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Thread: AI Arnor - No Strat CoA Change

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  1. #1

    Default AI Arnor - No Strat CoA Change

    There is apparently a bug in the script for AI Arnor change. It is supposed to occur when Eriador (turks) own Annuminas with 10% chance. When this happens the video shows and culture/units/techs change for the AI but the strat map banner does not unlike when the change happens for the player.

    Also since there are not 31 faction slots I would highly suggest using the Kalmar Union feature of Teutonic campaign to do the change so everything can change including name, colour etc. Might be a bit more work but I believe it would be very rewarding for the player and gameplay.


    Extra idea:
    About expanding this feature when I am at it there could be one more faction slot used for Reunited Kingdom faction similar to sub-mod features. In my recent campaign I restored Arnor as Gondor and it would be awesome if the reunited kingdom with Aragorn king could actually be achieved even in vanilla TATW. But that is just an idea and the bug above should be fixed either way. :-)

    Mod Leader, Mapper & Bohemian Researcher

  2. #2
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: AI Arnor - No Strat CoA Change

    The kalmar union is already used. The banner change is only commented out for the AI. Not sure why. Also the color and name change just doesn't work.

  3. #3

    Default Re: AI Arnor - No Strat CoA Change

    Quote Originally Posted by Emperor of Hell View Post
    The kalmar union is already used. The banner change is only commented out for the AI. Not sure why. Also the color and name change just doesn't work.
    In that case it's obviously broken and need fixing. :-)

    Mod Leader, Mapper & Bohemian Researcher

  4. #4
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: AI Arnor - No Strat CoA Change

    No I mean it just doesn't work, engine limitation

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