;;;;;;;;;;;;New Trait (Patron Saint);;;;;;;
;------------------------------------------
Trait PatronSaint
Characters family
ExcludeCultures mesoamerican, middle_eastern
Level Patron_Saint
Description Patron_Saint_desc
EffectsDescription Patron_Saint_effects_desc
GainMessage Patron_Saint_gain_desc
LoseMessage Patron_Saint_lose_desc
Epithet Patron_Saint_epithet_desc
Threshold 1
Effect HitPoints 6
Effect Law 8
Effect TaxCollection 10
Effect LocalPopularity 8
Effect BribeResistance 8
Effect PublicSecurity 2
Effect PersonalSecurity 2
Effect TroopMorale 4
Effect Purity 8
Effect HeresyImmunity 8
Effect Influence 8
Effect Command 2
;;;;;;;;;;;;;;;;;;Trigger;;;;;;;;;;;;;;;;;
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Trigger Patron_Saint_Trigger
WhenToTest CharacterTurnStart
Condition Attribute Chivalry > 9
and Attribute Loyalty > 9
and Attribute Piety > 9
Affects Patron_Saint 1 Chance 100
;;;;;;;;;;;;;;;VNVS file;;;;;;;;;;;;;;;;;;;;;;;
{Patron_Saint}Patron Saint
{Patron_Saint_desc}Patron saints are chosen as special protectors or guardians over areas of life. These areas can include occupations, illnesses, churches, countries, causes -- anything that is important to us. A patron saint can help us when we follow the example of that saint's life and when we ask for that saint's intercessory prayers to God.
{Patron_Saint_effects_desc}Effects HitPoints +6, Law +8, TaxCollection +10%, LocalPopularity +8, BribeResistance +8, PublicSecurity +2, PersonalSecurity +2, TroopMorale +4, Purity +8, HeresyImmunity +8, Influence +8, Command +2
{Patron_Saint_gain_desc}Your martyrdom, and popularity has quickly given rise to a cult-like following and reputation of superhuman goodness, resulting in your status being elevated to Sainthood, from this day forward you will be known as a patron saint throughout the world.
{Patron_Saint_lose_desc}You have committed far too many unholy acts for the Pope and your followers to continue looking upon you as a Saint. No longer shall you be known as such.
{Patron_Saint_epithet_desc}the Saint
04:10:41.570 [game.script.trigger] [trace] Trigger <devastation> fired
04:10:41.571 [game.script.trigger] [trace] Trigger <0772_Specific_Settlement_Devastation_Trigger> fired
04:10:41.598 [game.script.trigger] [trace] Trigger <devastation> fired
04:10:41.599 [game.script.trigger] [trace] Trigger <0772_Specific_Settlement_Devastation_Trigger> fired
04:10:41.603 [system.io] [info] exists: missing mods/kingdoms_grand_campaign_mod/data/ui/generic/eventpics/end_of_turn.tga
04:10:41.604 [system.io] [info] exists: missing mods/kingdoms_grand_campaign_mod/data/ui/northern_european/eventpics/end_of_turn.tga
04:10:41.604 [system.io] [info] exists: missing data/ui/northern_european/eventpics/end_of_turn.tga.dds
04:10:41.604 [system.io] [info] exists: found data/ui/northern_european/eventpics/end_of_turn.tga (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
04:10:41.605 [system.io] [trace] file open,,1A9C2F38,217308
04:10:41.605 [system.io] [info] open: found data/ui/northern_european/eventpics/end_of_turn.tga (from: C:\Program Files (x86)\SEGA\Medieval II Total War)
04:10:41.654 [game.script.exec] [trace] exec <set_event_counter> at line 1681 in mods/kingdoms_grand_campaign_mod/data/world/maps/campaign/imperial_campaign/campaign_script.txt
04:10:41.655 [game.script.exec] [trace] exec <set_event_counter> at line 2106 in mods/kingdoms_grand_campaign_mod/data/world/maps/campaign/imperial_campaign/campaign_script.txt
04:10:41.656 [game.script.exec] [trace] exec <set_event_counter> at line 2107 in mods/kingdoms_grand_campaign_mod/data/world/maps/campaign/imperial_campaign/campaign_script.txt
04:10:41.656 [game.script.exec] [trace] exec <set_event_counter> at line 2108 in mods/kingdoms_grand_campaign_mod/data/world/maps/campaign/imperial_campaign/campaign_script.txt
04:10:41.658 [game.script.trigger] [trace] Trigger <Patron_Saint_Trigger> fired
04:10:41.702 [bink] [debug] [mods/kingdoms_grand_campaign_mod/data/fmv/faction/minor_lose.bik]Pause on
04:10:41.702 [bink] [debug] [mods/kingdoms_grand_campaign_mod/data/fmv/faction/minor_lose.bik]Pause on
04:10:41.986 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.