Page 2 of 3 FirstFirst 123 LastLast
Results 21 to 40 of 60

Thread: R3: Roman Roster Reloaded

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Ultimus's Avatar Foederatus
    Join Date
    Nov 2009
    Location
    Keratea
    Posts
    41

    Default Re: R3: Roman Roster Reloaded

    Great roster mate. Really good work +rep

  2. #2
    Matthæus's Avatar Knez Bribirski
    Join Date
    May 2006
    Location
    Croatia
    Posts
    3,018

    Default Re: R3: Roman Roster Reloaded

    very, very nice. rep +

  3. #3
    Averroes19's Avatar Miles
    Join Date
    May 2011
    Location
    In the city of pigs
    Posts
    386

    Default Re: R3: Roman Roster Reloaded

    Common, someone please provide the permission to implement these units for CII: SV.


  4. #4
    Senator
    Join Date
    Aug 2006
    Location
    In the icey lands of Norway... which aren't actually icey... more like rainy.
    Posts
    1,238

    Default Re: R3: Roman Roster Reloaded

    This is very nice work indeed.

    However, I hate to nitpick, but afaik those Varangians shouldn't have double-bitted axes, because not only is it a hugely unpractical design for a weapon, there's scarcely any examples in history of people using weapons like that, (those examples that do exist, are mostly for ceremonial purposes) let alone the Norse and Anglo-Saxons.

  5. #5
    Morfans's Avatar Semisalis
    Join Date
    Oct 2006
    Location
    Milan, Italy
    Posts
    484

    Default Re: R3: Roman Roster Reloaded

    Quote Originally Posted by hekk View Post
    Varangians shouldn't have double-bitted axes.
    Correct. Model fixed.

  6. #6
    Morfans's Avatar Semisalis
    Join Date
    Oct 2006
    Location
    Milan, Italy
    Posts
    484

    Default Re: R3: Roman Roster Reloaded

    Prokoursatores

    Replacing "Stratatoi". Strelac's Hosarii are perfect, reported here with no change :

    Spoiler Alert, click show to read: 




    Kavallaroi

    Strelac's very accurate and beautyful models, with a few tweaks and "HR_Spear" animations :

    Spoiler Alert, click show to read: 




    Coming soon : Gasmuloi, Latinkon, kataphract units.

    -
    Last edited by Morfans; February 25, 2012 at 09:33 AM.

  7. #7

    Default Re: R3: Roman Roster Reloaded

    Me likes - a lot!

  8. #8
    Wallachian's Avatar Citizen
    Join Date
    Nov 2009
    Location
    Bucharest, Romania
    Posts
    9,505

    Default Re: R3: Roman Roster Reloaded

    Nice new units +rep

  9. #9

    Default Re: R3: Roman Roster Reloaded

    These units look incredible! Are they meant for a specific era for the Romans or to be used across the board era-wise? keeping my fingers crossed for a release as a sub-mod! Again, Beautiful work!

  10. #10
    Morfans's Avatar Semisalis
    Join Date
    Oct 2006
    Location
    Milan, Italy
    Posts
    484

    Default Re: R3: Roman Roster Reloaded

    Quote Originally Posted by Iforgot View Post
    These units look incredible! Are they meant for a specific era for the Romans or to be used across the board era-wise? keeping my fingers crossed for a release as a sub-mod! Again, Beautiful work!
    Thank you.

    The concept is "Komnenian-Palaiologan", High to Late eras. Some can be used in the EE as well. Definitely not suitable for DA or Renaissance.

    I integrated them in my SV33 install, which (after all these years) has minimal resemblance with the original and is only partially tested (I fix the bugs as I encounter them). So they are not ok for a SV33 submod release - incidentally, I have got no permission from SV for it either.

    I was aiming at 4.0 - but as it does not seem to materialize ...

    Other units are pretty well defined, but I see no activity around Chivalry, so refrained from publishing.

    That's a pity. I knew reworking completely all 4.0 campaigns in one shot was a tad too ambitious, given everybody's RL impediments. A gradual approach would probably have paid back. Now we are all left with 3.3 ...
    Last edited by Morfans; April 10, 2012 at 04:29 AM.

  11. #11
    Constantius's Avatar Primicerius
    Join Date
    Nov 2008
    Location
    England-Londinivm
    Posts
    3,383

    Default Re: R3: Roman Roster Reloaded

    Surely you don't need permission to launch a submod ? Your not taking SV work to another mod just adding your work to his


    Signature made by Joar


  12. #12
    Morfans's Avatar Semisalis
    Join Date
    Oct 2006
    Location
    Milan, Italy
    Posts
    484

    Default Re: R3: Roman Roster Reloaded

    You are correct, but SV didn't seem to be in favor of submods on 3.3 - I am referring to this : http://www.twcenter.net/forums/showthread.php?t=391285

    In my case, I'd have to reinstall the roster onto a fresh 3.3 base - it's quite a lot of work and I hoped to do it just for the 4.0 - I'll think about that. I might be adding small fixes and upgrades I did on some other 50 vanilla models in Chivalry

    -

  13. #13

    Default Re: R3: Roman Roster Reloaded

    Quote Originally Posted by Morfans View Post
    You are correct, but SV didn't seem to be in favor of submods on 3.3 - I am referring to this : http://www.twcenter.net/forums/showthread.php?t=391285

    In my case, I'd have to reinstall the roster onto a fresh 3.3 base - it's quite a lot of work and I hoped to do it just for the 4.0 - I'll think about that. I might be adding small fixes and upgrades I did on some other 50 vanilla models in Chivalry

    -


    You are correct. I encourage you too finish this roster Moor fans and make it into a sub mod for SV. It looks beautiful at within historically accurate realms.

    I don't think SV will have a problem with this at all if he comes back.

    If you are really ambitious i have the map meant for 4.0 still in my possession if you want I would let you have it for your sub mod beings it is mine still.

    and plus rep

  14. #14
    VINC.XXIII's Avatar Retired
    Join Date
    Mar 2009
    Location
    Oxybian hills
    Posts
    4,644

    Default Re: R3: Roman Roster Reloaded

    I believe we haven't any models for the Renaissance greeks. I means from light cavalrymen to the last imperial swordsmen(illustrated by a greek artist). I don't have time to make them, and anyway, I was hoping that someone else will make them.


    "I knew reworking completely all 4.0 campaigns in one shot was a tad too ambitious"
    Nobody can do it. Its going to be a puzzle of at least 3/5 modders/contributors. Counting you Morfans.

    just please, do not worry with pure western stuff acting into Roman Empire.
    I was thinking to genoeses and venetians professional troops acting in egean area and such.

  15. #15
    Morfans's Avatar Semisalis
    Join Date
    Oct 2006
    Location
    Milan, Italy
    Posts
    484

    Default Re: R3: Roman Roster Reloaded

    Quote Originally Posted by Giacomo Colonna View Post
    Nobody can do it. Its going to be a puzzle of at least 3/5 modders/contributors. Counting you Morfans.
    I can help, but it's not just a question of 3-5 people. Chivalry has ZoR, AoR, faction names reused in totally different contexts and as many as 5 independent but overlapping Campaigns, spanning over several centuries all over the world : you need Microsoft manpower to validate all this !

    As an example, consider "Antioch" as the Latin Empire in 3.3 : most its units are French in nature and as such still assigned to the North European ZoR - unfortunately, Antioch develops into the Eagean area ...

    My suggestion to SV in the good old days was :

    • set the 5 campaigns as separate entities, each lasting some 120 years, 4 turns per year
    • release them separately, so no crazy EDU/EDB puzzle
    • ( if at all possible, give priority to EE / HE - but that's my personal preference )
    • give up the new world (seriously, who cares ?)

    And I'd add : drastically simplify the ZoR scheme.

    Quote Originally Posted by Giacomo Colonna View Post
    just please, do not worry with pure western stuff acting into Roman Empire. I was thinking to genoeses and venetians professional troops acting in egean area and such.
    Ok with me - any thought of Latinikon ?

  16. #16

    Default Re: R3: Roman Roster Reloaded

    Holy cow! Wikipedia says the Paramonai were commanded by an Alligator!Anyway, I understand why you'd want to wait to convert these units into the game so that you only have to do it once. My game is modded like crazy and always a pain to fix it when some little tweak I make causes it to go crazy. Would there be any chance of releasing the models and textures and stuff? It seems like Chivalry 4 is going to be awhile in the making.....

  17. #17
    Morfans's Avatar Semisalis
    Join Date
    Oct 2006
    Location
    Milan, Italy
    Posts
    484

    Default Re: R3: Roman Roster Reloaded

    Quote Originally Posted by Iforgot View Post
    Holy cow! Wikipedia says the Paramonai were commanded by an Alligator
    That might have been an Allagator actually

    @husker9.2 : your map is beautiful and I'm tempted - but be aware that I am sluggish (RL, you know). I'd really like to try - on condition that you don't expect too much ...

    @GC : the replacement of Antioch and RdJ is an excellent choice - Lithuania in particular was really needed, not only for historical relevance, but also for gameplay reasons.

    I'll take care of the Latinkon, then.

    @Constantius : I do have quite a few Seljuk / Ayyubid units already integrated in my own 3.3 ...

  18. #18

    Default Re: R3: Roman Roster Reloaded

    Quote Originally Posted by Morfans View Post
    That might have been an Allagator actually

    @husker9.2 : your map is beautiful and I'm tempted - but be aware that I am sluggish (RL, you know). I'd really like to try - on condition that you don't expect too much ...

    I understand, I am in the same boat . I don't ask nor expect anymore than us giving it a try, and if we fail, well no harm done. maybe we can con Giacomo Colonna into helping us?
    Last edited by husker9.2; April 12, 2012 at 06:45 PM.

  19. #19
    Constantius's Avatar Primicerius
    Join Date
    Nov 2008
    Location
    England-Londinivm
    Posts
    3,383

    Default Re: R3: Roman Roster Reloaded

    Excellent, I imagine SV will be glad to see his project alive and kicking and this can only make it grow,
    with addition of BC Turks and the Sicilian Normans roster (CNUR ) would be fantastic
    Last edited by Constantius; April 12, 2012 at 04:19 AM.


    Signature made by Joar


  20. #20
    VINC.XXIII's Avatar Retired
    Join Date
    Mar 2009
    Location
    Oxybian hills
    Posts
    4,644

    Default Re: R3: Roman Roster Reloaded

    Antioch and Jerusalem are out. Replaced by Lithuania and pagan Great Moravia/christian K. of Bohemia for all Campaigns.

    As frenchman I don't liked these factions anyway, but its just my personal point. The continental Kingdom is already an enormous faction, and none mod have scripted the Kingdom of France smartly at this day( though many mods have individually great features)
    I'm quite sure we could set an autonomy script based on Pilgrims/Terra Sancta buildings, with special titles, emerging rebel Lusignan troops in Cyprus, to simulate the outer french fiefs.

    Spoiler Alert, click show to read: 
    " My suggestion to SV in the good old days was :
    set the 5 campaigns as separate entities, each lasting some 120 years, 4 turns per year
    release them separately, so no crazy EDU/EDB puzzle
    ( if at all possible, give priority to EE / HE - but that's my personal preference )
    give up the new world (seriously, who cares ?)"


    yes full agreed about, not only because that make free the Aztec slot. But also because that would make free lot of unit's slots, we don't need 17th century units.I'm partisan to stop the campaigns to 1492. Not because I dislike the further Era, at contrary, its more by respect...


    I don't want stop you if you're going to make new Latinkon

Page 2 of 3 FirstFirst 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •