This is a small project im creating to release some mini mods that will make small changes to game play. Any suggestions for features you would like to see are welcome
Population growth
http://www.gamefront.com/files/21250898/data.rar
This small mini mod adds the option into the campaign for you to increase the population growth of your settlements.
An event appears at the begining of your campaign asking wether you would like to increase your population growth (lacks fancy art for now)
You can accept or decline, accepting will increase settlement growth by 0.5 begining the next turn.
Irrelevant of which you choose another event will pop up asking wether you would like to increase it further, this event, functioning the same as the first, will increase population growth by 1 instead of 0.5
These unfortunatly dont stack, so accepting both wont increase it further to 1.5 but if theres demand for even more population increase then ill add it in so that they will stack.
In game pics
Minas Tirith population growth before
Spoiler Alert, click show to read:
Event asking wether you would like to increase population growth rate (art not yet included, i want to make a pic for each culture before updating)
Spoiler Alert, click show to read:
We accept, next turn Minas Tiriths population growth has increased.
Spoiler Alert, click show to read:
Future plans include
Orcrist, a script informing you when orc armies draw near to Erebor, possibly with the option to give it as an ancillary to a great general.
Sapping, a sapping script for that will allow the dwarves and the ootmm to punch holes in walls by tunelling under them on the campaign map.
Everything here will be free use for any mods as long as you mention in the thread and include me in the creds
Installation
Simply extract into your third age folder an overwrite.
Barons compatible version courtesy of emperor of hell
http://www.twcenter.net/forums/showt...8#post11126688




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