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  1. #1

    Default Davids mini mods, First release population growth

    This is a small project im creating to release some mini mods that will make small changes to game play. Any suggestions for features you would like to see are welcome

    Population growth
    http://www.gamefront.com/files/21250898/data.rar

    This small mini mod adds the option into the campaign for you to increase the population growth of your settlements.
    An event appears at the begining of your campaign asking wether you would like to increase your population growth (lacks fancy art for now )
    You can accept or decline, accepting will increase settlement growth by 0.5 begining the next turn.
    Irrelevant of which you choose another event will pop up asking wether you would like to increase it further, this event, functioning the same as the first, will increase population growth by 1 instead of 0.5
    These unfortunatly dont stack, so accepting both wont increase it further to 1.5 but if theres demand for even more population increase then ill add it in so that they will stack.

    In game pics
    Minas Tirith population growth before
    Spoiler Alert, click show to read: 


    Event asking wether you would like to increase population growth rate (art not yet included, i want to make a pic for each culture before updating)
    Spoiler Alert, click show to read: 


    We accept, next turn Minas Tiriths population growth has increased.
    Spoiler Alert, click show to read: 


    Future plans include
    Orcrist, a script informing you when orc armies draw near to Erebor, possibly with the option to give it as an ancillary to a great general.
    Sapping, a sapping script for that will allow the dwarves and the ootmm to punch holes in walls by tunelling under them on the campaign map.

    Everything here will be free use for any mods as long as you mention in the thread and include me in the creds

    Installation
    Simply extract into your third age folder an overwrite.


    Barons compatible version courtesy of emperor of hell
    http://www.twcenter.net/forums/showt...8#post11126688
    Last edited by David93; March 04, 2012 at 01:48 PM.

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  2. #2
    Agoraphobia's Avatar Foederatus
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    Default Re: Davids mini mods, First release population growth

    Is the population growth a global effect for all factions or just the one controlled by the player? This population growth bonus will still be applied to newly conquered settlements?

  3. #3
    Hero of the West's Avatar Artifex
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    Default Re: Davids mini mods, First release population growth

    I don't know if sapping still works.. i thought i could not use it (had exactly the same idea for dwarfs), as it was a leftover from rome total war and not working anymore

  4. #4
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Davids mini mods, First release population growth

    How did sapping work anyway? I've played a lot of Rome, but I never used it
    Under the patronage of Finlander. Once patron to someone, no longer.
    Content's well good, innit.


  5. #5

    Default Re: Davids mini mods, First release population growth

    Sapping used to be like a siege engine you would build, then your men would tunnel under the wall and make it collapse in the course of a battle, historicly it took months if not years to tunnel under a wall to weaken the structural integrity enough.
    http://www.twcenter.net/forums/showthread.php?t=518270
    This allows you to damage walls of settlements undersiege, simply add the condition somewhere that the faction is dwarves (or ootmm in my case)
    I also want to add a building (engineering) or something similar, having a general stay in the settlement for x number of turns with the building would allow them to get the trait that "activates" the script, so that when they siege a settlement, by keeping it undersiege it they can destroy the walls. Hopefully having to buy the building before being able to sap would prvent it becoming overpowered.

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  6. #6
    Agoraphobia's Avatar Foederatus
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    Default Re: Davids mini mods, First release population growth

    After using the population growth mod, it doesn't appear that governor chivalry/traits have any bearing on population growth anymore. The mod did make the population growth higher in my settlements, but the growth number doesn't change anymore based on whether or not my governor has growth assisting traits or high chivalry anymore.

  7. #7

    Default Re: Davids mini mods, First release population growth

    Quote Originally Posted by Agoraphobia View Post
    After using the population growth mod, it doesn't appear that governor chivalry/traits have any bearing on population growth anymore. The mod did make the population growth higher in my settlements, but the growth number doesn't change anymore based on whether or not my governor has growth assisting traits or high chivalry anymore.
    Thats a vanilla thing

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  8. #8
    francis86's Avatar Decanus
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    Default Re: Davids mini mods, First release population growth

    nice job davis,should add this and the banner size submod to your compilation (holy ,how do we make a thumb up face)

  9. #9

    Default Re: Davids mini mods, First release population growth

    Banner size submod?
    i was thinking of it
    i want to develop it a bit more first
    thumbsup2 with a : before it

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  10. #10
    francis86's Avatar Decanus
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    Default Re: Davids mini mods, First release population growth

    great!

  11. #11

    Default Re: Davids mini mods, First release population growth

    Well, I like the idea of having a strong economie and that comes with a big population, see China.
    But, I am not so much a fan of population grow decision. I would rather like to see installations which can grow population, like farms, or field improvements. But, this is already implemented in the game. Though I did something which helps as well. I changed the start conditions. Every settlement with a population at start game from below 1000 I add up to 1400ish. So, in a coupple of turns, it will be possible to grow this settlement into a small town.
    I would also like to delete the possibility which limit the most settlements to grow not to a huge city. Will say I would give all settlements the ability to grow to huge cities. I thought if I write the command huge_city in the descrition of regions to all regions would do the trick. But, it made the opposite. The settlements just grow to large towns and that was all. So, no stone walls cities were possible.
    Does somebody can help me to modify the game, so that every settlement can grow to a huge city?
    I’ve seen things you people wouldn’t believe. Attack ships on fire off the shoulder of Orion. I watched C-beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time like tears in rain.

  12. #12

    Default Re: Davids mini mods, First release population growth

    Unfortunatley i dont know, but i think if you change which cities grow to which size it could affect the custom settlements :hmm

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  13. #13
    Agoraphobia's Avatar Foederatus
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    Default Re: Davids mini mods, First release population growth

    I've just noticed that after installing this mod, the population growth is always raised by 1.5% regardless of which options I choose. Even if I decline both popups, the population growth is still 1.5% more the next turn. I know I'm installing it correctly since I'm just extracting to my third age folder. I've tried fresh installs but it still always increases population growth by 1.5%.

  14. #14

    Default Re: Davids mini mods, First release population growth

    Hmm that is a strange bug, are you using steam or anything?

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  15. #15
    Agoraphobia's Avatar Foederatus
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    Default Re: Davids mini mods, First release population growth

    Yes I am using Steam. Though that hasn't given me any problems with any other mods for M2TW yet.

  16. #16

    Default Re: Davids mini mods, First release population growth

    Seems to always give my mods a problem lol, just hates my work. It seems to hunt out any errors and attacks them haha. I still dont understand why that would cause it, doesnt really make sense. You havent left any of your files as read only by any chance?

    The Orcs of Gundabad Erin go Bragh FROGS

    When I came back to Dublin I was court marshaled in my absence and sentenced to death in my absence, so I said they could shoot me in my absence"
    Brendan Behan
    The Irish won an Empire
    The Scots ran an Empire
    The English lost an Empire

    "When I told the people of Northern Ireland that I was an atheist, a woman in the audience stood up and said, 'Yes, but is it the God of the Catholics or the God of the Protestants in whom you don't believe?"
    - Quentin Crisp

    There is one weapon that the British cannot take away from us: we can ignore them.
    - Michael Collins

    They have nothing in their whole imperial arsenal that can break the spirit of one Irishman who doesn't want to be broken.
    - Bobby Sands

  17. #17
    Agoraphobia's Avatar Foederatus
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    Default Re: Davids mini mods, First release population growth

    None seem to be. I've even gone and completely reinstalled TATW and the problem still persists.

    I've tried extracting it somewhere else and then moving the files manually instead, but still no dice.

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