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Thread: Extended Years Mod - Year 1800

  1. #1
    Bad213Boy's Avatar Semisalis
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    Icon2 Extended Years Mod - Year 1800

    3rd



    There are two mods here. The first one will extend all playable clan's Victory Conditions for Shogun 2, ROTS, and FOTS by an additional 100 years. The second mod will change the turns per year from 4 turns per year to 12 turns per year. FOTS years per turn is already 24 turns per year, therefore it did not need to be changed.

    Please keep in mind, if you are extending the turns per year, it will prolong the nature of the games special events, such as being offered Christianity, The Black Ship, Sons and Daughters aging to adulthood.

    Compatibility:


    Campaigns:
    Shogun 2, Rise of the Samurai, Fall of the Samurai

    Otomo Clan Pack: Currently the Otomo Clan pack will not work. If you are interested, PM and I can fix this for you.

    MODs: Should be compatible with every mod that
    doesn't add any new playable clans. Just let me know if
    you need me to add this to your mod.

    Instructions:


    This Mod is a MOVIE format. Just place this MOD in to
    your data folder and play the game. You do not need to
    add this to your user.script.txt file.

    C:\Program Files (x86)\Steam\steamapps\common\total
    war shogun 2\data

    or

    C:\Program Files (x86)\Creative Assembly\Total War
    Shogun 2\data

    How to Mod Victory Condition Year

    Shogun 2: Original


    You're going to begin by changing the original Shogun 2
    games victory conditions year. Open the patch that
    contains the latest copy of startpos.esf. Make sure
    under the CAMPAIGN_STARTPOS directory, it contains
    CAMPAIGN_ENV, otherwise it's not the latest copy.

    patch9.pack contains the latest startpos.esf file for
    both Shogun 2 & ROTS.

    C:\Program Files (x86)\Steam\steamapps\common\Total
    War Shogun 2\data\patch22.pack

    Download and install Pack File Manager. Open Pack File
    Manager and click on File tab. Select Open and
    navigate to the following folder and open the latest
    patchXxX.pack file that has the following directories
    and tables:

    patch9.pack > campaigns > jap_shogun > startpos.esf > CAMPAIGN_STARTPS > CAMPAIGN_ENV

    (There are false startpos.esf tables that do not have
    the CAMPAIGN_ENV, those are for FOTS.)

    Now create a New Folder on your desktop and label it
    what ever you want. That will serve as our dumping
    ground. Next you want to extract the
    technologies_table directory by right clicking on
    technologies_tables and select Extract and then
    Extract Selected. Click Browse and select the newly
    created folder on your desktop.

    Now your going to select File again on Pack File
    Manager's menu. Select New. Right click on
    Untitiled.pack and Add and then Directory. Navigate to
    your newly selected folder and select the campaigns
    folder.

    Now you're going navigate to startpos.esf for changing
    the victory condition year on the original Shogun 2
    game.

    Shogun 2 Original:

    patch9.pack > campaigns > jap_shogun > startpos.esf



    Now you want to navigate the directories on the next
    column until you get to VICTORY_CONDITION_OPTIONS.
    You'll notice that they are numbered from 0 to 47, each
    representing the individual provinces, including Wako
    and Portugal. Changes need to be done on each
    playable province. If you're playing with a Mod that has
    added new playable provinces, you may have to go
    here and make the appropriate changes, unless they did
    something I'm not familiar with.

    CAMPAIGN_STARTPOS > CAMPAIGN_PREOPEN_MAP_INFO > VICTORY_CONDTION_OPTIONS



    Next, you want to navigate to the first DATE directory
    under VICTORY_CONDITIONS_BLOCKS 0, 1, and 5. In
    the next column, change the first box under the Value
    column to what ever year you want the victory
    conditions to be met. Do this for each playable
    province. Save and close.

    Long Campaign

    VICTORY_CONDITION_OPTIONS > VICTORY_CONDITIONS_BLOCK > VICTORY_CONDITIONS_BLOCK - 0
    > CAMPAIGN_VICTORY_CONDITIONS > DATE

    Short Campaign
    VICTORY_CONDITION_OPTIONS > VICTORY_CONDITIONS_BLOCK > VICTORY_CONDITIONS_BLOCK - 1
    > CAMPAIGN_VICTORY_CONDITIONS > DATE

    Domination Campaign
    VICTORY_CONDITION_OPTIONS > VICTORY_CONDITIONS_BLOCK > VICTORY_CONDITIONS_BLOCK - 5
    > CAMPAIGN_VICTORY_CONDITIONS > DATE



    ==================================================================================================================================================================================================================

    Shogun 2: Rise of the Samurai


    You're going to begin by changing the ROTS victory
    conditions year. Open the patch that contains the
    latest copy of startpos.esf. Make sure under the
    CAMPAIGN_STARTPOS directory, it contains
    CAMPAIGN_ENV, otherwise it's not the latest copy.

    patch9.pack contains the latest startpos.esf file for
    both Shogun 2 & ROTS.

    Now you're going navigate to startpos.esf for changing
    the victory condition year on the ROTS.
    ROTS:
    patch9.pack > campaigns > jap_gempei > startpos.esf



    Now you want to navigate the directories on the next
    column until you get to VICTORY_CONDITION_OPTIONS.
    You'll notice that they are numbered from 0 to 47, each
    representing the individual provinces. Changes need to
    be done on each playable province. If you're playing
    with a Mod that has added new playable provinces, you
    may have to go here and make the appropriate
    changes, unless they did something I'm not familiar
    with. Also, iga_ninja is actually the Hattori. This is
    easily missed.

    CAMPAIGN_STARTPOS > CAMPAIGN_PREOPEN_MAP_INFO > VICTORY_CONDTION_OPTIONS




    Next, you want to navigate to the first DATE directory
    under VICTORY_CONDITIONS_BLOCKS 0, 1, and 5. In
    the next column, change the first box under the Value
    column to what ever year you want the victory
    conditions to be met. Do this for each playable
    province. Save and close.

    Long Campaign

    VICTORY_CONDITION_OPTIONS > VICTORY_CONDITIONS_BLOCK > VICTORY_CONDITIONS_BLOCK - 0
    > CAMPAIGN_VICTORY_CONDITIONS > DATE

    Short Campaign
    VICTORY_CONDITION_OPTIONS > VICTORY_CONDITIONS_BLOCK > VICTORY_CONDITIONS_BLOCK - 1
    > CAMPAIGN_VICTORY_CONDITIONS > DATE

    Domination Campaign
    VICTORY_CONDITION_OPTIONS > VICTORY_CONDITIONS_BLOCK > VICTORY_CONDITIONS_BLOCK - 5
    > CAMPAIGN_VICTORY_CONDITIONS > DATE



    ==================================================================================================================================================================================================================

    Shogun 2: Fall of the Samurai


    You're going to begin by changing the FOTS victory
    conditions year. Open the patch that contains the
    latest copy of startpos.esf. Make sure under the
    CAMPAIGN_STARTPOS directory, it contains
    COMPRESSED_DATA, otherwise it's not the latest copy.

    patch_fots2.pack contains the latest startpos.esf file
    for FOTS.

    Now you're going navigate to startpos.esf for changing
    the victory condition year on the ROTS.
    FOTS:
    patch_fots2.pack > campaigns > jap_boshin > startpos.esf



    Now you want to navigate the directories on the next
    column until you get to VICTORY_CONDITION_OPTIONS.
    You'll notice that they are numbered from 0 to 47, each
    representing the individual provinces. Changes need to
    be done on each playable province. If you're playing
    with a Mod that has added new playable provinces, you
    may have to go here and make the appropriate
    changes, unless they did something I'm not familiar
    with.

    CAMPAIGN_STARTPOS > CAMPAIGN_PREOPEN_MAP_INFO > VICTORY_CONDTION_OPTIONS




    Next, you want to navigate to the first DATE directory
    under VICTORY_CONDITIONS_BLOCKS 0, 1, and 5. In
    the next column, change the first box under the Value
    column to what ever year you want the victory
    conditions to be met. Do this for each playable
    province. Save and close.
    Long Campaign
    VICTORY_CONDITION_OPTIONS > VICTORY_CONDITIONS_BLOCK > VICTORY_CONDITIONS_BLOCK - 0
    > CAMPAIGN_VICTORY_CONDITIONS > DATE

    Short Campaign
    VICTORY_CONDITION_OPTIONS > VICTORY_CONDITIONS_BLOCK > VICTORY_CONDITIONS_BLOCK - 1
    > CAMPAIGN_VICTORY_CONDITIONS > DATE

    Domination Campaign
    VICTORY_CONDITION_OPTIONS > VICTORY_CONDITIONS_BLOCK > VICTORY_CONDITIONS_BLOCK - 5
    > CAMPAIGN_VICTORY_CONDITIONS > DATE




    How to Mod Turns per Year

    Shogun 2: Original


    You're going to begin by changing the original Shogun 2
    games turns per year. Open the patch that contains the
    latest copy of startpos.esf. Make sure under the
    CAMPAIGN_STARTPOS directory, it contains
    CAMPAIGN_ENV, otherwise it's not the latest copy.

    patch9.pack contains the latest startpos.esf file for
    both Shogun 2 & ROTS.

    Now you're going navigate to startpos.esf for changing
    the amount of turns per year on the original Shogun 2
    game.

    Shogun 2 Original:

    patch9.pack > campaigns > jap_shogun > startpos.esf




    Next, you want to navigate to CAMPAIGN_CALENDAR.
    Now in the next column, change the first box under the
    Value column to any number that is a multiple of 4 (4,
    8, 12, 16, or 24). Save and close

    CAMPAIGN_STARTPOS > CAMPAIGN_ENV > CAMPAIGN_MODEL > CAMPAIGN_CALENDAR




    ==================================================================================================================================================================================================================

    Shogun 2: Rise of the Samurai


    You're going to begin by changing Rise of the Samurai
    games turns per year. Open the patch that contains the
    latest copy of startpos.esf. Make sure under the
    CAMPAIGN_STARTPOS directory, it contains
    CAMPAIGN_ENV, otherwise it's not the latest copy.

    patch9.pack contains the latest startpos.esf file for both Shogun 2 & ROTS.

    Now you're going navigate to startpos.esf for changing
    the amount of turns per year on ROTS.

    ROTS:

    patch9.pack > campaigns > jap_gempei > startpos.esf




    Next, you want to navigate to CAMPAIGN_CALENDAR.
    Now in the next column, change the first box under the
    Value column to any number that is a multiple of 4 (4,
    8, 12, 16, or 24). Save and close

    CAMPAIGN_STARTPOS > CAMPAIGN_ENV > CAMPAIGN_MODEL > CAMPAIGN_CALENDAR




    ==================================================================================================================================================================================================================

    Shogun 2: Fall of the Samurai

    You're going to begin by changing Rise of the Samurai
    games turns per year. Open the patch that contains the
    latest copy of startpos.esf. Make sure under the
    CAMPAIGN_STARTPOS directory, it contains
    COMPRESSED_DATA, otherwise it's not the latest copy.

    patch_fots2.pack contains the latest startpos.esf file for both Shogun 2 & ROTS.

    Now you're going navigate to startpos.esf for changing
    the amount of turns per year on ROTS.

    FOTS:

    patch_fots2.pack > campaigns > jap_boshin > startpos.esf




    Next, you want to navigate to CAMPAIGN_CALENDAR.
    Now in the next column, change the first box under the
    Value column to any number that is a multiple of 4 (4,
    8, 12, 16, or 24). Save and close

    CAMPAIGN_STARTPOS > COMPRESSED_DATA > CAMPAIGN_ENV > CAMPAIGN_MODEL > CAMPAIGN_CALENDAR





    References
    Pack File Manager
    Monthly Turn Mod Updated v1.0
    Campaigning Extended 1700

    How to Change Turns Per Year, End Year & Required Regions

    Shogun 2: Total Clans


    Download Link: Extended Years Mod - Year 1800 v1.4
    Download Link: Extended Years Mod - Year 1800 & 12 Turns Per Year Mod v1.4
    Latest Steam Version: Extended Years & Months Mod v1.5
    Last edited by Bad213Boy; January 10, 2019 at 05:07 AM.


  2. #2
    Bad213Boy's Avatar Semisalis
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    Default Extended Years Mod (Year 1700)

    I performed an extensive overhaul for this kind of mod. Instead of victory conditions ending in 1640 for most extended victory condition mods, I extended it to 1700 for all playable clans.
    Last edited by Bad213Boy; February 01, 2012 at 04:05 PM.


  3. #3

    Default Re: Extened Years Mod (Year 1700)

    Does it work with RotS?
    I ask because the clans aren't on the list.

  4. #4
    Bad213Boy's Avatar Semisalis
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    Default Re: Extened Years Mod (Year 1700)

    Quote Originally Posted by Clone1710 View Post
    Does it work with RotS?
    I ask because the clans aren't on the list.
    Good point. No I haven't done one yet. Give me a couple of days, I'll hammer one out for you.


  5. #5

    Default Re: Extened Years Mod (Year 1700)

    Thanks for the mod, i love to play world conquer since medieval 1 tw. +rep.

  6. #6
    Bad213Boy's Avatar Semisalis
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    Default Re: Extened Years &/or Months Mod (ROTS Compatible)

    I updated my mod to be compatible with ROTS. If there are any issues, please let me know. I also modified Shogun 2: All Clans Playable mod with the extended years only.
    Last edited by Bad213Boy; February 11, 2012 at 12:44 PM.


  7. #7
    Hopit's Avatar Praepositus
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    Default Re: Extened Years Mod (Year 1700 & ROTS: 1330)

    does it work with DLC clans?

    Quote Originally Posted by SgtScooter View Post
    If you went to the Skyrim forums you'll see a lot posts about how it's somehow been watered down and hampered by money men making the decisions. Fact is, it's a great game and people still complain. It's the same thing as the TW franchise.

  8. #8
    Bad213Boy's Avatar Semisalis
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    Default Re: Extened Years Mod (Year 1700 & ROTS: 1330)

    Quote Originally Posted by Hopit View Post
    does it work with DLC clans?
    Yes


  9. #9

    Default Re: Extened Years Mod (Year 1700 & ROTS: 1330)

    Great job TC

    I'm going to download and give it a try in a couple min

  10. #10

    Default Re: Extened Years Mod (Year 1700 & ROTS: 1330)

    I tried to use your Extended Campaign mod with latest TROM3 1.7 and I am sorry to report, that it works, but I lost all recruiting options in cities and generals in the game. When removed, all was back to normal. Hope this helps to solve the compatibility issues, as I would love to play TROM3 with this mod, as I love protracted games taking for ages, intriguing, back-stabbing, developing my armies etc...thx

  11. #11

    Default Re: Extened Years Mod (Year 1700 & ROTS: 1330)

    Is this compatible with Darthmod? Ive had a bit of a hunt around but cant find any info on this.
    ----------------------
    Shameless DarthMod Fanatic

  12. #12

    Default Re: Extened Years Mod (Year 1700 & ROTS: 1330)

    Sorry for not staying completely on topic, but is there a similiar mod for Empire and Napoleon as well?
    I'm quite lazy so I like having much time to complete the game tasks.

  13. #13

    Default Re: Extened Years Mod (Year 1700 & ROTS: 1330)

    Quote Originally Posted by rob-a-dogg View Post
    Is this compatible with Darthmod? Ive had a bit of a hunt around but cant find any info on this.


    I downloaded the extended years mod only, and tried to put the pack file in DM pack folder, didn't do anything, but when I cut and pasted in vanilla data folder, the DM registered it and the victory dates were changed . Not sure if it messes up anything in game I just tried and stopped at the campaign screen, will test it out

  14. #14

    Default Re: Extened Years Mod (Year 1700 & ROTS: 1330)

    monthly mod for Fall of SAmurai please

  15. #15

    Default Re: Extened Years Mod (Year 1700 & ROTS: 1330)

    Quote Originally Posted by Fingerthecat View Post
    I downloaded the extended years mod only, and tried to put the pack file in DM pack folder, didn't do anything, but when I cut and pasted in vanilla data folder, the DM registered it and the victory dates were changed . Not sure if it messes up anything in game I just tried and stopped at the campaign screen, will test it out
    Anyone else tested this out for Darthmod? Just drop the mod file into the Data folder? Is a user script for the mod needed?

    UPDATE: dropped in in the Data folder as described above, with no user script. I only checked it in the Campaign Start menu, the years are extended at least pre-Campaign...

    UPDATE 2: This mod works with Darthmod, however I cannot be sure whether or not it's causing any conflicts.
    Last edited by Lucius Tiberius Vorenus; April 25, 2012 at 01:25 PM.

  16. #16
    Bad213Boy's Avatar Semisalis
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    Default Re: Extened Years Mod (Year 1700 & ROTS: 1330)

    Has anyone created one for FOTS? If not, I can probably put one together that works with all mods, like this one.


  17. #17
    Bad213Boy's Avatar Semisalis
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    Default Re: Extened Years Mod (Year 1700 & ROTS: 1330)

    OK I updated my MOD. Should work with FOTS now.


  18. #18
    Bad213Boy's Avatar Semisalis
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    Default Re: Extended Years & Months Mod

    I've just added a mod to extend victory conditions by 200 years. No changes were made to the months. This will allow a better playing experience and will prolong the nature of the games special events, such as being offered Christianity, The Black Ship, Sons and Daughters aging to adulthood.


  19. #19

    Default Re: Extended Years & Months Mod

    Thanks much appreciated.

  20. #20
    Mighty's Avatar Miles
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    Default Re: Extended Years & Months Mod

    Can I continue with mu current fots campaign or should I start a new one for the mod to work?


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