View Poll Results: What campaign would you like to play the most?

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  • Nations only campaign (England, Scotland, Wales, Ireland & France).

    10 40.00%
  • Clan campaign with 5 Kingdom of the Scots factions playable.

    3 12.00%
  • Clan campaign with 12 Scottish Factions playable.

    11 44.00%
  • Total War style campaign with all 21 Factions playable.

    14 56.00%
  • Welsh Rebellion only campaign.

    3 12.00%
  • Ireland only campaign with 3 factions playable.

    3 12.00%
  • England Conquest campaign with only England playable.

    4 16.00%
Multiple Choice Poll.
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Thread: Campaigns you'd like to see - Please vote in our Poll.

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  1. #1
    The Border Reiver's Avatar Artifex
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    Icon2 Campaigns you'd like to see - Please vote in our Poll.

    Greetings Lords and Ladies

    I'd like to post a poll to better gauge people's interest in future campaign planning for the mod. You're votes would be appreciated as well as your thoughts and ideas as well. This is a multiple choice poll, so feel free to choose more than 1 type.

    Single Faction vs Multiple Faction Campaigns

    This post will be updated as people pick up on the points I have failed to mention.

    Single (or few) Faction Advantage

    The less factions choosable by the human player enables the designers of the mod to increase the difficulty level of the campaign by manipulating the AI factions and by adding specific scripting which won't affect all factions. For instance if we were talking about the English Conquest campaign this would enable the designers to give as much money, lessen troop costs and script specific events that would not affect how other factions operated. This would make the game much harder for England.

    Single (or few) Faction Disadvantage

    The creation of every camapign essentially increases the workload of designers and realistically enables this campaignonly to be played by those factions chosen. To add another faction to this campaig after the fact would take a lot of rework to ensure that financially (and scripting events) this new faction was viable.

    Multiple Faction Campaigns

    Traditional Total War campaigns obviously enables whatever factions to be chosen by the player and enables the designers to create a broad balanced campaign that plays as we are all used to. Scripting, money and unit costs affect all factions and must be more balanced to provide equal gameplay.

    Summary

    Please feel free to comment and add to this explanation of the differences between campaign style, as it is possible that I have missed a few defining factors.
    Last edited by The Border Reiver; February 04, 2012 at 06:10 PM.

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