I can try it and see if it works. Ok, I have done some experiments. I used a vanilla 3.1 with no mods installed. I tested the siege of Minas Morgul with vanilla Gondor units just to guarantee it wouldnt crash. So with unmodded vanilla no crashes when sieging MM with gondorian units. I started my experiments by adding Taro-s new model for the general. I noticed that adding the new general model alone (no other unit added) would cause crashes in MM but not in a vanilla settlement (I tested on Cair Andros). Reverting back to the vanilla general would avoid the crashes. No crashes ocurred with the new general in normal battles, I mean not siege battles. So Im 100% sure the new general will cause crashes when sieging Minas Morgul. I have no idea why but I confirmed it. I also tried using all the new units but using vanilla general. The result is that I would also have crashes so there is definetely other unit than the general associated with crashes. I even tested Taro's old general for the 2.1 version and it would also cause crashes. I also tested the re-rigged general and it would also cause crashes. I have no idea why that occurs but there is something that makes it incompatible with the new custom settlements. I will test other units and report my findings.
So Im continuing my tests adding units one by one.
Adding rangers of Ithilien also causes crashes when sieging MM confirmed. Ok I also noticed the crashes dont even generate a log. Very weird.
More bad news. Winged swordsmen will cause crash on MM too. Im starting to fear all new units will cause crash on MM cause they probably have some common element to them all.
OK, finally GOOD NEWS. Gondor Levy swordsmen do not cause crashes on Minas Morgul, at least the unupgraded version doesnt. Ok, I tested both upgraded versions of levy swordsmen and no crashes. I will continue testing and reporting here.
Now we would need a detailed comparison of files to try to narrow down what part specifically of the unit could be causing crashes.
Ok, I tested Gondor guardsmen and all upgrades for them with no crashes. I believe I will have no crashes with similar units like yeomen archers but i will test them just to be sure. They are next.
I skipped my order to make things easier so I tested guards of the tower and they are clean, no crashes.
Actually it even made up for a nice screenshot too. I will post it in the ss section too.
Ok, things are getting exciting. More clean units.
Citadel Guard clean.
Uh, oh, bad news. Wardens of the White Tower crash at MM.
Minas Ithil guardians crash at MM. Im starting to believe that those units with parts of Turambar's gondor units are the ones associated with crashes.
Gondor skirmishers clean
Osgiliath veterans crash at MM. Didnt even bothered to test the upgraded version. I will test the clean version and see what happens. Ok, actually i ended up testing the upgraded version just to be sure but it also crashed. The clean version of osgiliath veterans crashed too at MM.
Good news which help us narrow down the problem. Gondor archers did not crash at MM meaning that it is not some problem related to Turamba's gondor soldiers since they use parts of turambar's stuff too. The cause of the crashes is probably something else.
More good news. Gondor swordsmen clean.
Gondor spearmen clean
Thank god Im close to the end cause this testing is boring as hell.
Knights of MT clean
Fountain guards clean
Gondor pikemen clean
Hell yeah, excellent news. To my surprise even though ithilien rangers cause crash, master rangers of ithilien are clean,no crashes
Citadel guard archers clean
scouts clean
gondor cavalry with swords clean
Gondor cavalry with spears clean
Siege crews clean. I replaced gondor militia for test purposes so this is why thye are not carrying siege equipment. Since the siege equipment is unmodified we only needed to test the crew.
bodyguards both mounted and dismounted clean
Captain caused crashes on MM.
Tested officers, all of them caused crash.
Tested all banner carriers and all caused crash at Minas Morgul.
Boromir in armour works fine. I tested not Taro_M's version but the version created by Emperor of Hell. Since it uses parts of Taro_M units I thought it was relevant to post it here.