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Thread: The Balrog's Whip Attack

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  1. #1

    Icon7 The Balrog's Whip Attack

    I downloaded COW and played it 2 days ago and I discovered they had managed to make a lot of funky attack for their units : some are even able to throw lightning.
    Of course this made me wonder : can we apply all those special attack to some special units in TaTW too (by special I mean Balrog, Gandalf and the likes) ? Is it possible to easely make close ranged fire attack for the Balrog that would represent his whip (an attack that would leave a fire train)? I saw a similar attack in many other mod.
    Of course, I know that those kind of things can be hard to implement, but since some mod already managed to do this, maybe this would be feasible this mod (or maybe NOT).
    I'm curious to hear others people thoughts about this, because I'm clueless about why this has not been implemented before (at least for the Balrog).

    I may also be planning to make a submod about those attack, if it doesn't requires years of modding experience, and if no one else planning to make one.
    So what kind of stuff would you recommand me to go see for this matter?
    Last edited by GueulEclator; January 29, 2012 at 04:51 PM.

  2. #2
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Give the Balrog a whip attack?

    Wouldnt this be better put into the suggestion thread than starting a whole new for?

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  3. #3

    Default Re: Give the Balrog a whip attack?

    It's not just a suggestion, it's also about discussing the matter.

  4. #4

    Default Re: The Blarog's Whip Attack

    Right animating a balrogs whip attack would be a nightmare.....

    I may also be planning to make a submod about those attack, if it doesn't requires years of modding experience, and if no one else planning to make one.
    So what kind of stuff would you recommand me to go see for this matter?
    Urm do you know anything about animating in tw? Animation is generally one of the hardest parts of modding.

    Just trying to be realistic man, if you want to do go for it, but yeah not gunna be easy.

  5. #5

    Default Re: The Blarog's Whip Attack

    Quote Originally Posted by Curufin View Post
    Right animating a balrogs whip attack would be a nightmare.....

    Urm do you know anything about animating in tw? Animation is generally one of the hardest parts of modding.

    Just trying to be realistic man, if you want to do go for it, but yeah not gunna be easy.
    I KNOW THAT!!!
    I'm not unrealistic and I know I don't have the skills for animation : my friend is studying those things and I know how it's complicated.

    I was not talking about animation : a fire column will just come from the balrog's arm, without any animation : like the fire that comes from the dragons in PCP mod.
    This kind of attack has already been mde so all I need is to ''copy paste'' (note the quotation mark) it on the balrog.

  6. #6

    Default Re: The Blarog's Whip Attack

    Look at this video for exemple : there are tons of new attack : of course some of them would not fit the lore, but others ould for certain unit http://www.youtube.com/watch?v=uFvwk...ayer_embedded#!

    Just look at 3:12 for exemple or 2:05 or 2:14.

    Or even this : http://www.youtube.com/watch?v=htYkl...eature=related

    it's weird it seems that CoW has tons of animation, why was nobody never interrested in them?
    Last edited by GueulEclator; January 26, 2012 at 05:50 PM.

  7. #7
    paradamed's Avatar Praepositus
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    Default Re: The Blarog's Whip Attack

    Quote Originally Posted by GueulEclator View Post
    it's weird it seems that CoW has tons of animation, why was nobody never interrested in them?
    The answer is simple, nobody ever tried similar animations. Anybody that will dedicate many hours of work can come up with nice results. There are some tutorials out there. But expect things to be hard. There are animations even more complex than those you showed, like the war hydra animation Feinar (I believe) created.

  8. #8

    Default Re: The Blarog's Whip Attack

    Quote Originally Posted by GueulEclator View Post
    I KNOW THAT!!!
    I'm not unrealistic and I know I don't have the skills for animation : my friend is studying those things and I know how it's complicated.

    I was not talking about animation : a fire column will just come from the balrog's arm, without any animation : like the fire that comes from the dragons in PCP mod.
    This kind of attack has already been mde so all I need is to ''copy paste'' (note the quotation mark) it on the balrog.
    I know what you mean man, but even if the fire just came as a column it wouldn't exactly very whip like would it , But still good luck in trying something like this !! Be awesome if you can get it to work.

  9. #9

    Default Re: The Blarog's Whip Attack

    Yeah but it will still be better than nothing. I'm going to try to find out which files does what and were to put them : it's going to be a bit long. I was also thinking of surrounding the balrog with a dark fire like I saw on the videos. But it might requires tools and knowledge that only very experienced modders have. that's what i'm afraid off.
    But i'm still surprise that not a single modder of this comunauty has ever though to do this : it doesn't look complicated what you know the few tricks about the files, since you're just basically copy-pasting some effects on the units.
    I might also extend my work to implement some other stuff from cow, like the dwarf catapult or some other stuff. For me the weirdest thing is that CoW managed to do all those stuff with the unit while they clearly are a smaller mod than TaTW in terms of comunauty. I guess it's because they're russian (russian always make crazy stuff (positive or negative))
    Last edited by GueulEclator; January 26, 2012 at 06:21 PM.

  10. #10

    Default Re: The Blarog's Whip Attack

    Or just look at the animation here at 1:45 for exemple http://www.youtube.com/watch?v=kX7bh...eature=related

  11. #11
    paradamed's Avatar Praepositus
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    Default Re: The Blarog's Whip Attack

    The whip attack would require a new animation. You would learn how to create animation in order to do that. The lightining projectile can be imported via text editing and copying the associated.cas files. But the ideal would be create a new animation for the unit throwing the project as well. People have been using the javelin animation which can be fitting but it is not ideal.

  12. #12
    Aipe's Avatar Civis
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    Default Re: The Blarog's Whip Attack

    well im my opinion the only thing that this mod is missing are animations, i know they are hard to do, but they could start by doing small and simple things (perhaps changing that silly walking animation that looks well when using a shield but when you dont have a shield, wy would you hold your arm im front of you?) then changeing to the more dificult part (like awsome fighting animations)

  13. #13
    Leonidas480bc's Avatar Semisalis
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    Default Re: The Blarog's Whip Attack

    I have all ready added the COW High elven bolt thrower to the High/Silvan elves. No animations just the Cas/Textures

  14. #14

    Default Re: The Blarog's Whip Attack

    in the vanilla TaTW or in a submod you made?

  15. #15
    Leonidas480bc's Avatar Semisalis
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    Default Re: The Blarog's Whip Attack

    Just my own mod, was also trying to get the wolves from the gobos and give them to the misty mountain orcs.

  16. #16

    Default Re: The Blarog's Whip Attack

    You should share it on the forum (after asking permission the the guys who made it), because many people would get interrested. I had aslo some project of adding the dwarven catapult from CoW because it's annying to see TaTW dwarf with basic catapult.

  17. #17

    Default Re: The Blarog's Whip Attack

    Ok I thried to search info on how to add flame attack to a unit but I can't find any. I just don't understand anything in this mod workshop. Anyone can give me a link to a tutorial about adding a flame attack?

  18. #18

    Default Re: The Blarog's Whip Attack

    The appearance and sfx of a projectile can be changed to almost anything you like. You could have archers shooting cannonballs, lightning, hot dogs, harpoons, cats, it's never been an issue. It mostly comes down to how appropriate it is and whether it fits the unit well.

    Of course it gets much trickier with units like the Balrog because they can't use the same animations that the "man sized" units use even though their basic movements are pretty much the same. They need to be changed to accommodate the size.

  19. #19

    Default Re: The Blarog's Whip Attack

    thanks for the info. But were can I find the specific info about how to give the balrog this projectile and how to do it? Also, how long does it takes to do what i'm interrested in?

  20. #20
    2-D Ron's Avatar Campidoctor
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    Default Re: The Blarog's Whip Attack

    Doubt you could with Gandalf, giving him the ability to shoot Fireballs?
    As it would require every unit in his contingent to launch Fireballs too?

    Unless Gandalf was a Seige Weapon? But Seige Weapons can't defend themselves and once those that are guarding him the Ballista crew are dead, he'll just be standing there motionless
    Last edited by 2-D Ron; January 26, 2012 at 07:18 PM.

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