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  1. #1

    Default Recruitment Time

    I checked the faq and tried a search and did not find an answer. I'm guessing it must be out there but I'm missing it.

    What determines the amount of time it takes for a city to recruit a unit? My starting cities get decent units every 5-10 turns. New cities I conquer often take 30+ turns, which makes them worthless for building and sending reinforcements. I tried moving my capital and did not see much of a difference - any input on the cause and ways to effectively work around it?

    I'm playing as Silvan Elves, but noticed it as other races as well, so I think its universal.

  2. #2

    Default Re: Recruitment Time

    Quote Originally Posted by GonderFan View Post
    I checked the faq and tried a search and did not find an answer. I'm guessing it must be out there but I'm missing it.

    What determines the amount of time it takes for a city to recruit a unit? My starting cities get decent units every 5-10 turns. New cities I conquer often take 30+ turns, which makes them worthless for building and sending reinforcements. I tried moving my capital and did not see much of a difference - any input on the cause and ways to effectively work around it?

    I'm playing as Silvan Elves, but noticed it as other races as well, so I think its universal.
    For recruitment you have to consider quite a few things:

    First, the "culture" level, which you can check in the citys information. You have to also check the required culture for each unit in the barracks info card.

    Second, you need the proper buildings which, according to the settlement, may vary their recruitment times. Each regions has different attributes (forest, grassland, mountain) and they affect each faction differently. Elves recruit faster in forest regions and slower in mountain regions. You can check what type of region it is by selecting the city and right clicking on the green "building" (actually the regions' descriptions card) that is almost allways (or allways) the first to the left.

    Thirdly, you might have to wait for the barrack events to allow you to build better barracks.

    So, having the right building and the required amount of culture (plus the faster or slower the region is for your factions) determines recruitment.

    Lastly, to improve culture you have to build culture buildings. Their name vary depending on the faction. For elves, they are the "Art Galleries"; for evil factions they are called "Temple of Melkor"; etc.

    I hope this helps!
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  3. #3

    Default Re: Recruitment Time

    I think that there are actually only two factors: the building's tier and region's resource. For elves you will have the fastest available units in forest regions, then in grasslands/mountains and the slowest in deserts.

  4. #4
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Recruitment Time

    You're right but units are only available when there is a particular culture level

  5. #5
    Trailhog250's Avatar Semisalis
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    Default Re: Recruitment Time

    While all comments are correct, what you are undoubtedly experiencing is the new recruitment system in place by TATW 3.1. It's to make it more dynamic for all factions and less generic, expand too fast and in the wrong direction and you'll find yourself strained for troops. Though if you have some skill with modding, modding it out would be easy. It would require some simple hidden resource adjustments, some EDB editing and it would be back to the way it was

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