocked.


    Regards & thanks for any help i can get, Fedual
    Last edited by Fedual; July 23, 2012 at 05:13 AM.

  10. #10

    Default Re: My new Komnenian/Khwaraz Unit Roster

    Quote Originally Posted by Fedual View Post
    kataphraktoi, when can i recruit them? i have fortresses all over my kingdom and a citadel on Rhodes, but i cannot recruit them still, max upgraded Constantinople, and max upgraded fortress and buildings in all of greece and adrianople.

    I am on the year 1266, winter and turn 47 in my game. playing the late campaign, i looked in the export_descr_buildings but i did not find any clues to when it is unlocked.


    Regards & thanks for any help i can get, Fedual


    For Kataphraktoi (export_descr_unit /_buildings-Name: Pronoiarii) you need "event_counter HALF_PLATE_ARMOR 1". In the "descr_events" you will find that event at date 90 110 (turnnumber, if I remember correctly) - so Kataphraktoi should be available after the year 1310 or 1330.

  11. #11

    Default Re: My new Komnenian/Khwaraz Unit Roster

    Quote Originally Posted by Mephisto-X View Post
    For Kataphraktoi (export_descr_unit /_buildings-Name: Pronoiarii) you need "event_counter HALF_PLATE_ARMOR 1". In the "descr_events" you will find that event at date 90 110 (turnnumber, if I remember correctly) - so Kataphraktoi should be available after the year 1310 or 1330.
    Thank you =)

  12. #12

    Default Re: My new Komnenian/Khwaraz Unit Roster

    I might have a problem here, i want to try this amazing looking mod with BftB, but as i read in page 9/10 they are not compatible, so i must do something like this:

    Quote Originally Posted by Caudillo87 View Post
    The easiest way to install this is just copy and paste data file. Battle of the Baltic will not work, you have to manually change the battle model file for the Byzantine units and make sure the mod has the CBUR implemented or else you will have to manually modify the EDU because my battle model file will not match their EDU.
    What the am i supposed to do? I havent modded (apart from a few basic things like removing campaign objectives and making factions playable.

    Can anyone give detailed instructions what files i must edit and how? You dont have to go as far as telling me where they are located, i might find them on my own, and just in case i will obviously backup files first.

  13. #13
    Julio85's Avatar Biarchus
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    Default Re: My new Komnenian/Khwaraz Unit Roster

    Cool submod!

  14. #14
    helmersen's Avatar Praepositus
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    Default Re: My new Komnenian/Khwaraz Unit Roster

    Please try to make this mod compatible with other mods!
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  15. #15

    Default Re: My new Komnenian/Khwaraz Unit Roster

    Quote Originally Posted by helmersen View Post
    Please try to make this mod compatible with other mods!
    I've merged the units into the SSMAP mod for my personal use, but I put a download for the files I edited in the SSMAP thread if that is what you use. If you are using a different submod it's not really that hard to edit them in also, just a bit tricky.

    Also any sneak peaks of what your working on??

  16. #16

    Default Re: My new Komnenian/Khwaraz Unit Roster

    Quote Originally Posted by Rasic View Post
    I've merged the units into the SSMAP mod for my personal use, but I put a download for the files I edited in the SSMAP thread if that is what you use. If you are using a different submod it's not really that hard to edit them in also, just a bit tricky.

    Also any sneak peaks of what your working on??
    Yes thanks for that btw- I was just looking over which units you changed. Saves us some work if we decide to use most of this. I hope we will but we are trying to get some other stuff worked out first.

  17. #17
    helmersen's Avatar Praepositus
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    Default Re: My new Komnenian/Khwaraz Unit Roster

    Quote Originally Posted by Rasic View Post
    I've merged the units into the SSMAP mod for my personal use, but I put a download for the files I edited in the SSMAP thread if that is what you use. If you are using a different submod it's not really that hard to edit them in also, just a bit tricky.

    Also any sneak peaks of what your working on??
    So I get a crash to desktop right after the first loading screen. What did I do wrong? I've tried several times now, but it still crashes. Can you please writ a step by step intruction?
    Interested in how Attila and the new LONGBEARDS DLC plays?

    Check out my Total War Attila: Jutes Let's Play: http://youtu.be/rFyxh4mj1pQ
    Check out my Total War Attila: The Langobards Let's Play: http://youtu.be/lMiHXVvVbCE
    Total War: Attila with ERE vs Sassanids GEM at max settings:
    http://youtu.be/jFYENvVpwIs
    Total War: Rome II Medieval Kingdoms Mod Gameplay: http://youtu.be/qrqGUYaLVzk

  18. #18
    Decanus
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    Default Re: My new Komnenian/Khwaraz Unit Roster

    Tis sub mod is awesome really enjoying the new Eastern armies ( Can you add Dismounted Kata Something for the Byzantines since the need more infantry units )

  19. #19
    Aguirre's Avatar Decanus
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    Default Re: My new Komnenian/Khwaraz Unit Roster

    ignore my previous questions, figured them out. how are the unitcards coming?
    Last edited by Aguirre; June 24, 2012 at 03:05 PM.

  20. #20
    dlcatalin's Avatar Civis
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    Default Re: My new Komnenian/Khwaraz Unit Roster

    he he...i was just going to ask about unit cards

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