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  1. #1

    Default Scripted rebels

    I know how to make rebels to siege town, but is it possible to force them to attack then?

  2. #2
    Emperor of Hell's Avatar SPA-NED 1-5
    Join Date
    Jul 2011
    Location
    Netherlands
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    5,747

    Default Re: Scripted rebels

    I guess you know the siege_settlement command then. You can use it like this (example from Third Age total war):

    Code:
    siege_settlement gondor_attackers3 (Label attackers), Cair-Andros (settlement name), attack
    the part in red can also be "maintain". Hope this helps you

  3. #3

    Default Re: Scripted rebels

    Quote Originally Posted by Emperor of Hell View Post
    I guess you know the siege_settlement command then. You can use it like this (example from Third Age total war):

    Code:
    siege_settlement gondor_attackers3 (Label attackers), Cair-Andros (settlement name), attack
    the part in red can also be "maintain". Hope this helps you
    Is there anyway to add them siege equipment ?

  4. #4

  5. #5

    Default Re: Scripted rebels

    Thanks for help, I didn't know about attack command, always used maintain. I will just add siege weapons to army (catapults and ballistas), it will make sense why they immediately attack

  6. #6
    Vegas_Bear's Avatar Biarchus
    Join Date
    Sep 2005
    Location
    Las Vegas, NV
    Posts
    605

    Default Re: Scripted rebels

    If they maintain the siege for 1 turn, the AI will build siege equipment on its own. You can create a counter so they will siege a settlement for 2-3 turns and attack on the 3rd or 4th turn.

    Look at this page - http://www.twcenter.net/forums/showt...delayattack001

    Under the heading "Using sieging in the campaign_script.txt"

    Hope this helped,

    VB

  7. #7

    Default Re: Scripted rebels

    Quote Originally Posted by Vegas_Bear View Post
    If they maintain the siege for 1 turn, the AI will build siege equipment on its own. You can create a counter so they will siege a settlement for 2-3 turns and attack on the 3rd or 4th turn.

    Look at this page - http://www.twcenter.net/forums/showt...delayattack001

    Under the heading "Using sieging in the campaign_script.txt"

    Hope this helped,

    VB
    Thanks, this helped ineed +rep

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