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Thread: Real Combat/Real Recruitment 1.4.1 by Point Blank UPDATED to 3.2 Vanilla-version 1.5 RELEASED

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  1. #1
    Nemesis_GR's Avatar Miles
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    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    The changelog describes what changes i made to the existing 1.4.1 RC made by Point Blank.For a complete changelog search for that thread.

    Real Combat overhauls all units stats making them more realistic.This is done by using a lot of rules and formulas(check out the RC text file).Anyway bottom line is that RC=realism and balance.
    Do some research or simply start playing with it and u ll understand.hf
    Real Combat 1.4.1 UPDATED for TATW 4.4!
    http://www.twcenter.net/forums/showthread.php?t=518028

  2. #2

    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    Unfortunately I havent been able to play many battles. I think its a problem w baron though so Im doing a clean install
    The few that I did have were excellent though. Just playing battles on medium difficulty...cant just run a battalion full of silvan heavy archers at everything anymore. Now I actually have to incorporate strategy again hahaha...excellent mod from what I have seen thus far

  3. #3

    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    hi Nemesis, i just noticed this in Uruk Bodyguards (i´m using your last version)

    type Uruk Bodyguards
    dictionary Uruk_Bodyguards ; Uruk Bodyguards
    category infantry
    class heavy
    voice_type General
    banner faction main_infantry
    banner holy crusade
    soldier Norse_Swordsmen, 40, 0, 1.575
    mount_effect elephant -4
    attributes sea_faring, hide_forest, very_hardy, can_withdraw, free_upkeep_unit, general_unit
    formation 1.4, 1.4, 2.8, 2.8, 4, square
    stat_health 1, 2
    stat_pri 8, 6, no, 0, 0, melee, melee_blade, piercing, axe, 105, 1 ; attack 6 + 1 + 2 superior -1 BG
    stat_pri_attr ap, light_spear
    stat_sec 0, 0, no, 0, 0, no, melee_simple, blunt, none, 0, 1
    stat_sec_attr no
    stat_pri_armour 8, 10, 0, metal ; splint armor ; defense 5 - 1 impet + 2 phalanx + 1 sup + 1 BG + 1 better splint + 1 agility
    stat_sec_armour 0, 0, flesh
    stat_heat 9
    stat_ground 0, -1, 0, -2
    stat_mental 13, impetuous, trained
    stat_charge_dist 6
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 1, 360, 200, 75, 75, 340, 4, 100
    armour_ug_levels 3, 4
    armour_ug_models mordor_uruks, mordor_uruks_upg
    ownership england, papal_states
    era 0 england, papal_states
    era 1 england, papal_states
    era 2 england, papal_states
    recruit_priority_offset 5

    is that intended cause ingame they use swords and a shield...if not can you tell me what should be the right stats??

    thks
    Last edited by LethaL; March 31, 2012 at 02:55 PM.

  4. #4
    Nemesis_GR's Avatar Miles
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    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    There was a bug with the uruk bodyguards because i hadnt noticed that in the original RC version for tatw 1.4 they were halberdiers or something.I fixed the bug so the game doesnt crush but i haven't released the completely fixed version.
    Anyway I am fixing them right now.

    Edit:i attach the fixed edu-copy paste in the data folder.hf
    Last edited by Nemesis_GR; April 01, 2012 at 10:53 AM.
    Real Combat 1.4.1 UPDATED for TATW 4.4!
    http://www.twcenter.net/forums/showthread.php?t=518028

  5. #5
    Nemesis_GR's Avatar Miles
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    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    1.4 is only for vannilla and includes the changed armor system.Also dl the fix i posted above.If u play with baron's get the 1.3 baron's version.hf
    Real Combat 1.4.1 UPDATED for TATW 4.4!
    http://www.twcenter.net/forums/showthread.php?t=518028

  6. #6

    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    Thx and +rep, starting a new game as Isengart now. Besides those rebel bandits hiding in the Eriador territory still
    have the wrong shield stats, but as long as the mercs have the right ones it's fine.
    Last edited by Moritol; April 06, 2012 at 09:32 AM.
    Life is a joke, and one day you gonna laugh yourself to death about it.

  7. #7
    Nemesis_GR's Avatar Miles
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    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    I have released a couple bug fixes so maybe i missed something.I ll do some checking and release a bug-free 1.4 ver later today/tomorrow.hf

    ps.everything is savegame compatible.
    ps2.some feedback on isengard units would be welcome
    Last edited by Nemesis_GR; April 06, 2012 at 10:24 AM.
    Real Combat 1.4.1 UPDATED for TATW 4.4!
    http://www.twcenter.net/forums/showthread.php?t=518028

  8. #8

    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    I corrected the bandits stats for both Eriador and merc.
    5 agility and 3 shield - 8 instead of 7 now, don't want to reduce their agility further .
    Upload is above:

    Attachment 214668

    The EDU was from your latest upload from this page, not from the front page.
    Life is a joke, and one day you gonna laugh yourself to death about it.

  9. #9
    Maedhros.'s Avatar Indefinitely Banned
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    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    so this game has all units from 1.4 and 3.1 and the Barons all in one?

  10. #10
    Nemesis_GR's Avatar Miles
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    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    This RC version includes all 3.1 vanilla units and the baron's version also includes the AUM units.

    ps.I am taking a break from tatw(rl-skyrim) so that's why i haven't updated the version's.I hope i ll get some time on easter holidays.hf all
    Real Combat 1.4.1 UPDATED for TATW 4.4!
    http://www.twcenter.net/forums/showthread.php?t=518028

  11. #11
    Libertus
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    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    HI all
    pls hepl, I have a Baron is 5.0, so that's a bug Uruk Bodyguards, they do not move, just stand and all

  12. #12
    Libertus
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    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    Quote Originally Posted by IGORynich View Post
    HI all
    pls help, I have a Baron is 5.0, so that's a bug Uruk Bodyguards, they do not move, just stand and all

  13. #13
    Mhaedros's Avatar Brave Heart Tegan
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    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    Why would you post that in the RC thread???
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  14. #14
    Andor Vex's Avatar Libertus
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    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    I have been playing TATW with this submod for some time now and I think it balances the units quite nicely. There's one tiny problem I've discovered lately. While playing as Dale against Mordor I noticed that trolls (especially Olog-Hai) are ridiculously difficult to take down with missile units. I mainly tried with Rivermen. In one instance i had 6 full units throwing at once against a marching unit and none of them fell.
    So I decided to try out how other factions fared and the results with every javelin or crossbow unit were roughly the same. In better cases you would get a few down before they engage in melee and that's it. After that you just pray that a heavy inf. unit will take them down with bug bites.

    So, does anyone have any ideas on strategies I could use or tweaks I could perform to balance things a little?

  15. #15

    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    Quote Originally Posted by Andor Vex View Post
    I have been playing TATW with this submod for some time now and I think it balances the units quite nicely. There's one tiny problem I've discovered lately. While playing as Dale against Mordor I noticed that trolls (especially Olog-Hai) are ridiculously difficult to take down with missile units. I mainly tried with Rivermen. In one instance i had 6 full units throwing at once against a marching unit and none of them fell.
    So I decided to try out how other factions fared and the results with every javelin or crossbow unit were roughly the same. In better cases you would get a few down before they engage in melee and that's it. After that you just pray that a heavy inf. unit will take them down with bug bites.

    So, does anyone have any ideas on strategies I could use or tweaks I could perform to balance things a little?
    Olag Hai Armor is pretty high 17 I think, javelins and crossbow are only 11 and do not have ap which is why you have to take them down with infantry. Dalesmen could warm them up for you but Barding Hird is the way to go with these guys.

  16. #16

    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4b(Bugfixer) RELEASED!

    What exactly does this do? Does this do the same thing as the original RC, as in compile a bunch of mods and balance the combat units? I looked through the original topic, too, and I'm still a little boggled.

    What exactly will this do with Baron's compilation/add?

    Thanks and +rep to whoever answers.

  17. #17

    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4b(Bugfixer) RELEASED!

    Is this save game compatible? It looks like it is working, but I have no clue if the stats actually changed or not.

  18. #18
    Seraph07's Avatar Semisalis
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    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    Im assuming RC and Permanent Projectiles dont work togethor. Can I change the values of RC or permanent projecticles descr_projectile to make them compatible?

  19. #19
    Gallus's Avatar Protector Domesticus
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    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    will you also make a version for MOS when it comes out?

  20. #20
    Emperor of Hell's Avatar SPA-NED 1-5
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    Default Re: Real Combat 1.4.1 by Point Blank UPDATED for Baron's Samedi Compilation v5.0 and Vannila TATW 3.1 by Nemesis_GR FINAL VERSION 1.4 RELEASED!

    MOS includes RC

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