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  1. #1

    Default Provinces

    Has anybody save me ntoiced that tehres probably no mroe then 40 privnces in this game? I mean the hard code limit is 200, so why no utilize as much of that as possible?

    My dieas are as follow:

    1. Make the map bigger. The currnet map is tiny and a walk to Babylon wil ltake 3 turns. Make the spaces bigger and the map vaster. Up movement points a tad though

    2. Employ maybe 25 cities in Asia Minor.

    3. Make only 2 or 3 Persian Satrap Capitals or Major Cities have walls. The Major cities will have strong garrisons while the majority will contain roughly 1 to 2 units as garrison.

    4. In Syria another 20. Again same principle as in #3

    5. Mesopotamia another 20. Lots of big cities here like Babylon and Hatra

    6. Iran around 15. 3 outposts here but all of them near Mesopotamia. One in Media, one in Pasargadae and one in Ephiphenea

    7. India deserves 15 or so as well. Im not sure India had many major cities so perhpas stronger fortified towns but no very strong outposts

    8. Aegyptus desveres 15 as well, stretching down a tad further then the map shows.

    9. Maceodnia should get 10 ciites.

    10. Greece deserves about 10

    11. The Barbarian faction should probably just be eliminated

    12. No mroe cute matching outfits even though that ahs nothing to do with maps. Seriously do you think ALL the Maceodnians wore cute little purple suits? ll the Persians pretty lil green ones? ****. No.

    Thoughts on this system?

  2. #2

    Default Re: Provinces

    Or you could just play one of the existing mods on this time period. Nice idea, but a lot of work for probably a small audience.



  3. #3

    Default Re: Provinces

    Itd have a much bigger one if they decided to try hard on it.

  4. #4

    Default Re: Provinces

    Quote Originally Posted by Dominus
    Itd have a much bigger one if they decided to try hard on it.
    Oh yes, no doubt about that. I am not saying your ideas wouldnt work, because they can and they would. I am just saying there are already some mods out that deal with the time period, and as there dont seem to be any real advancements being made with the Game engine in ATW, there would be no real benefits (in my eyes) of using this minimod as a base. Still, I do realize you were just proposing an idea, and that should never be stifled, because it is a good one. :wink:

    edit: maybe you could contact one of those existing mods and see if they liked your ideas?



  5. #5

    Default Re: Provinces

    There are existing Alexandros Mods? I actually didnt know of any O.O

    Ive ehard of Meag Alexandros but thats it.

    Actually i wa sjust thinknig abotu ti and the only thing that CA would need to do is edit the descr_strat and add some enw regions. I could do descr_strta and some mapper could add regions according to tjhat one tutorial about adding em. It actually wouldnt be to hard. Mayhaps a mod shall be released by me redoing the vanilal one
    Last edited by John I Tzimisces; May 29, 2006 at 11:47 PM. Reason: Double post merged

  6. #6

    Default Re: Provinces

    By all means, go for it. If it is a big hit, or only gets 5 downloads it doesnt matter - acquiring the skills you use will help you undefinently in the future. I was just offering my opinions earlier, but I am an old sod who should not always be listened to (although you should listen to me now )

    Modding is not a job (or a least shouldnt be), its about what you want and like to do. If this is what you want to do, dont let anyone tell you not to do it.



  7. #7

    Default Re: Provinces

    Ive already released a Mod which is still being updated quite a bit so ive got the basics all down. I havent done extensive mapping tho so an alexander mod might be fun

  8. #8

    Default Re: Provinces

    What mod is that? I am currently getting a mod up and running myself (check sig)



  9. #9

    Default Re: Provinces

    Quote Originally Posted by Dominus
    Has anybody save me ntoiced that tehres probably no mroe then 40 privnces in this game? I mean the hard code limit is 200, so why no utilize as much of that as possible?

    My dieas are as follow:

    1. Make the map bigger. The currnet map is tiny and a walk to Babylon wil ltake 3 turns. Make the spaces bigger and the map vaster. Up movement points a tad though

    2. Employ maybe 25 cities in Asia Minor.

    3. Make only 2 or 3 Persian Satrap Capitals or Major Cities have walls. The Major cities will have strong garrisons while the majority will contain roughly 1 to 2 units as garrison.

    4. In Syria another 20. Again same principle as in #3

    5. Mesopotamia another 20. Lots of big cities here like Babylon and Hatra

    6. Iran around 15. 3 outposts here but all of them near Mesopotamia. One in Media, one in Pasargadae and one in Ephiphenea

    7. India deserves 15 or so as well. Im not sure India had many major cities so perhpas stronger fortified towns but no very strong outposts

    8. Aegyptus desveres 15 as well, stretching down a tad further then the map shows.

    9. Maceodnia should get 10 ciites.

    10. Greece deserves about 10

    11. The Barbarian faction should probably just be eliminated

    Thoughts on this system?
    Egypt with 15 provinces and Iran with 15 provinces would make it way too hard for Alexander to conquer as much as he historically did. In RTW, you have to besiege 15 cities to conquer 15 provinces, there's no other way to expand than to lay siege on enemy cities while in reality cities often surrended when a strong force was near their walls and they knew that no reinforces would come. RTW:Alexander should have a system to allow you to conquer land without laying siege on a city or something like that... but there won't be any diplomats in the expansion, so it'll be impossible.
    In patronicum sub Tacticalwithdrawal
    Brother of Rosacrux redux and Polemides

  10. #10
    carl-the-conqueror's Avatar Centenarius
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    Default Re: Provinces

    why are there only about 30 regions? that is the worst bit

  11. #11
    Civitate
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    Default Re: Provinces

    Well the Game lasts 100 turns, thats why there are only about 30 provs. It would be impossibel to conquer 200 cities in 100 turns, even if you are a strategic genius. All the causulties would mount up, making an army even after 3 or 4 battles weak, the you would need to wait for reinforce ments, taking more time. And cities need garrisons as well.
    The Alexander Expansion is not meant to recreate the period, its meant to be a quick blast of fun set on Alexanders historical conquest. He dosent start out with a huge army, he has to build it up.
    Do the math, 200 provs in the exp andtakinginto consideration how and what its designed to do, you will see that 200 provs is not logical. 30 provs might even be too much.
    Under the patronage of Rhah and brother of eventhorizen.

  12. #12

    Default Re: Provinces

    Quote Originally Posted by Shaun
    Well the Game lasts 100 turns, thats why there are only about 30 provs. It would be impossibel to conquer 200 cities in 100 turns, even if you are a strategic genius. All the causulties would mount up, making an army even after 3 or 4 battles weak, the you would need to wait for reinforce ments, taking more time. And cities need garrisons as well.
    The Alexander Expansion is not meant to recreate the period, its meant to be a quick blast of fun set on Alexanders historical conquest. He dosent start out with a huge army, he has to build it up.
    Do the math, 200 provs in the exp andtakinginto consideration how and what its designed to do, you will see that 200 provs is not logical. 30 provs might even be too much.
    Thats what makes the whole 'India as one province' thing worse - you would expect the end of his campaign to be a bit different from the conquest of a single province representing all of India.

    To quote The Journal of Military history, one of India's cities of the time "was probably the largest city in the world at that time, a city 8 miles long and 1.5 miles wide, with 570 towers, and 64 gates, surrounded by a moat 600 feet wide and 45 feet deep."

    How then India be a single province in the game when a single Indian city "was about twice as large as Rome under Emperor Marcus Aurelius" (Kulke and Rothermund 'A History of India 1991)?

  13. #13

    Default Re: Provinces

    I don't want to be an *******, but putting that many cities in would perhaps create the worst game ever. Endless siege warfare with only one-two defenders per city? Wow, that sounds like fun.

  14. #14

    Default Re: Provinces

    200 provinces would be fine for me if CA would use a 12 turns script (so 12 turns a year) and a script to enable you to quickly absorb foreign units into your army.
    In patronicum sub Tacticalwithdrawal
    Brother of Rosacrux redux and Polemides

  15. #15

    Default Re: Provinces

    Yeha id wnat to see like a 10-12 year script but midn you only a few cities have walls

    Quote Originally Posted by Publius
    What mod is that? I am currently getting a mod up and running myself (check sig)
    Dominus Mod- A complete rebalancing of Rome Total Realism. Fixes quite a few problems. Makes the Greeks into Sparta. 0 turn recruitment. Rebalancing of certain mercs. Renaming of cities for more accuracy.
    Last edited by John I Tzimisces; May 29, 2006 at 11:48 PM.

  16. #16
    technishn08's Avatar Decanus
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    Default Re: Provinces

    I think that Alexander will be fun to play, but i agree with the many fans that are complaining about not having enough cities. For instance, the only city in greece is Sparta. thats pretty messed up. I'd love to see a mod for this game, but we have to face it, M2TW is coming out soon. Alexander is coming out in June, so that gives modders 2-3 months to change it. Because with M2TW coming out, alexander is probably just supposed to be something to keep us busy, just like viking invasion was before RTW. Now I'm not a modder, but it also seems that it would be hard to mod a mini-expansion like alexander. Because if its like viking invasion (which i think its going to be very similar to) than it will just be a provincial campaign that you can acsess from the main menu. But if you think that you can mod Alexander in that amount of time (basically, the summer) than i'll play it. Good luck!
    Is it not worthy of tears that, when the number of worlds is infinite, we have not yet become lords of a single one?-Alexander the Great

  17. #17
    Lusted's Avatar Look to the stars
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    Default Re: Provinces

    The main reason behind the small amount of provinces is, like other people have said, becuase of the the turn limit for the campaign, so you have to epxand quickly, and having more provinces would not allow you to complete the campagn in the turn limit.
    Creator of:
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    Awarded the Rank of Divus for oustanding work during my times as Administrator.

  18. #18

    Default Re: Provinces

    hopefully its better than BI
    Dominius Latronius Dominarus: An Elder HighBorn: Latronii Dominaruses: Gens Latronia, Alea iacta est"

    Gaius Marius Julius Caesar

  19. #19

    Default Re: Provinces

    As i said most cities will have like a 1 or 2 unit garrison and no walls

  20. #20

    Default Re: Provinces

    As i said it wouldnt be siege warfare. You ahve empty ciites before you yet the field armies are tough. It would allow gretaer recruitment capabiltiies, more relaism and what not. You have the undfeended small towns but huge cities well defnded aorudn you. If you sieze the countryside you ownt win the war. The Perisnas will have pwoerful field armies ocnsantly.

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