Results 1 to 8 of 8

Thread: Technology Effectid

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Technology Effectid

    How would I create a technology effectid that I can add to a tech that increases all of a clan's generals attack and defence by a certain amount when researched?

    Ive tried messing around with the tables but all I could get the game to do is crash :\

  2. #2
    Bad213Boy's Avatar Semisalis
    Join Date
    Nov 2011
    Location
    Chicago
    Posts
    411

    Default Re: Technology Effectid

    That would be like creating an entirely new unit. You'd need an icon portrait, encyclopedia page, stats, who can use it, and how to get it. You'd probably be better served with just editing the stats on an existing tech slot.

    Look for Technology. You'll see which tables are critical for the Tech.
    http://www.twcenter.net/forums/showthread.php?t=457688

    This is Tutorial
    http://www.twcenter.net/forums/showthread.php?t=458829
    Last edited by Bad213Boy; January 31, 2012 at 11:35 AM.


  3. #3

    Default Re: Technology Effectid

    Quote Originally Posted by Bad213Boy View Post
    That would be like creating an entirely new unit. You'd need an icon portrait, encyclopedia page, stats, who can use it, and how to get it. You'd probably be better served with just editing the stats on an existing tech slot.

    Look for Technology. You'll see which tables are critical for the Tech.
    http://www.twcenter.net/forums/showthread.php?t=457688

    This is Tutorial
    http://www.twcenter.net/forums/showthread.php?t=458829
    That IS what im trying to do, I wanted to know how to create a new effectid, so that I can add it to an existing tech :\

    but thanks for the tutorials they might tell me something.

  4. #4

    Default Re: Technology Effectid

    You can't create new effects.

  5. #5

    Default Re: Technology Effectid

    Quote Originally Posted by Yarkis de Bodemloze View Post
    You can't create new effects.
    Yes you can; depending on what you mean by "new effects". What the OP wants to do is entirely possible.

    You can take a look at AoW Hyzoran on how to accomplish this. I don't have time to explain it here in depth right now.

  6. #6

    Default Re: Technology Effectid

    Ive looked at the package and tried studying it.
    Ive tried messing around with it, it always crashes the game at start.

    This is what I was doing:
    Create a effects to class junction
    Named it Tech_Sword_atk_bonus in string1 Set it to attack_mod in string2 and used infantry _sword and cavarly in string3
    added it to the sword technology

    game wouldnt start.

  7. #7

    Default Re: Technology Effectid

    Tech_Sword_atk_bonus needs an entry in effects_table as well.

    Also you'll probably have to associate it with effect_bonus_value_unit_class_junction and add all the general unit ID's, otherwise you're just giving the bonus to all cavalry.

  8. #8

    Default Re: Technology Effectid

    Interesting! You developed moding S2 a bit further.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •