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Thread: The Sekigahara Campaign - Bugs and Technical Help

  1. #121
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    Quote Originally Posted by hamani97 View Post
    I have an english version of S2 but the clan names and properties remain vanilla!!!
    Is your copy legal? Where exactly did you place the .pack file?

    Quote Originally Posted by Noif View Post
    Here is one more bug:
    I see that Toyotomi have alliance with Go-Bugyo, but their allies list have not Toyotomi clan crest.
    Spoiler Alert, click show to read: 



    I have noticed on my Toyotomi campaign that those monk rebels spawn at first turn. When my turn is ended. Then those rebels take over that clan so easily, because of their number.
    Nice catch .

    The Shinto rebels taking Iyo on the first turn are a CTD-fix. I'm still eager to make a proper fix for the Iyo-no-Kato CTD's, but there are just too many things from which the issue could arise.

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  2. #122

    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    I don't know if I said that before but when I make an alliance with a vassal of another clan, it's broken the next turn without any info about that, the only way to notice that is to go to the diplomatic screen. And I get the 'breaking alliance" negative points with the clan every time. I assume it's because we cannot have an alliance with a vassal in vanilla.

  3. #123
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    What's the specific scenario? Naoe-Uesugi?

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  4. #124

    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    Not a specific scenario, it doesn't matter if I play with a clan that is a vassal or a "free" one, I think it's only when i require an alliance with a vassal, happened with The Toyotomi, Naoe and Ukita.

  5. #125
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    Oh, yes. I believe I tripped something that made this option available in diplomacy but is swiftly broken upon securing it.

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  6. #126

    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    At least i thought i did LOL i had an old mod that i thought i deleted it but I didn't Thank you

  7. #127

    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    Is this mod compatible with darth mod?

  8. #128
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    Nah. There's CAI and unit changes this mod needs for clans to act in a particular way. Using both mods would result in either Darth's work being overwritten by Seki data or vice versa. You'll eliminate the overall experience I intend for you if you use both.

    As a rule of thumb, I recommend you stay far away from any overhaul whilst using the Sekigahara Campaign . In fact, unless you know exactly what the Sekigahara Campaign and any other mod you want to use does, I would recommend completely ignoring any other mod.
    Last edited by Akaie; February 29, 2012 at 08:39 AM.

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  9. #129
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    One another bug, check to right side of picture where is small clan list.
    Spoiler Alert, click show to read: 

  10. #130
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    Damn. I was actually aware of this one but completely forgot about it. Thanks .

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  11. #131
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    I don't know is this bug too, but when I was using a catapults in siege and using them take units off. When those catapults explosive rounds hit to ground or wall. Then there is not that "KABOOOM" voice. It explosive without voice.

  12. #132
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    I'll give it a look, but I don't think I've had any sound issue with artillery units .

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  13. #133

    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    I don't recall if this was mentioned. Rice paddies in Tamba have the Taira symbol, it can't be demolished or upgraded.
    http://cloud.steampowered.com/ugc/48...88AE8B98D6DD8/

    I just encountered the same thing in Tajima and Bizen. Sugihara controlled those provinces which makes me wonder if it's something with them or whoever controlled them previously?
    Last edited by wealthmonger; March 10, 2012 at 04:42 AM.

  14. #134
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    Another bug I found again about Alliance. It was between Miyagi-no-Maeda and Shima. Maeda is not allied with Shima, but when i checked from Shima information. It say it is allied with Miyagi-no-Maeda.

  15. #135
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    Quote Originally Posted by wealthmonger View Post
    I don't recall if this was mentioned. Rice paddies in Tamba have the Taira symbol, it can't be demolished or upgraded.
    http://cloud.steampowered.com/ugc/48...88AE8B98D6DD8/

    I just encountered the same thing in Tajima and Bizen. Sugihara controlled those provinces which makes me wonder if it's something with them or whoever controlled them previously?
    I just checked the startpos, and all three have the "SEK_Farming_Communes" building, which is as it should be. The taira symbol shows up for chains that I have removed.

    This has come up before, where someone was using a startpos.esf mod that overwrote the startpos.esf used by The Sekigahara Campaign. This, however, seems to be distinct from that as I see Osaka castle as well as the high-tier farm model in Omi as they are with my startpos.esf.

    Are you using any modifications other than the Sekigahara Campaign?

    Quote Originally Posted by Noif View Post
    Another bug I found again about Alliance. It was between Miyagi-no-Maeda and Shima. Maeda is not allied with Shima, but when i checked from Shima information. It say it is allied with Miyagi-no-Maeda.
    You've read my mind. I came across this a few days ago .

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  16. #136

    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    Quote Originally Posted by Anton III View Post
    This has come up before, where someone was using a startpos.esf mod that overwrote the startpos.esf used by The Sekigahara Campaign. This, however, seems to be distinct from that as I see Osaka castle as well as the high-tier farm model in Omi as they are with my startpos.esf. Are you using any modifications other than the Sekigahara Campaign?
    I just had a modified encyclopedia file from another mod so I removed it just in case and verified the cache files. So I'll see if it occurs in my next campaign, hopefully not.


    Here's how a few things looked in my recent campaign as Tokugawa.

    Kyoto won't convert alignment(at least not before I demolish the Toyotomi Embassy). I have some tokugawa camps in surrounding provinces. Shouldn't it be converting(even before I demolish the Toyotomi Embassy) unless I'm missing something.
    Spoiler Alert, click show to read: 



    Here's what showed when my metsuke successfully bribed a Go Bugyo army.
    Spoiler Alert, click show to read: 



    Francis Xavier event. The Toyotomi demand, bah
    Spoiler Alert, click show to read: 



    Just showing you how they look so you can make a few tweaks at some point.
    Last edited by wealthmonger; March 11, 2012 at 05:23 AM.

  17. #137
    Noif de Bodemloze's Avatar The Protector of Art
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    I forgot take a picture, but I saw a situation. Where my allies were under attack and it was asking me help: Truelly there is join to war with allies or refuse and leave alliance, but this time there was 2 empty box (there not read "Refuse join war and leave alliance") and only "join to war with defender"

  18. #138
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    If I'm understanding you right, it's the last box in that "Ally Attacked" pop-up? If so, I'm aware of it. These annoying absent text entries thing has occurred as a result of taking the .loc files from the two text packs and putting them in my own pack. I am yet to understand why they disappear.

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  19. #139
    Elianus's Avatar Ordinarius
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    I played several custom battles and I noticed that the Teppo Samurai unit looks the same for many (possibly all) factions. Their clothes are gray and do not change according to their clan's colours. There is also a problem with Ukita yari ashigaru. It seems that yari wall does not work. There was a similar problem in Darthmod so I know that the number of men is the reason. I understand what you are trying to depict but the ability to form yari wall is certainly more important than a few extra men.
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  20. #140
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: The Sekigahara Campaign - Bugs and Technical Help

    I'll have a look at this .

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