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Thread: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

  1. #201

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

    Wardens can be fast, light armored infantry that use large shield and spears. They will have high armor rating due to their shield specialty. You can give them javelins as well but they are to be a true counter against the camels and horseman of harad... whereas the marines aren't.

  2. #202

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

    Hallo,

    great work which is shown here! Is there any easy way to get this working with a clean install of inoffical submod 3.3??

    Regards

  3. #203

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

    Quote Originally Posted by Son of a Preacher View Post
    Hallo,

    great work which is shown here! Is there any easy way to get this working with a clean install of inoffical submod 3.3??

    Regards
    It is possible but it won't just slide into place. If you have access to the program 'winmerge' then it is very simple. You will have to have a basic knowledge of modding the EDU and EDB.

  4. #204

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

    could you do bowstring animation of MAster rangers of itheilin and mirkwood rangers?

  5. #205

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

    Quote Originally Posted by Faramir125 View Post
    could you do bowstring animation of MAster rangers of itheilin and mirkwood rangers?
    Rather a persistent fellow aren't you. This mod here is just the integration of Taro's units in a vanilla TATW game. No modelling is done here.

    Taro_M had major computer issues and essentially his collection of units is finished, no more will be added to it. His last post was over a year ago stating that he was not working on it.

  6. #206

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

    does this work with tatw 3.1

  7. #207

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

    Quote Originally Posted by Faramir125 View Post
    does this work with tatw 3.1
    Probably it will not work, especially since this sub mod needs to be updated to be compatible with TATW 3.2. But you can try of course.

    Why would you actually need a 3.1 version? It is outdated and I expect you can not count on much help if you do run into problems. Just use 3.2 no major features are added in that update, just fixes.
    Last edited by Davek; November 26, 2014 at 10:20 AM.

  8. #208

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

    Is it compatible with any other mod (MOS, DaC, etc.)? It would be great...

  9. #209

    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

    DacC already has 80% of Taro_M's units. MoS also has a large proportion of Taro_M's units. Have you tried either of them before asking?

  10. #210
    Botanicum81's Avatar Foederatus
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    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

    I realize this post was last used in 2014, and hopefully somebody still looks at this thread. I am completely ignorant when it comes to Modding and how they work (I have been lucky when installing Mods). Is this sub-Mod save game compatible.

  11. #211
    Araval's Avatar Protector Domesticus
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    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

    Mostly it is but this part not entirely:
    New Bodyguards for Denethor, Boromir, Faramir and new regionals bodyguards

  12. #212
    Botanicum81's Avatar Foederatus
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    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

    Thanks! I love the Mod; Gondor's playability is so much better with this Mod's unit diversity.

  13. #213
    Araval's Avatar Protector Domesticus
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    Default Re: [Campaign Release]Taro_M's New Units for gondor 2.1 for Clean 3.2 (Bug fixer patch)

    You're welcome!

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