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  1. #1

    Default Ragdolls?

    Will there be ragdolls? They would bring some bad-assery into the game! Imagine seeing a mounted warrior slinging off of his ride and tumbling with accompanying nasty cracks as his bones get crushed


  2. #2
    Lusted's Avatar Look to the stars
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    Default Re: Ragdolls?

    I seeiously doubt it as MIITw is using an enhanced version of the RTw engine, and adding in something such as ragdoll psychics would probably require anew engine.
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  3. #3

    Default Re: Ragdolls?

    adding ragdoll physics would change it from a 10k max troop limit to probbaly 100 troops, would be to great a strain on ur pc




  4. #4

    Default Re: Ragdolls?

    Quote Originally Posted by Lusted
    I seeiously doubt it as MIITw is using an enhanced version of the RTw engine, and adding in something such as ragdoll psychics would probably require anew engine.
    Wrong...

    Quote Originally Posted by Ewan
    adding ragdoll physics would change it from a 10k max troop limit to probbaly 100 troops, would be to great a strain on ur pc
    They could have it as an option. Ragdolls don't add that much more load on the computer.

  5. #5
    Drunken's Avatar Semisalis
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    Default Re: Ragdolls?

    Quote Originally Posted by suckah
    Wrong...
    Wrong in what way ? They have stated that they are using a modified version of the RTW engine for MTW2.
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  6. #6

    Default Re: Ragdolls?

    Well they certainly wouldn't need a new engine for ragdolls. They could license an existing ragdoll-engine and incorporate it into their game easily.

  7. #7
    Virgil's Avatar Powered by Technicolor©
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    Default Re: Ragdolls?

    I think he means you wouldnt need to make a new engine to add ragdoll physics.
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  8. #8
    Lusted's Avatar Look to the stars
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    Default Re: Ragdolls?

    Well alright no you probably wouldn't, but incorporating one in would require a lot of extra work, thoug hi wouldn't be surprised if ragdoll physics are in the TW game AFTER MIITW.
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  9. #9
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    Default Re: Ragdolls?

    Once developers find a way to incorporate ragdoll with thousands of bodies without the computer dying, then it will happen.

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  10. #10

    Default Re: Ragdolls?

    Lets not lengthen or complicate MTWII any further.. I'm more into being able to see the years go by, not turns

  11. #11

    Default Re: Ragdolls?

    It would be seriously awesome to see a formation of infantry get mauled by a cannonball... yum.

  12. #12

    Default Re: Ragdolls?

    From what i've seen they have added new lighting which is much more realistic (like most modern games).

    I have also heard that they are including normal mapping(like most modern games), though this doesn't seem present on the units in any great degree, though it being included would present limitless possiblities for modders. Considering this you would think that they would aim to have a rag doll engine of some sort too, just like most other big modern games.

    It is an interesting point as a ragdoll feature would clearly have uses in a game with lots of projectiles and bodys that are going to get hit by them and in many cases fall into other bodies or off something from quite a drop. It would certainly make the game, but after all the attention they have given the animations for units attacking each other they may just stick with set animations for falling and flying too.

  13. #13

    Default Re: Ragdolls?

    Quote Originally Posted by suckah
    It would be seriously awesome to see a formation of infantry get mauled by a cannonball... yum.

    The thing i dont like about ragdoll is that when someone "dies" they totally collapse. That really would only happen upon instant death. And I doubt every single man who was struck down died insantly, they probably bled to death more than anything. Ragdoll just lets them collapse, it would be better to have a more realistic apporach. Thats why ragdool is so cool in FPS games, on instant kills the body just collapses like RL

  14. #14
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    Default Re: Ragdolls?

    Dear god, I could imagine a ragdoll engine, men flying off the sides of walls after being hit by a cannonball would be awsome!

    BUt I know that won't happen, people's computers probably couldn't take itand I think you would have to get a new engine or just heavliy modify the existing one.

  15. #15

    Default Re: Ragdolls?

    Quote Originally Posted by Sh4zbot
    Dear god, I could imagine a ragdoll engine, men flying off the sides of walls after being hit by a cannonball would be awsome!

    BUt I know that won't happen, people's computers probably couldn't take itand I think you would have to get a new engine or just heavliy modify the existing one.
    Well, they did add a new lighting engine and normal maps. I'm sure it would be easy for them :wink: - but the question is if it would be worth the extra resources.

  16. #16

    Default Re: Ragdolls?

    I'm upgrading my comp for this beast anyways... I can't wait for MTW2. It's gonna kick so much ass.

  17. #17
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    Default Re: Ragdolls?

    I never thought of ragdoll physics being put into a Total War engine. That would be interesting! However, as others have said I would expect it to be pretty CPU intensive. This would be a great feature for a future TW release...
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  18. #18

    Default Re: Ragdolls?

    Quote Originally Posted by suckah
    I'm upgrading my comp for this beast anyways... I can't wait for MTW2. It's gonna kick so much ass.
    tell me about it, i am getting new comp this sommer - because i need new comp and becuase my old comp isnt worthy the new MTW2 =)
    was it said November? damn... cant wait! :original:
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  19. #19
    Spiff's Avatar That's Ffips backwards
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    Default Re: Ragdolls?

    At the moment id rather have dozens of spectacular and well done death animations than someone simply going limp and falling over like a sack of potatoes.. Admitedly though it would probably look nice in relation to artilery explosions but thats about it as far as im concerned
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  20. #20

    Default Re: Ragdolls?

    The body collapses, but something just doesn't seem right about the weight. The limbs twist and bend in the opposite or unrealistic directions, which granted could happen if you were to hit somebody with a cannonball. But in Oblivion, you whack a guy with a sword, he collapses and his knees will bend completely backward.

    It's a nice idea...but when they say "ragdoll" they really mean "ragdoll".
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