How would I create a technology effectid that I can add to a tech that increases all of a clan's generals attack and defence by a certain amount when researched?
Ive tried messing around with the tables but all I could get the game to do is crash :\
How would I create a technology effectid that I can add to a tech that increases all of a clan's generals attack and defence by a certain amount when researched?
Ive tried messing around with the tables but all I could get the game to do is crash :\
That would be like creating an entirely new unit. You'd need an icon portrait, encyclopedia page, stats, who can use it, and how to get it. You'd probably be better served with just editing the stats on an existing tech slot.
Look for Technology. You'll see which tables are critical for the Tech.
http://www.twcenter.net/forums/showthread.php?t=457688
This is Tutorial
http://www.twcenter.net/forums/showthread.php?t=458829
Ive looked at the package and tried studying it.
Ive tried messing around with it, it always crashes the game at start.
This is what I was doing:
Create a effects to class junction
Named it Tech_Sword_atk_bonus in string1 Set it to attack_mod in string2 and used infantry _sword and cavarly in string3
added it to the sword technology
game wouldnt start.![]()
Tech_Sword_atk_bonus needs an entry in effects_table as well.
Also you'll probably have to associate it with effect_bonus_value_unit_class_junction and add all the general unit ID's, otherwise you're just giving the bonus to all cavalry.