Results 1 to 17 of 17

Thread: Idea: Pirates! Total War

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Idea: Pirates! Total War

    Spanning from from either 1595 or 1630 up to 1753 or 1726, not decided yet, focusing on the Caribbean mostly, but also including Northern Yucatan and Southern Florida.

    Planned factions:
    -British Colonies (unplayable or playable, not decided yet)
    -British Pirates (playable)
    -French Colonies (unplayable or playable, not decided yet)
    -French Pirates (playable)
    -Dutch Colonies (unplayable or playable, not decided yet)
    -Dutch Pirates (playable)
    -New Spain (unplayable or playable, not decided yet)
    -Spanish Pirates (playable)

    At the beginning of the game, British Pirates are allied to British Colonies, French Pirates are allied to Colonies, Dutch Pirates and allied to Dutch Colonies, Spanish Pirates are allied to New Spain. You have a French/British/Dutch/Spanish consulate in the beginning, that allows you to train their units (French Gendarmes, Flemish Pikemen, French/Dutch/British Musketeers, English Billmen, Spanish Dragoons, Spanish Conquistadores, French Adventuriers, etc.). Your British/French/Dutch consulate will give you missions and constantly ask you to plunder Spanish ports, however, if you want, you can turn your back on your colonial cousins, and start building up your own pirate empire! You can even team up with the Spanish, or any other colonial power should you turn on your home country.

    Planned units for the Pirate factions:
    - Pirate Swashbuckler (armed with pistols and cutlasses, can shoot in close range, and then engage in melee combat effectively)
    - Pirate Arquebusier (needless to say anything, available until the invention of flintlock musket)
    - Pirate Musketeer (first it's matchlock muskets, and then replaced by more powerful flintlock muskets)
    - African Gunner (same as Sudanese Gunners, maybe with different clothes. There were a lot of African slaves in the Caribbean, and the pirates actually freed them and treated them as equals, unlike the colonial powers which enslaved them, so it would make sense to include them)
    - some type of cavalry units, can't think of any Pirate Cavalry
    - possibly some elite pirate units, can't come up with any now
    - Snow (a ship)
    - Schooner (a ship)
    - Sloop (a ship)
    - Brigantine (a ship)
    - Frigate (a ship)
    - Galleon (a ship)

    Planned buildings:
    - Corn farm (replaces normal farms, needs corn resource in region to be present in order to be built)
    - Sugarcane farm (totally new, needs sugarcane resource in region to be present in order to be built)
    - Banana farm (totally new, needs bananas resource in region to be present in order to be built)
    - Papaya farm (totally new, needs papaya resource in region to be present in order to be built)
    - Tobacco farm (totally new, needs tobacco resource in region to be present in order to be built)
    - Brewery (requires a corn farm to be built first)
    - Rum Distillery (requires a sugarcane farm to be built first)
    - Smuggler's Dive (replaces brothel, requires either Brewery or Rum Distilery to be built in the region first, improves happiness, and allows to hire merchants, assassins and spies)
    - Gambling Den (upgrade of Smuggler's Dive, further improves happiness, and also increases trade encome and taxable income)
    - Tavern (upgrade of Gambling Den, allows for some elite pirate units to be hired)
    - Inn (upgrade of Tavern, allows for some more elite pirate units to be hired)
    - Black Market (replaces normal markets for pirates, improves trade income, allows to train merchants, also allows to hire spies)
    - Pirate Cave (improves taxable income, and improves law and order though insisting fear)

    Stuff that I can handle:
    - Text writing
    - New buildings, resources
    - Making a new world map (although never tried before, I can probably do it with GeoMod)
    - Adding historical events, such as Invention of Flintlock Musket
    - Adding new music
    Stuff that needs to be done by someone else:
    - Modelling new buildings
    - Modelling new units
    - Possibly importing from Empire: Total War, a game that I don't have.
    Last edited by Reimu Hakurei; January 30, 2012 at 01:17 PM.

  2. #2
    gostava's Avatar Civis
    Join Date
    Jun 2011
    Location
    detroit , america
    Posts
    136

    Default Re: Idea: Pirates! Total War

    nice idea and make all faction playable
    Iam

    spanish,portguess
    Arabian, african

    carthagian , numidian

    visigoth , gaul

  3. #3

    Default Re: Idea: Pirates! Total War

    Quote Originally Posted by gostava View Post
    nice idea and make all faction playable
    And what should French Colonies do with the French Pirates then?
    Very well, they should be all playable...
    Btw, should Spanish Pirates be added?

  4. #4
    gostava's Avatar Civis
    Join Date
    Jun 2011
    Location
    detroit , america
    Posts
    136

    Default Re: Idea: Pirates! Total War

    i think yes add Spanish Pirates
    and forget about make all playable
    Iam

    spanish,portguess
    Arabian, african

    carthagian , numidian

    visigoth , gaul

  5. #5

    Default Re: Idea: Pirates! Total War

    Quote Originally Posted by gostava View Post
    i think yes add Spanish Pirates
    and forget about make all playable
    Allright, as you wish.

  6. #6
    jerusalem_13's Avatar Libertus
    Join Date
    Aug 2011
    Location
    middle east
    Posts
    56

    Default Re: Idea: Pirates! Total War

    i think import from Empire: Total War impossible

    any way nice idea

  7. #7

    Default Re: Idea: Pirates! Total War

    Quote Originally Posted by jerusalem_13 View Post
    i think import from Empire: Total War impossible

    any way nice idea
    So, how do we have Flintlock Musketeers who look like Line Infantry from ETW?

  8. #8
    jerusalem_13's Avatar Libertus
    Join Date
    Aug 2011
    Location
    middle east
    Posts
    56

    Default Re: Idea: Pirates! Total War

    Quote Originally Posted by LEGIONARIVS HVNGARIVS View Post
    So, how do we have Flintlock Musketeers who look like Line Infantry from ETW?

    importing some units from etw is easy for modeller ... but meant about the ship gow do u want to make it

    pirates totalwar

  9. #9
    Lord Hamilton's Avatar Treun anns a' chath
    Join Date
    May 2008
    Location
    California, USA
    Posts
    257

    Default Re: Idea: Pirates! Total War

    Good idea overall mate; only question though is how effective a mod about Pirates will/can be without real-time naval battles?
    Former Unit Designer/Artist for War of the West (M2TW)
    Tip-toeing back into modding with ToB - Check out my Normans overhaul here!

  10. #10
    Visarion's Avatar Alexandros
    Artifex

    Join Date
    Dec 2009
    Location
    Europe
    Posts
    8,055

    Default Re: Idea: Pirates! Total War

    I would love to see Captain Jack Sparrow in this mod or someone inspired by him!

  11. #11

    Default Re: Idea: Pirates! Total War

    Quote Originally Posted by Visarion View Post
    I would love to see Captain Jack Sparrow in this mod or someone inspired by him!
    You will see
    This mod will be heavily inspired by Tropico 2: Pirate Cove thogh... you know, the buildings, the ship types, etc.

  12. #12
    Mhaedros's Avatar Brave Heart Tegan
    Content Emeritus

    Join Date
    Feb 2011
    Location
    Finland
    Posts
    8,764
    Blog Entries
    2

    Default Re: Idea: Pirates! Total War

    The thing with Empire-> is that the map is unchangable
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  13. #13

    Default Re: Idea: Pirates! Total War

    Quote Originally Posted by Mhaedros View Post
    The thing with Empire-> is that the map is unchangable
    This is Medieval 2 Kingdoms, not Empire.

  14. #14
    Mhaedros's Avatar Brave Heart Tegan
    Content Emeritus

    Join Date
    Feb 2011
    Location
    Finland
    Posts
    8,764
    Blog Entries
    2

    Default Re: Idea: Pirates! Total War

    I know, but people was talking about porting it
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  15. #15

    Default Re: Idea: Pirates! Total War

    So, how do we have Flintlock Musketeers who look like Line Infantry from ETW?
    yeaah my mod

    oh and i support you ^^
    Leader of Colonialism Total War
    Thread with first Preview
    First Youtube Trailer


  16. #16
    NekoGenijalan's Avatar Unruffled Equanimity
    Join Date
    Jan 2011
    Location
    Tamo Daleko
    Posts
    870

    Default Re: Idea: Pirates! Total War

    I say this is fantastic idea! Go for it man. Hopefully when I learn some modding I will join you! But for now here is image from a game called Port Royale. It has some setlements as well some resources. Good luck with this. And i also recommend this game. Maybe you'll get some nice ideas from there This map covers the time frame you plan to cover. Have a nice day! WArning big image!
    Spoiler


  17. #17

    Default Re: Idea: Pirates! Total War

    Quote Originally Posted by NekoGenijalan View Post
    I say this is fantastic idea! Go for it man. Hopefully when I learn some modding I will join you! But for now here is image from a game called Port Royale. It has some setlements as well some resources. Good luck with this. And i also recommend this game. Maybe you'll get some nice ideas from there This map covers the time frame you plan to cover. Have a nice day! WArning big image!
    Spoiler
    Yes, I remember Port Royale... an awesome game, I loved playing it!
    Now, all we need to do is making a 3D map out of that, to make it fit Medieval 2.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •