building market
{
levels corn_exchange market fairground great_market merchants_quarter
{
corn_exchange city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter GOV_LEVEL_1 1
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 3 requires event_counter AI_bonuses 1
trade_base_income_bonus bonus 2 requires event_counter AI_bonuses 0 and not event_counter positivemarket 1 and not event_counter negativemarket 1
trade_base_income_bonus bonus 4 requires event_counter AI_bonuses 0 and event_counter positivemarket 1 and not event_counter negativemarket 1
trade_base_income_bonus bonus 0 requires event_counter AI_bonuses 0 and event_counter negativemarket 1 and not event_counter positivemarket 1
agent_limit merchant 1
}
material wooden
construction 4
cost 1200
settlement_min town
upgrades
{
market
}
}
market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter GOV_LEVEL_2 1
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 4 requires event_counter AI_bonuses 1
trade_base_income_bonus bonus 3 requires event_counter AI_bonuses 0 and not event_counter positivemarket 1 and not event_counter negativemarket 1
trade_base_income_bonus bonus 5 requires event_counter AI_bonuses 0 and event_counter positivemarket 1 and not event_counter negativemarket 1
trade_base_income_bonus bonus 0 requires event_counter AI_bonuses 0 and event_counter negativemarket 1 and not event_counter positivemarket 1
agent_limit merchant 1
}
material wooden
construction 6
cost 2400
settlement_min large_town
upgrades
{
fairground
}
}
fairground city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter GOV_LEVEL_3 1
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 6 requires event_counter AI_bonuses 1
trade_base_income_bonus bonus 4 requires event_counter AI_bonuses 0 and not event_counter positivemarket 1 and not event_counter negativemarket 1
trade_base_income_bonus bonus 7 requires event_counter AI_bonuses 0 and event_counter positivemarket 1 and not event_counter negativemarket 1
trade_base_income_bonus bonus 1 requires event_counter AI_bonuses 0 and event_counter negativemarket 1 and not event_counter positivemarket 1
agent_limit merchant 1
}
material wooden
construction 8
cost 4800
settlement_min city
upgrades
{
great_market
}
}
great_market city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter GOV_LEVEL_4 1
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 8 requires event_counter AI_bonuses 1
trade_base_income_bonus bonus 6 requires event_counter AI_bonuses 0 and not event_counter positivemarket 1 and not event_counter negativemarket 1
trade_base_income_bonus bonus 9 requires event_counter AI_bonuses 0 and event_counter positivemarket 1 and not event_counter negativemarket 1
trade_base_income_bonus bonus 2 requires event_counter AI_bonuses 0 and event_counter negativemarket 1 and not event_counter positivemarket 1
agent_limit merchant 1
}
material wooden
construction 12
cost 9600
settlement_min large_city
upgrades
{
merchants_quarter
}
}
merchants_quarter city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, } and event_counter GOV_LEVEL_4 1
{
capability
{
agent merchant 0 requires factions { northern_european, }
agent merchant 0 requires factions { middle_eastern, }
agent merchant 0 requires factions { eastern_european, }
agent merchant 0 requires factions { greek, }
agent merchant 0 requires factions { southern_european, }
trade_base_income_bonus bonus 10 requires event_counter AI_bonuses 1
trade_base_income_bonus bonus 8 requires event_counter AI_bonuses 0 and not event_counter positivemarket 1 and not event_counter negativemarket 1
trade_base_income_bonus bonus 11 requires event_counter AI_bonuses 0 and event_counter positivemarket 1 and not event_counter negativemarket 1
trade_base_income_bonus bonus 3 requires event_counter AI_bonuses 0 and event_counter negativemarket 1 and not event_counter positivemarket 1
agent_limit merchant 1
}
material wooden
construction 14
cost 14400
settlement_min huge_city
upgrades
{
}
}
}
plugins
{
}
}