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January 26, 2012, 02:41 PM
#1
Primicerius
Sacking
is it possible to make it that the "Sack" option actually only sacks the settlement ?
what i mean is that, once sacked then it should return to its former owner,
-clear of garisson-units of course
-maybe some damaged buildings and decreased population
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January 27, 2012, 01:02 PM
#2
Re: Sacking
No unfortunately there is no way.
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January 27, 2012, 04:35 PM
#3
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January 27, 2012, 06:09 PM
#4
Re: Sacking
There is a console command for capture_settlement but nothing to give settlement. Otherwise after an event monitor for sack we could've fired that command or something to that effect.
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