how to make a war with other faction in an Indirect way ?
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how to make a war with other faction in an Indirect way ?
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Armies in their territory while low garrison on your shared borders. War with their allies... Assassins but that will lower relations with everyone. Get a large border and then disbanded a lot or units... AI will think you are weak and attack though almost every AI will so it tends to cause lots of wars not just one. Some people have said asking allied. AI to attack a faction drawing you into a war with the target faction but I have never been able to get that to work.
STAINLESS STEEL Historical Improvement Project (SSHIP) - v0.8.2 Beta released!
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Norway 180 turn SS/BGR AAR- http://www.twcenter.net/forums/showt...71#post8479471
Lithuania SS/BGR AAR- http://www.twcenter.net/forums/showthread.php?t=369607
1390 SS submod WIP
http://www.twcenter.net/forums/showthread.php?t=479539
STAINLESS STEEL Historical Improvement Project (SSHIP) - v0.8.2 Beta released!
Recent AARs/Guides
Norway 180 turn SS/BGR AAR- http://www.twcenter.net/forums/showt...71#post8479471
Lithuania SS/BGR AAR- http://www.twcenter.net/forums/showthread.php?t=369607
1390 SS submod WIP
http://www.twcenter.net/forums/showthread.php?t=479539
STAINLESS STEEL Historical Improvement Project (SSHIP) - v0.8.2 Beta released!
Recent AARs/Guides
Norway 180 turn SS/BGR AAR- http://www.twcenter.net/forums/showt...71#post8479471
Lithuania SS/BGR AAR- http://www.twcenter.net/forums/showthread.php?t=369607
1390 SS submod WIP
http://www.twcenter.net/forums/showthread.php?t=479539
It is stupid, because only when agents get caught (and talk, although torture isn't a reliable source for information) one can point a finger to a specific faction. When agents are successful, no one knows who has send them and therefore cannot blame anyone specific yet that's what the game does.
Shogun 2 has the same issue. When I use my ninjas to sabotage armies, and they are successful, the AI still knows who did it and you receive a diplomatic penalty. When the AI sabotages my armies, successfully, I have no clue who did it - as it should be.
But you can always suspect who had motive to assassinate the family member. There are plenty of examples in history. There is almost never proof, but one suspects and this leads to war.
Not really. In most cases war was inevitable anyway, when something bad happened it was used to justify war or retaliation. Propaganda is a powerful tool to gain support and it doesn't exist in TW games (would be very difficult to implement).
The assassination that triggered WW1 is perhaps the most famous example. But I can't name historians who claim that, without the death of the Arch Duke, WW1 wouldn't have happened. It might have been delayed for a while, but the political situation, the over-confident (and brain-death) commanders, the public opinion, the military industrial complex and so on guaranteed that war would come, sooner rather than later.
Yes, but it is much easier to justify war when you have an actual reason for it instead of just saying "Oh, I don't like you, so I think I'll go to war with you." (Though many wars have been started in this way.)
Last edited by Ciciro; February 17, 2012 at 09:41 AM.
No, every war in TW is started because you want win the game, not because you don't like the other factions.
You only don't like those other factions because they are your rivals, but is that really a justification for war?Because you don't like them?
Last edited by Ciciro; February 17, 2012 at 01:07 PM.
While I don't necessarily start a war with a faction because I don't like them, I do attack factions if they insult me (violate territorial boundaries, cease a merchant's holdings, violate treaties, attack my vassal or weak ally), attack somewhere where I was hoping to expand, are getting too strong, attempt assassinations, or are spying. Some of these are arguably justifiable reasons for war in the time period, but some of them are pretenses which were used extensively in the Middle Ages. Just because there is no definite proof of something doesn't mean factions will not blame someone, rightfully or not.