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Thread: Real Combat/Real Recruitment 1.4.1 by Point Blank UPDATED to 3.2 Vanilla-version 1.5 RELEASED

  1. #1
    Nemesis_GR's Avatar Miles
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    Default Real Combat/Real Recruitment 1.4.1 by Point Blank UPDATED to 3.2 Vanilla-version 1.5 RELEASED

    This is an updated version of Point Blank's TATW RR/RC 1.4 for TATW 3.2 plus my own changes made in order to fit TATW better.

    For those not familiar with RR/RC it is a submod that changes unit stats and recruitment to realistic values.

    Enjoy!

    Special thanks to Point Black for its awesome submod.

    Download link for RR/RC: http://www.filedropper.com/rr-rctatw32

    Changelog

    Spoiler Alert, click show to read: 
    Units updated to RC:
    1.Osgiliath pikemen.
    2.All High elves new units:Bow quendi,Sword quenti,Lindon longspears,Homeguard warriors,Imladis riders,Homeguard cavalry,new elven bodyguard.
    3.Silvan axemen.
    4.Rhovanion spearmen,Rhovanion hunters,Rhovanion riders.
    6.Variag spearmen,Variag archers,Variag lancers.
    6.Dundeling axemen,Dunleding spearmen,Dunleding bodyguard.
    7.Many Eriador units.
    8.All Arnor units.(all dunedain,less in numbers)
    9.AUM units

    Units changes:
    1.Fountain guard-new correct swordstaff.
    2.Eldar cavalry better lance.Given their old one's stats to homeguard cav.
    3.Rhunnic pikemen-now actually use a pike instead of a halberd.
    4.Lumbermen,dalesmen same class-militia.

    General Changes:
    1.Mounts overhaul(mass,armor bonus) since there are new mounts in 3.0
    2.Brawler bonus(+1 attack,+1 defence) to cavalry units without a spear/lance.
    3.Changed wrong armor values to many units.
    4.Changed armor upgrade levels according to rc and 3.1 restrictions.Some factions really need lvl5 smith.(ex elves,arnor)
    5.Changed rectuitment turns,numbers(and costs of course) of some units trying to give each faction a unique flavour.

    -probably more i will edit...


    Version 1.1 changes
    :
    1.Nerfed black spiders
    2.Updated siege weapons to RC.

    Version 1.2 changes:
    1.Classed bardian archers and bodyguards as missile archers(long range,lower accuracy).
    2.Fixed some missing unit cards.
    3.Changed battle-ready dunedain and dunedain rangers numbers to 20(100 in huge) since they are elite+dunedain.
    4.Tweeked elite cavalry costs.
    5.All missile classed archers given cannot_skirmish.
    6.Fixed some BG unit numbers.
    7.Fixed some pikemen stats.
    8.Fixed units 2ndary HP.

    Version 1.3 changes:
    1.Fixed elf nobles bodyguard armor.(advanced plate 15+noldor 2+mount 4+Bodyguard 1=22) and further lowered their numbers to 4(10 huge).
    2.Classed Smiths of Eregion as Special and increased their armor to 14.(partial plate 11,special material 2,noldor 2,no helm -1).Of course lowered their numbers and increased their cost a lot.
    3.Classed Khazad-dum guards as Exceptional and increased their numbers-cost.
    4.Increased numbers-cost of Dragonslayers.
    5.Lowered dwarven bodyguards numbers a bit.
    6.Classed orthanc guard as elite/same numbers/higher cost-upkeep.
    7.Fixed uruk bodyguards.
    8.Increased helmingas range to 180(was 170) since they are elite-missile.
    9.Lowered citadel guards cost a bit.

    Version 1.4 changes
    1.Changed gondor standard troops armor to what it looks like in 3.1 plus a bonus.
    2.Classed gondor cavalry as superior.
    3.Dol amroth knights mounted/dismount,citadel guard and fountain guard now get the dunedain racial bonus.
    4.Removed dunedain racial bonus form arnor militia and standard troops.
    5.Gave annuminas knights a bonus to armor and shield through special material +1.
    6.Overhaul to units numbers more accurate to the 2.0 direction.
    7.Rebalanced some secondary hp
    8.Redused siege equipent to 2 per unit.And reduced ballista ammunition to 40 since they are very accurate.
    9.Fixed uruk bodyguards.
    10.Fixed shield values for bandits and high elf bg.
    11.Tweeked cost values.(now it is 100% compatible with G5s comp)
    12.Unit for free(garrison script/spawned units) Fixed.
    13.Wargs formation fixed.
    14.other minor bug fixes.

    Version 1.5 changes
    1.Various small changes on attributes,costs,recruitment turns recuired to get a unit and a lot more.
    2.Updated the siege weapons for 4.4(there were new projectiles,engines etc)


    Instalation instructions:Just extract the rar file and copy-paste the 3 text files inside the folder at Third_Age_3/data
    Uninstall: Same as above but use the backup files of the version u used.

    ps.PB gave me permission to release this by pm.If he also has to make a post here tell me.
    ps2.If u rep me also rep Point Blank he made the original RC submod for tatw 1.4.tnx
    Attached Files Attached Files
    Last edited by Nemesis_GR; April 02, 2015 at 02:56 AM.

  2. #2
    Gallus's Avatar Protector Domesticus
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    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    awesome, thanks. will test it today

  3. #3

    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    Cool! I will test it too.

  4. #4
    Nemesis_GR's Avatar Miles
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    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    Have fun guys!Good factions and rhun,harad units are checked thoroughly.So i would appreciate some feedback for the rest.

    ps.Updated the changelog.
    Last edited by Nemesis_GR; January 21, 2012 at 02:58 PM.

  5. #5
    Gallus's Avatar Protector Domesticus
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    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    Overall balance is great, but spiders are absolutely ridiculous. As they are now they are unbeatable. Spiders are supposed to be soft so their armour is way to high, it should be at the same level as leather.

  6. #6
    Nemesis_GR's Avatar Miles
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    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    Hahaha Gallus i salute you!U found the only unit i didnt balance.Are they in the campaign?I will balance them soon.

    ps.Huge spiders arent supposed to be soft.More like heavy lammelar
    Last edited by Nemesis_GR; January 21, 2012 at 03:56 PM.

  7. #7

    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    What does RC stand for?

  8. #8
    Qba's Avatar Biarchus
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    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    I'll give it a try!

    Quote Originally Posted by Fluffy Balrog View Post
    What does RC stand for?
    Real Combat
    Vae Victis!

  9. #9

    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    Thank you

  10. #10
    Incredible Bulk's Avatar Vicarius
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    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    So this works with barons 5.1? Also can you add Mhaedros's
    DWARVEN WANDERERS to work with cause I don't want to lose them but I don't know how to do so my self
    Last edited by Incredible Bulk; January 21, 2012 at 06:58 PM.

  11. #11
    Nemesis_GR's Avatar Miles
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    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    Yes this works with barons v5.0.Send me a link to Mhaedros's thread and i ll take a look at the unit u say.

  12. #12
    Incredible Bulk's Avatar Vicarius
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    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    Quote Originally Posted by Nemesis_GR View Post
    Yes this works with barons v5.0.Send me a link to Mhaedros's thread and i ll take a look at the unit u say.
    Here it is. Thanks
    http://www.twcenter.net/forums/showthread.php?t=513173

  13. #13
    Gallus's Avatar Protector Domesticus
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    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    I did some more tests and I LOL at auto-resolve. Seriously it's ridiculous. One unit of Gondor militia absolutely rapes one unit of Rohan riders. If you ask me it should be the other way around as Rohan riders cost twice as much as Gondor militia. I know this is also a vanilla issue but have you thought about giving cavalry more secondary hitpoints?

  14. #14
    Nemesis_GR's Avatar Miles
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    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    This is a known issue...I have never seen a mod that auto-resolve works properly.It is hardcoded... Cavalry already has 3 secondary hp.(PB made them that way).Heavy cavalry performs better in auto-resolve because of armor.

    ps.I never auto-resolve.
    ps2.Later today i will release 1.1 version with nerfed spiders and updated siege weapons.hf all
    Last edited by Nemesis_GR; January 22, 2012 at 10:01 AM.

  15. #15
    Incredible Bulk's Avatar Vicarius
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    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    Dwarves WANDERERS, what's the verdict?

  16. #16
    Gallus's Avatar Protector Domesticus
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    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    maybe make it 4 secondary hitpoints? I never autoresolve either but AI vs AI is autoresolved. When you finish RC I might try to balance autoresolve by changing secondary hitpoints of all units.

  17. #17

    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    Only mounted heavy cav or HA has 3 secondary hp, the rest have 2. Max secondary hp recognised for autoresolve is 3.

    Formula is:

    STAT_HEALTH
    First stat is always 1.
    Unless unit is Elephant, second stat varies as below to assist in Autoresolve:
    Foot Unit 1
    Mounted Unit 2
    Missile Unit +1
    Skirmisher Unit +1
    Peasant quality -1
    Peasant Militia quality -1
    Heavy Cavalry +1
    MAXIMUM IS 3
    MINIMUM IS 0

  18. #18

    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    I love you man

  19. #19
    Gallus's Avatar Protector Domesticus
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    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    Thanks for the the info PB! I have another suggestion for the Elves. Since they are immortal I think it's safe to say they are the most skilled warriors in ME. I think their defense skill should be even higher because right now all Elven units lose against Fountain Guard, even though they are more expensive (which is fine). IMMHO Elven top tier units should be able to beat any other unit, including the Guards of Khazad-Dum, Fountain Guard, Black Numenorians and Olog Hai.
    Just my 0.02 €

  20. #20
    Nemesis_GR's Avatar Miles
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    Default Re: RC for Baron's Samedi Compilation v5.0 by Nemesis_GR

    So gallus u got your official answer!Tnx PB!

    The formula PB describes of course is used in his tatw RC which i updated.(for example rohan riders,rohan horsearchers->light cav->2 sec hp /eored lancers,rohan heavy horsearchers->heavy cav->3 sec hp).

    Also version 1.1 with nerfed spiders and rc updated siege weapons released.

    ps.Isais i am checking dwarf wanderers right now.Will tell u the "verdict" soon.

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