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Thread: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

  1. #141

    Default Re: [Released BETA]Taro_M's New Units for gondor for 3.2 Custom battle beta- (Campaign release for 3.2 WIP)

    Found something for Taro_M to adjust

    I found something that probably needs correcting by Taro_M, none of the archer units for gondor except the archer militia has the animation for stringing their bows and putting an arrow in place is missing, the bows are instead static and does not have any animation like we have come to love so much


    Regards, Fedual
    Last edited by Fedual; January 04, 2013 at 01:38 PM.

  2. #142

    Default Re: [Released BETA]Taro_M's New Units for gondor for 3.2 Custom battle beta- (Campaign release for 3.2 WIP)

    Not gonna happen. I was not able to get them working and now I have WAY to many archer units to remake them all.
    Last edited by Taro_M; January 04, 2013 at 02:58 PM.

  3. #143

    Default Re: [Released BETA]Taro_M's New Units for gondor for 3.2 Custom battle beta- (Campaign release for 3.2 WIP)

    Quote Originally Posted by Taro_M View Post
    Not gonna happern. I was not able to get them working and now I have WAY to many archer units to remake them all.
    that was a fast answer, thanks for the fast reply even tho i would have prefered happier news

  4. #144
    Gondolin's Avatar Tiro
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    Default Re: [Released BETA]Taro_M's New Units for gondor for 3.2 Custom battle beta- (Campaign release for 3.2 WIP)

    If his units will be include in 3.3 version someone will probably fix that.


  5. #145

    Default Re: [Released BETA]Taro_M's New Units for gondor for 3.2 Custom battle beta- (Campaign release for 3.2 WIP)

    sadly It won't, KK is very strict with balance stuffs and so many units completly screw balance, but for the lovers of gondor (like Taro, me and many others) this is pure awesomeness
    Those who fear the darkness have never seen what the light can do...

  6. #146

    Default Re: [Released BETA]Taro_M's New Units for gondor for 3.2 Custom battle beta- (Campaign release for 3.2 WIP)

    I would say that my units are more awesometacular, rather then full of pure awesomness .

    Oh, and yeah, my units will never be in official release.
    Last edited by Taro_M; January 05, 2013 at 06:05 PM.

  7. #147

    Default Re: [Released BETA]Taro_M's New Units for gondor for 3.2 Custom battle beta- (Campaign release for 3.2 WIP)

    God, Why ? He should include the new models of current units.
    Sorry for my bad English ; I'm Belgian.

  8. #148
    Dutch-Balrog's Avatar Domesticus
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    Default Re: [Released BETA]Taro_M's New Units for gondor for 3.2 Custom battle beta- (Campaign release for 3.2 WIP)

    Because while they really are freaking awsome, there is some serious FPS drop with them just like with Rhûn's Loké units. Also, KK just made totally new Gondor soldiers for vanilla 3.0, so i understand him wanting to have those units in instead of some made by some1 else. Although lucky for me that i play with MOS which has Taro's units in it.

  9. #149

    Default Re: [Released BETA]Taro_M's New Units for gondor for 3.2 Custom battle beta- (Campaign release for 3.2 WIP)

    Good news again, the testing fase is almost over(I fixed a few bugs and some balance stuffs) , i'm ready to make the final release with these units on campaign, so expect news soon!
    Those who fear the darkness have never seen what the light can do...

  10. #150

    Default Re: [Released BETA]Taro_M's New Units for gondor for 3.2 Custom battle beta- (Campaign release for 3.2 WIP)

    Quote Originally Posted by Benox View Post
    Good news again, the testing fase is almost over(I fixed a few bugs and some balance stuffs) , i'm ready to make the final release with these units on campaign, so expect news soon!
    FINALLY!! plz give the link, i whant to play it!

  11. #151

    Default Re: [Released BETA]Taro_M's New Units for gondor for 3.2 Custom battle beta- (Campaign release for 3.2 WIP)

    Dont nag him. Preparing release is crucial process and one where lots of problems can be created if one's to hasty about it.

  12. #152

    Default Re: [Released BETA]Taro_M's New Units for gondor for 3.2 Custom battle beta- (Campaign release for 3.2 WIP)

    Quote Originally Posted by Taro_M View Post
    Dont nag him. Preparing release is crucial process and one where lots of problems can be created if one's to hasty about it.
    i cant wait anymore (((((

  13. #153

    Default Re: [Released BETA]Taro_M's New Units for gondor for 3.2 Custom battle beta- (Campaign release for 3.2 WIP)

    be patient, it will be ready soon
    Those who fear the darkness have never seen what the light can do...

  14. #154

    Default Re: [Released BETA]Taro_M's New Units for gondor for 3.2 Custom battle beta- (Campaign release for 3.2 WIP)

    Quote Originally Posted by Pandor11 View Post
    i cant wait anymore (((((
    Then you may get a "thing" that dosent even work. Just wait and dont nag like an idiot.

  15. #155

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.0 for Clean 3.2

    It is done, Enjoy it!

    I hope everthing runs smooth

    Download link in the first post,
    Those who fear the darkness have never seen what the light can do...

  16. #156

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.0 for Clean 3.2

    Quote Originally Posted by Benox View Post
    It is done, Enjoy it!

    I hope everthing runs smooth

    Download link in the first post,
    CoooL i love u bro!

  17. #157

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.0 for Clean 3.2

    Tested it, boromir looks like in vanila, and denhetor like a usual general.

  18. #158

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.0 for Clean 3.2

    Forgot to delete that, boromir is not implemented yet,

    and about denethor it says New Bodyguards for Denethor, Boromir and Faramir
    Those who fear the darkness have never seen what the light can do...

  19. #159

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.0 for Clean 3.2

    Quote Originally Posted by Benox View Post
    Forgot to delete that, boromir is not implemented yet,

    and about denethor it says New Bodyguards for Denethor, Boromir and Faramir
    ok,thanks for the answer.

  20. #160

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.0 for Clean 3.2

    Boromir patch released

    Hope everything is k
    Those who fear the darkness have never seen what the light can do...

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