I'm very disappointed that the AI recuits mainly infantry as Rohan.
In my next game I want to see Rohirrim mostly on horseback.
Does anyone knows a submods that changes the game in that way?
If not. What has to be changed for such a modification?
I'm very disappointed that the AI recuits mainly infantry as Rohan.
In my next game I want to see Rohirrim mostly on horseback.
Does anyone knows a submods that changes the game in that way?
If not. What has to be changed for such a modification?
If the Ai had less infantry they would get destroyed fast. Cavalry is no good in auto-battle (due to numbers and stats made for normalt battles), meaning they would lose more fights vs other AI-factions than they currently tend to do.
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DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
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What do you think about this?
Rohan infantry can't be recuited, it can't move on the campaign map and needs only low upkeep.
But the garnision script is raised dramatically for all Rohan settlements. So Rohan wouldn't got a remarkable chance to capture settlements but the chance to loose settlements would be low.
Sounds a bit harsh hehe, rohirrim do use infantry after all and not only cavalry![]()
For gameplay though its seems as it would require a lot of work to make anything such work (beside it would be very odd with a faction whoms infantry suddenly cant walk while all others can), time that could be put on real impriovements while this would just be an odd tweak. IMHO.
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
Also it's be a pain in the ass to occupy settlements.
Yup, you would be restricted to siege them till they starve to death or sally forth.
Kingdom of Lindon preview video out
DCI: Last Alliance - WIP Second Age mod | DCI: Tôl Acharn - mighty Dúnedain Counter Invasions |
Additional Mercenary Minimod - more mercs; for TATW and DCI | Family Tree minimods - lore improvements | Remade Event Pictures - enhance cultures trough images |
Favorite TATW compilation: Withwnars Submod Collection
Patron of Mank, Kiliç Alì, FireFreak111, MIKEGOLF & Arachir Galudirithon, Earl of Memory
perhaps when the player plays as isengard a script could be triggered to spawn a rohan horse-stack every 10 turns or so? this might spice it up and you get that 'epicx' fight evrery 10 turns or so... though i see this being a pain in the arse for new players.
It's still not help Rohan to take settlements. It's only be a pain in the ass (wow, second time I use that saying in one thread)
i meant my suggestion WITHOUT the 'infrantry cant move' suggestion above, IE vanilla with these scripts
Ah, in that case, go do!![]()
Increase the priority for cavalry recruitment in the EDU, and give all Rohan cavalry 3 secondary HPs.
Last edited by Point Blank; January 24, 2012 at 05:42 AM.
The number in the EDU after the primary HPs. It will give the unit more weight in auto-resolve.
I love recruit cavalry only when im playing as Rohan, when the AI its playing i just dont care what it happends to it..so dont be such a fag
k/t is right
This is what it would look like with the bolded line needing to be changed:
Spoiler Alert, click show to read:
Valid secondary hp values are 0-3.