The Orc Looters that evil factions can pick up on Invasions also have no UI icon, although their textures are fine on the battle map.
The Orc Looters that evil factions can pick up on Invasions also have no UI icon, although their textures are fine on the battle map.
Yep i did some checking and mostly it is unit cards missing and not textures.I will do some extensive testing today and release the bugfixer version.hf all
Edit: @Aper yep balancing the creatures is tough...feel free to share your balancing when it is done and i ll take a look.hf
Last edited by Nemesis_GR; February 08, 2012 at 02:24 AM.
Real Combat 1.4.1 UPDATED for TATW 4.4!
http://www.twcenter.net/forums/showthread.php?t=518028
Sorry for double post.I think i found the problem with the unit cards missing.It seems that the attribute mercenary_unit screws something up for some units.I uploaded a fixed 1.4 version.Please inform me if there are more bugged units.hf all!
Real Combat 1.4.1 UPDATED for TATW 4.4!
http://www.twcenter.net/forums/showthread.php?t=518028
those it work with the frogs?
It's for Vanilla TATW 3.1 and for BSSC v5.0 - take look at the OP.
Vae Victis!
Any plans to make this compatible with any other submods? Specifically Germanicu5's Interactive Mod Compilation?
Here you go!First install G5's compilation then RC.hf
Real Combat 1.4.1 UPDATED for TATW 4.4!
http://www.twcenter.net/forums/showthread.php?t=518028
@Lacedemonian not yet.
@Major yea it is savegame compatible.hf
Real Combat 1.4.1 UPDATED for TATW 4.4!
http://www.twcenter.net/forums/showthread.php?t=518028
Is version 1.4 released for Baron Samedi 5.0 mod ?
Dico tibi verum, libertas optima rerum, nunquam servili sub nexu vivito, fili
Invincibility lies in the defence; the possibility of victory in the attack.
hi Nemesis, so following your suggestion, here i'm...so without AUM i added 13 units, 3 from LL's Extarodinary Units (http://www.twcenter.net/forums/showthread.php?t=422815), 2 from DAC christmas gift (http://www.twcenter.net/forums/showthread.php?t=413457), and the rest from Taro's mod (http://www.twcenter.net/forums/showthread.php?t=498703).
PS: i added the links and my EDU if you want to take a look![]()
Sorry if this is asked before , but why is this final version ? And will Point make his own version for 3.1 ?
Dico tibi verum, libertas optima rerum, nunquam servili sub nexu vivito, fili
Invincibility lies in the defence; the possibility of victory in the attack.
This is final version since i am waiting for PB to finish RC 2.0(it is mostly done) so everything will be adapted to it.But i havent heard from him in a while...
Afaik he wont make his own version for 3.1.
But as i said i will release bugfixes and ofcourse u can make suggestions.But i have exams atm so the project is paused for a while.hf all
Real Combat 1.4.1 UPDATED for TATW 4.4!
http://www.twcenter.net/forums/showthread.php?t=518028
Thank you for reply
Dico tibi verum, libertas optima rerum, nunquam servili sub nexu vivito, fili
Invincibility lies in the defence; the possibility of victory in the attack.
Having continued problems with my games crashing.
With three different factions (silvan, erbour, mordor), and after getting to about turn 100 (each time different), I'm constantly getting crashes with the error logs:
14:13:06.859 [script.err] [error] Script Error in mods/Third_Age_3/data/export_descr_buildings.txt, at line 15124, column 3
Building DB error - culture db max settlement level differs from building db max settlement level for faction hungary (bdg large_city vs clt huge_city). etc etc
Each time the error comes it is always on the change of turns, and always on the same factions turn (although different factions/depending on which of the three games I was playing played) seeming to indicate that the crash is related to what a particular faction is doing/happing.
I'm playing rc with baron's version, and the extended map, and have made the correction to orc bodyguard unit. Has anyone else experienced this, or played through to a completed game using this set up?
edit: had a read of the baron's subforum mod, and it 'seems' that the crash is related to that mod, when a particular faction gets down to a small number of settlement. Ah, shame.
Sorry for the triple post (can you edit on this forum?) but just a question for Nemesis_GR, does your rc 1.4 work with the improved mod compilation (noticed you said that is what you use in that forum) or do I need to change anything?
Cheers
Go to page 11.I posted an RC version for G5s comp.hf
ps.you ll be able to edit your posts when u have 25 posts iirc.
Real Combat 1.4.1 UPDATED for TATW 4.4!
http://www.twcenter.net/forums/showthread.php?t=518028
Just curious on some more elaborated explanations of this mod. It doesn't really have a summary, just jumps into a short changelog.
What exactly does it balance? Are Elven archers weaker, etc.?
Does it change recruitment at all, if so, how?
Thanks in advance. Just want some more explanations. I like more arcade-y Total War play, so if this is a slower-paced change of combat, I wouldn't be interested. Just want to know. Thanks.![]()
My machine:
OS: Windows 10 x64
MOBO: Z270 GAMING M3
CPU: Intel i7 7700k @ 4.7
RAM: 16GB DDR4 2666
GPU: Zotac GTX 970
Storage: Samsung 850 EVO + 5 HDD
hi Nemesis, just to know if you took a look at the units i added and if you can help me update their stats to RC when you have some free time ofc...i think you said your exams are coming up so maybe when their are finished you can help me
thx
Last edited by LethaL; February 25, 2012 at 12:18 PM.