Hello.
Let me begin the post with handing a mark of quality, as this mod brought a tear of joy and wind of change after all those campaigns where one curbstomps the AI.
I'm using the 'delta' version, listed on the very top of the download page.
I've tried using the beta from 20th January, but i received missing city texture bugs to a point where sieging a city would force me to blindly guess where the walls are...
At any rate, I've tackled the Syracusan campaign and..
- How come the initial Syracusan "army" doesn't have the Archimedes Workshop weapon and armor improvements?
- (Not to complain, but) How come the Syracusan Quinquerems receive so few losses during battle? My 3 SQ 3 Triremes fleets manpower losses were all from Trirems.
- What is the purpose of "The Senate" when one plays as Syracuse? (Or rather : Is there any?)
- Can You recruit Spartan RG once you capture Sparta as Syracuse? (and get barracks to the correct level naturally)
- With the lovely starting treasury of 6000, and income of -5grand.. How exactly did Syracuse manage to exist in history? Or rather : What are Your 'ways' of dealing with this economic dilema..
I went for the "not too historical" route : As i doubt that Syracusans took Sicily by force and after a series of ridiculous field battles victories took most of Punic lands in Africa
Not overrun by Romans only due to naval supremacy, and the land bridge to Sicily not working for some reason.
Finally : Buildings have
"Improves tax income by 2%"
"Improves tax income by 2%"
"Improves tax income by 2%"
"Improves tax income by 2%"
"Improves tax income by 2%"
Instead of one "By 10%" : What, why and how?
By Carthago's River Clearing it's 5* "by 3%" and once "-5%", which actually puzzles me even more.
Ahoy!