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Thread: [solved ]Cavalry Won't sit in saddle

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  1. #1
    smoesville's Avatar Vicarius
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    Dublin, Ireland
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    Default [solved ]Cavalry Won't sit in saddle

    Turns out it was a glitch with reflections being on

    I posted this in the models tread aswell but i thought it might be more on the text side of it so i thought i'd post it here since there might (hopefully) be some genius out there that knows the answer but only hangs around the text treads

    Basically the new cavalry i've added don't sit in the saddle, they jump around. I was informed it was an animation problem (in the BMDB hence my reason for posting here ) but even the unit i have that is a clone of an existing unit has the problem. The first unit below (teaghlach) has an added complication in that i couldn't copy/paste the animations directly because there isn't any cavalry that uses javelins and spears. The other unit is just a standard lance/shield and sword/shield combo. Any ideas?

    Teaghlach BMDB entry:
    Spoiler Alert, click show to read: 
    Code:
    9 teaghlach 
    1 1 
    53 unit_models/_Units/koti/teaghlach/teaghlach_lod0.mesh 6400 
    1  
    6 oneill
    60 unit_models/_Units/koti/teaghlach/textures/teaghlach.texture 
    67 unit_models/_Units/koti/teaghlach/textures/teaghlach_normal.texture 0 
    1 
    6 oneill
    68 unit_models/_Units/koti/teaghlach/attachments/teaghlach_diff.texture 
    68 unit_models/_Units/koti/teaghlach/attachments/teaghlach_norm.texture 0  
    1 
    5 Horse  
    15 MTW2_HR_Javelin 
    13 MTW2_HR_Spear 1 
    23 MTW2_HR_Javelin_Primary 1 
    21 MTW2_HR_spear_Primary 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002



    Teaghlach EDU entry:
    Spoiler Alert, click show to read: 
    Code:
    type             Teaghlach
    dictionary       Teaghlach      ; Teaghlach
    category         cavalry
    class            skirmish
    voice_type       Heavy
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          teaghlach, 24, 0, 1
    mount            irish pony
    mount_effect     elephant -4, camel -4
    attributes       sea_faring, hide_forest, can_withdraw, can_formed_charge
    formation        2, 4.4, 3, 6, 3, square
    stat_health      1, 0
    stat_pri         6, 2, cav_javelin, 55, 5, thrown, missile_mechanical, piercing, spear, 15, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    ap, thrown
    stat_sec         3, 14, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    ap
    stat_pri_armour  8, 20, 9, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      -1, -2, 0, 1
    stat_mental      15, disciplined, trained
    stat_charge_dist 45
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1400, 280, 65, 155, 470, 4, 140
    armour_ug_levels 0
    armour_ug_models Teaghlach
    ownership        oneill
    era 0            oneill
    era 1            oneill
    recruit_priority_offset    24


    Anglo Irish Men-at-Arms BMDB entry:
    Spoiler Alert, click show to read: 
    Code:
    23 anglo_irish_men_at_arms 
    1 1 
    81 unit_models/_Units/koti/anglo_irish_men_at_arms/anglo_irish_men_at_arms_lod0.mesh 6400 
    2 
    5 slave
    88 unit_models/_Units/koti/anglo_irish_men_at_arms/textures/anglo_irish_men_at_arms.texture 
    95 unit_models/_Units/koti/anglo_irish_men_at_arms/textures/anglo_irish_men_at_arms_normal.texture 0 
    4 merc 
    88 unit_models/_Units/koti/anglo_irish_men_at_arms/textures/anglo_irish_men_at_arms.texture 
    95 unit_models/_Units/koti/anglo_irish_men_at_arms/textures/anglo_irish_men_at_arms_normal.texture 0 
    2 
    5 slave
    96 unit_models/_Units/koti/anglo_irish_men_at_arms/attachments/anglo_irish_men_at_arms_diff.texture 
    96 unit_models/_Units/koti/anglo_irish_men_at_arms/attachments/anglo_irish_men_at_arms_norm.texture 0 
    4 merc
    96 unit_models/_Units/koti/anglo_irish_men_at_arms/attachments/anglo_irish_men_at_arms_diff.texture 
    96 unit_models/_Units/koti/anglo_irish_men_at_arms/attachments/anglo_irish_men_at_arms_norm.texture 0  
    1 
    5 Horse  
    13 MTW2_HR_Lance 
    13 MTW2_HR_Sword 1 
    21 MTW2_HR_Lance_Primary 1 
    21 MTW2_HR_Sword_Primary 
    16 -0.090000004 0 0 -0.34999999 0.80000001 0.60000002

    Anglo Irish Men-at-Arms EDU entry:
    Spoiler Alert, click show to read: 
    Code:
    type             anglo_irish_men_at_arms
    dictionary       anglo_irish_men_at_arms      ; Anglo Irish Men-at-Arms
    category         cavalry
    class            heavy
    voice_type       Heavy
    banner faction   main_cavalry
    banner holy      crusade_cavalry
    soldier          anglo_irish_men_at_arms, 24, 0, 1
    mount            heavy horse
    mount_effect     elephant -4, camel -4
    attributes       sea_faring, hide_forest, can_withdraw, can_formed_charge, mercenary_unit
    formation        2, 4.4, 3, 6, 2, square, wedge
    stat_health      1, 0
    stat_pri         4, 18, no, 0, 0, melee, melee_blade, piercing, spear, 25, 1
    ;stat_pri_ex      0, 0, 0
    stat_pri_attr    ap
    stat_sec         9, 3, no, 0, 0, melee, melee_blade, piercing, sword, 15, 1
    ;stat_sec_ex      0, 0, 0
    stat_sec_attr    no
    stat_pri_armour  11, 16, 10, metal
    ;stat_armour_ex   5, 6, 0, 0, 5, 6, 6, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      -2, -3, -4, 1
    stat_mental      17, impetuous, highly_trained
    stat_charge_dist 45
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 2800, 700, 85, 205, 870, 4, 260
    armour_ug_levels 3
    armour_ug_models anglo_irish_men_at_arms
    ownership        slave, all
    era 0            slave
    era 1            slave
    recruit_priority_offset    0
    Last edited by smoesville; January 26, 2012 at 03:46 AM.
    Were there but a tree in this godforsaken place i would have hanged myself.

  2. #2
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    Default Re: Cavalry Won't sit in saddle

    The animations look right. But also 'jump around' isn't something I'd expect from wrong anims. I don't know what the issue may be but I'd guess it might be something to do with the skeleton in the model. I've never modded one of these so I can't be much help, but I guess checking the bone labels to make sure they're the same as vanilla models can't hurt.

    Hopefully someone knows more about modelling and can give the correct terms if I have them wrong ('bone labels').

  3. #3
    smoesville's Avatar Vicarius
    Join Date
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    Location
    Dublin, Ireland
    Posts
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    Default Re: Cavalry Won't sit in saddle

    I wouldn't be surprised if i'd messed something up in the model
    Were there but a tree in this godforsaken place i would have hanged myself.

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