Originally Posted by
Iguanaonastick
You're welcome!
And yeah, a unit guide would be cool. There used to be this great site that listed them all in much more detail than you get from the game (mass, ammunition, secondary weapon stats, formation spacing, etc.) but it's outdated now.
Fortunately a lot of units in total war games fall into broadly similar categories so you don't need specific guides. For example, varangians and Mamluk Tabardariyah are different in some ways, but they're still both scary guys with axes who can and should be used to chop enemy infantry to itty bits. They or any small elite choppy infantry unit can benefit from the tip I originally got in regards to Abyssinian Champions: when facing infantry, they become much more effective if you deploy them in a thin line just in front of your main infantry line of spearmen or swordsmen or whatever. This way as many of your elite guys as possible get to fight, and the presence of the regular infantry at their backs protects them from being surrounded and overwhelmed.
There are just a few units that will really surprise you compared to their stats on paper. One example that comes to mind is Ghaznavid Light Cavalry who are armed with spears and no secondary weapon, which makes them more effective than expected against enemy cavalry and also seems to give them some more reach when fighting infantry. (That last may just be my impression though, hard to verify.) This makes them my favourite anti-horsearcher unit.
Hmm... maybe a good idea for a thread. "Unexpectedly bad/good units" like they have over on the Europa Barbarorum forum.