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Thread: Settlement Levels Moddable?

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  1. #1

    Default Settlement Levels Moddable?

    During my trials with the EDB I have found out there are only 3 trees that need to be defined in the EDB:

    core_building
    port
    c_port

    As you can see the castle core building is not actually needed and it can also be safely removed from the descr_cultures.txt.

    Given the fact that the cultures and core buildings are linked I was wondering if these core buildings can actually be modified as well. For example creating up to 10 levels of development per settlement (19 with castes included). Similarly for ports.

    The level of settlement as used in descr_strat.txt is actually defined in descr_cultures.txt and is invoked by wall_level parameter in EDB. So in theory one should be able to do something like this:


    descr_cultures.txt:

    Code:
    village
    {
    (...)
    }
    
    level_0_settlement
    {
    (...)
    }
    
    .
    .
    .
    
    level_9_settlement
    {
    (...)
    }
    And link it in EDU by capability of each corresponding core_building level:

    Code:
    capability
    			{
    				wall_level 0
                                    (...)
                             }
    
    .
    .
    .
    
    
    capability
    			{
    				wall_level 9
                                    (...)
                             }
    My question is whether the structure is hard-coded or if anyone has tried to mod the core buildings and failed. I wouldn't want to duplicate something which seems likely to have been tried before!

    Thx
    Last edited by Resurrection; January 27, 2012 at 04:44 AM.

    Mod Leader, Mapper & Bohemian Researcher

  2. #2

    Default Re: Settlement Levels Moddable?

    Nvm, seems like the game accepts only hard-coded names of settlement levels in descr_cultures.txt so even if it should be possible it isn't unfortunately.

    Mod Leader, Mapper & Bohemian Researcher

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