This is basically a collection of .TEXTURE files for unit models I modified, initially for myself alone. The changes basically include minor, but noticable colour modifications to a wide range of Third Age 3.1 units. Merge the downloaded "Medieval II Total War" folder with your own, and let me know what you thinkThere'll be two versions, one for vanilla TATW 3.1, and one for the latest version of MOS:
Recoloured units mini-mod for vanilla TATW 3.1 (it should work with most mods no problem):
http://www.gamefront.com/files/21612...+Total+War.rar
Gondor:
Gondor is no longer blue, neither in the campaign map, nor in battle. It now follows Lore as closely as possible. Its what I call the "Black Gondor" mini-mod, which hunts down and destroys all trace of blue in the Realm of Gondor. I've tried to keep as closely as possible to "realistic" and Lore colours. Leather is the colour of leather, steel is grey, etc.
Dol Amroth units are still blue, of course, but their shade of blue has been modified (see the screens below).
The Rangers of Ithilien have also been given a lot of attention, and use softer colours.
Rohan:
While they aren't all that immediately noticeable, these were actually the more painstaking modifications. All chainmail in Rohan units had a yellowish-brown tinge, and the shade of green the Rohirrim use is somewhat yellowish as well. The mini-mod basically desaturates the chainmail and and changes the hue of the green (see screenshots below). The colours of Rohan are no longer green and yellow, but green and white, and the (imo) excessive use of gold on their armour was lessened.
Silvan Elves:
The Silvan Elves received a lot of attention. In vanilla their colour shades were quite diverse. I've modified and "standardized" the hues of green, brown, and grey their units use, and, as a rule, I've removed yellow. The primary colours of the Silvan Elves are now green and grey (with a lot of brown thrown into the mix). As in every faction, the changes are many and vary from unit to unit, and would thus be difficult to elaborate upon in detail. However, as a general rule, the green is softer and so is the brown, and there's noticably more grey (grey being the colour of the Elves in general, and particularly the Sindar)
High Elves:
The High Elves have been largely "de-yellowized". Their colours are no longer blue and yellow, but blue and grey. I never understood why their armor has to be gold (or bronze?), and Tolkien states many times they used steel armor and weaponry. However, I've not yet sought permission to modify the new High-Elven units that came with 3.1, so the changes are limited to the units that were there before (notably the elites).
Arnor:
Arnor units had brown(ish) chainmail, and used far too much gold on their armor for my taste (for me it sort of diminishes the realism if the units are fancy, and that's not the Numenorian style anyway). In addition, their militia units have been thoroughly modified: their armour is now the colour of leather, they use black instead of green, and many textures have been "de-yellowized".
Free Peoples of Eriador:
Here I've only yet modified the Bree Militia (archers and spearmen). They're no longer orange and green, but brown and (softer) green, with a bit more grey.
All credit naturally goes to King Kong, SHREDDER, Louis_Lux, Razor, and the rest of our excellent modding team - you guys are artists.




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