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  1. #1

    Default Rhun Loke Gamp rim

    Hello,
    I thought that Loke gamp rim had also "effective against armor" bonus, but i this version they do not...so they are now weaker than for example goblin halberds. I think it's quite bad because it is quite expensive unit and their attack power is low and their armor too....so thier effectivity is not so awesome even wit long halberds...which isnt rly halberd now?

    + Loke Innas rim seems to be perfectly armored but they fails like flies and are hard to get as all Dragon regiments When I played yesturday and used Dark Numenorians against a unit of pelargir marines, gondor militia and archers in melee all at once, I let them in that crowd and lost only few of them...I can't expect that from golden rhunic bodyguards...I liked their armor stat in RR/RC

    what a rebel post I did...haha, what is your opinion?

  2. #2
    lolIsuck's Avatar WE HAVE NO CAKE!
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    Default Re: Rhun Loke Gamp rim

    You could easily change that yourself in the EDU

    This should also probably go in the suggestions thread no matter how rebel you are

  3. #3
    Nemesis_GR's Avatar Miles
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    Default Re: Rhun Loke Gamp rim

    They are pikemen not halberdiers.But their pikes are shorter than others...
    Real Combat 1.4.1 UPDATED for TATW 4.4!
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  4. #4

    Default Re: Rhun Loke Gamp rim

    From The Palantir pdf older version it seems they didn't have AP in TATW 2.4 either.
    Pikemen have all low defense value, because of how overpowered the pike formation is (yeah, until its broken, of course). I'm personnaly not a huge fan of balancing them through super low armor value, it quite ruins the immersion to me, to see them with the same armor than their other dragon buddies but dissimilar stats, and i would prefer to see them balanced through price/rarity, but well, not a big deal to change that myself the day i'll feel like it.
    "GB2/HoME"
    I have deduced, from your knowledge of Middle-Earth background, that you read scrupulously History of Middle Earth. Given your close-minded opinion on various aspects of Tolkien lore in detriment of TATW interest and gameplay, I believe that
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    I guess it could work for some guys with Battle of Middle Earth as well...

  5. #5

    Default Re: Rhun Loke Gamp rim

    Your mistake is playing without RR/RC. Someone made it for TA 3.0, so you can try it out.

    Here are the stats of Rhun's golden halberdiers in 1.4:

    type Rhunnic Pikemen
    dictionary Rhunnic_Pikemen ; Rhunnic Pikemen, Elite
    category infantry
    class spearmen
    voice_type Heavy
    banner faction main_spear
    banner holy crusade
    soldier rhunpi, 48, 0, 1.725
    officer rhun_captain_early_flag
    mount_effect horse +2, camel +2, elephant -4
    attributes sea_faring, hide_forest, hardy, can_withdraw, free_upkeep_unit
    move_speed_mod 0.75
    formation 1.2, 1.2, 2.4, 2.4, 4, square, phalanx
    stat_health 1, 2
    stat_pri 10, 6, no, 0, 0, melee, melee_blade, piercing, axe, 90, 1
    stat_pri_attr ap, light_spear
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 10, 10, 0, metal ; lamellar + plates + slung shield, defense 5 + agility 1 + elite 2 + phalanx 2
    stat_sec_armour 0, 0, flesh
    stat_heat 6
    stat_ground 0, -1, 0, -1
    stat_mental 15, normal, highly_trained, lock_morale
    stat_charge_dist 6
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 800, 300, 75, 75,800, 4, 100
    armour_ug_levels 4, 5
    armour_ug_models rhunpi, rhunpi_upg
    ownership venice
    era 0 venice
    era 1 venice
    era 2 venice
    recruit_priority_offset 80


    They are very tough, and even dwarves have trouble with them.

  6. #6
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Rhun Loke Gamp rim

    If someone made it for 3.0, why the heck are you still playing 1.4????
    Under the patronage of Finlander. Once patron to someone, no longer.
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  7. #7

    Default Re: Rhun Loke Gamp rim

    Why would I play 3.0 when 1.4 is fine?

  8. #8
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Rhun Loke Gamp rim

    Becuase of the nice new map/units/custom settlements? I only think it's wierd, but I fully respect your opinion
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  9. #9

    Default Re: Rhun Loke Gamp rim

    The old units are fine, and I don't care about custom settlements. I prefer Point Blank's take on things. All the factions are the same now, with the same kinds of units.

  10. #10
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Rhun Loke Gamp rim

    True, but the textures of the campaign map are new, and much better
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  11. #11

    Default Re: Rhun Loke Gamp rim

    See my post here: http://www.twcenter.net/forums/showt...=501803&page=2

    I don't care about looks that much. That she be able to cook is far more important.

  12. #12
    Nemesis_GR's Avatar Miles
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    Default Re: Rhun Loke Gamp rim

    Come on k/t give my updated RC version a chance!Especially when PB finishes RC2.0 and everything is updated to it you should definately try it.

    RC 1.4.1 changed the rhunnic pikemen to halberdiers.The problem is their weapon is long for a halberd and short for a pike...I decided to keep em as pikemen since thats how KK intended them to be.
    Btw AUM has an excellent unit of proper halberdiers.(altough most of AUM units ruin the balance).
    Real Combat 1.4.1 UPDATED for TATW 4.4!
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  13. #13
    kraxmause's Avatar Semisalis
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    Default Re: Rhun Loke Gamp rim

    Back to topic: I don't get your problem Sinister9, they are still armor piercing:


    type Rhunnic Elite Infantry
    dictionary Rhunnic_Elite_Infantry ; Rhunnic Elite Infantry
    category infantry
    class heavy
    voice_type Heavy
    banner faction main_infantry
    banner holy crusade
    soldier Dismounted_Huscarls, 60, 0, 1.2
    officer rhun_captain_early_flag
    mount_effect elephant -4
    attributes sea_faring, hide_forest, can_withdraw, free_upkeep_unit
    formation 1.2, 1.2, 2.4, 2.4, 4, square
    stat_health 1, 3
    stat_pri 6, 4, no, 0, 0, melee, melee_blade, blunt, mace, 25, 1
    stat_pri_attr ap
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 8, 5, 4, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 2
    stat_ground 0, 1, 0, -2
    stat_mental 16, disciplined, highly_trained
    stat_charge_dist 15
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 740, 300, 100, 100, 740, 2, 250
    armour_ug_levels 3, 4
    armour_ug_models rhunei, rhunei_upg
    ownership venice
    era 0 venice
    era 1 venice
    era 2 venice
    recruit_priority_offset 10
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  14. #14

    Default Re: Rhun Loke Gamp rim

    Hmmm....well I didnt like the result, I sent a goblin halberds on them ...goblins lost only 16 soldiers and Loke Gamp rim were masacred, who didnt run...and they are less and more expensive

    The idea they have no AP bonus was in fact the battle in Moria when in a close hall I sent 2 units (302 men) in spearwall formation against 70 woodland warriors and 40 swordmen and if I wouldnt send there Flag rim and later all my 3 generals I would lost them (even with help of others 160 died +_+ )...they managed to kill only 5 woodland warriors and about 20 swordmen AND that bonus isnt written in their description so I thought they do not have it... and honestly, I have no editing skills, so I donť even know where to look to get such detailed description so....sorry o: )

    So RR/RC is ready for 3.1?? I suspect I will ahve to play all ma campaigns again, right?

  15. #15

    Default Re: Rhun Loke Gamp rim

    So they are pikemen now...so I can forget on this nice animation for them? http://www.youtube.com/watch?v=TCSXc...ailpage#t=375s

  16. #16

    Default Re: Rhun Loke Gamp rim

    Krax, you posted the mace/shield guys instead of the pike/halberd ones. That's why they have AP. The pike/halberd ones wouldn't have a shield.

    Apparently Nemesis_GR was the one I was thinking of, haha. Try his RR/RC; it vastly improves the game (well, assuming it keeps with the spirit of PB's original work).

  17. #17

    Default Re: Rhun Loke Gamp rim

    Ah really!
    Well I trid RC of Nemesis, it's nice But lack of AP of the crossbowman was quite shocking, because I recruited them especially against dwarves and it doesn't work so anymore How is it possible to lower their missile attack a little but give them AP bonus back?
    And black numenorians are like killing-frenzy avalanche crushing quite alone gondorian armies one by one...

  18. #18

    Default Re: Rhun Loke Gamp rim

    Crossbows lacking AP makes perfect sense. There is nothing inherent to a crossbow bolt that makes it pierce armour. It just hits harder than an arrow, and this is represented by its higher attack. I use RR/RC and crossbows are very useful against armoured units, including High Elf infantry and cavalry and Dwarves. No projectile should ever have AP. If you want overpowered, unrealistic crossbows, go to the EDU, find the unit you want to ruin, find this line


    stat_pri 6, 4

    and change the first number to whatever you want. Then find this line

    stat_pri_attr

    and change it to

    stat_pri_attr area, ap

  19. #19
    Nemesis_GR's Avatar Miles
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    Default Re: Rhun Loke Gamp rim

    I agree with k/t.
    AP makes missile weapons(bow,crossbow,javelin) extremely overpowered and it doesnt make sense.I remember playing milan in vannilla mtw2 and their crossbows raped everything...
    Crossbows are still effective against heavy armored units since they get higher attack than bows.

    Rhun gets a couple AP infantry units so you shouldnt have a problem with the dwarves.Rhunnic elite mace infantry is one of the best units in the game.
    Btw Rhun gets the best economy,second best starting position and the best all around units roster...T_T
    Last edited by Nemesis_GR; February 03, 2012 at 08:33 PM.
    Real Combat 1.4.1 UPDATED for TATW 4.4!
    http://www.twcenter.net/forums/showthread.php?t=518028

  20. #20

    Default Re: Rhun Loke Gamp rim

    Quote Originally Posted by Nemesis_GR View Post
    I remember playing milan in vannilla mtw2 and their crossbows raped everything...
    It's because crossbow raped everything in real too It has to be terrible to be a noble in a shiny nice expensive plate amor, all life spent with studies and art of war and then to be killed by some pleb soldier from a distance (but some english bows were able to pierce breast plate too)....It was also a reason why the crossbow was some time prohibited by the church as unchristian non-knightly weapon. This is why all crossbowmen are MUST KILL target always ] but nvm...

    But you are right, playing Rhun is so relaxing. Just macemen are infantry and I cannot have balcoth tribesman next to my golden regiments! How it would look like? Dragon armored legion and around them running some tribesmen in pyjamas

    But I got another worse problem than this "detail" which surprised me a little...
    Nemesis_GR, I have yoused your "RC for Vanilla 1.3-new armor system" and few units sometimes (rohan milita, uruk raiders, orc looters...) have a pic of RTW peasant and ? instead of stats and in battle they are silver...what did I do wrong? I've only copied the files where it was written. Do you know how could i fix it?

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