Units updated to RC:
1.Osgiliath pikemen.
2.All High elves new units:Bow quendi,Sword quenti,Lindon longspears,Homeguard warriors,Imladis riders,Homeguard cavalry,new elven bodyguard.
3.Silvan axemen.
4.Rhovanion spearmen,Rhovanion hunters,Rhovanion riders.
6.Variag spearmen,Variag archers,Variag lancers.
6.Dundeling axemen,Dunleding spearmen,Dunleding bodyguard.
7.Many Eriador units.
8.All Arnor units.(all dunedain,less in numbers)
9.AUM units
Units changes:
1.Fountain guard-new correct swordstaff.
2.Eldar cavalry better lance.Given their old one's stats to homeguard cav.
3.Rhunnic pikemen-now actually use a pike instead of a halberd.
4.Lumbermen,dalesmen same class-militia.
General Changes:
1.Mounts overhaul(mass,armor bonus) since there are new mounts in 3.0
2.Brawler bonus(+1 attack,+1 defence) to cavalry units without a spear/lance.
3.Changed wrong armor values to many units.
4.Changed armor upgrade levels according to rc and 3.1 restrictions.Some factions really need lvl5 smith.(ex elves,arnor)
5.Changed rectuitment turns,numbers(and costs of course) of some units trying to give each faction a unique flavour.
-probably more i will edit...
Version 1.1 changes:
1.Nerfed black spiders
2.Updated siege weapons to RC.
Version 1.2 changes:
1.Classed bardian archers and bodyguards as missile archers(long range,lower accuracy).
2.Fixed some missing unit cards.
3.Changed battle-ready dunedain and dunedain rangers numbers to 20(100 in huge) since they are elite+dunedain.
4.Tweeked elite cavalry costs.
5.All missile classed archers given cannot_skirmish.
6.Fixed some BG unit numbers.
7.Fixed some pikemen stats.
8.Fixed units 2ndary HP.
Version 1.3 changes:
1.Fixed elf nobles bodyguard armor.(advanced plate 15+noldor 2+mount 4+Bodyguard 1=22) and further lowered their numbers to 4(10 huge).
2.Classed Smiths of Eregion as Special and increased their armor to 14.(partial plate 11,special material 2,noldor 2,no helm -1).Of course lowered their numbers and increased their cost a lot.
3.Classed Khazad-dum guards as Exceptional and increased their numbers-cost.
4.Increased numbers-cost of Dragonslayers.
5.Lowered dwarven bodyguards numbers a bit.
6.Classed orthanc guard as elite/same numbers/higher cost-upkeep.
7.Fixed uruk bodyguards.
8.Increased helmingas range to 180(was 170) since they are elite-missile.
9.Lowered citadel guards cost a bit.
Version 1.4 changes
1.Changed gondor standard troops armor to what it looks like in 3.1 plus a bonus.
2.Classed gondor cavalry as superior.
3.Dol amroth knights mounted/dismount,citadel guard and fountain guard now get the dunedain racial bonus.
4.Removed dunedain racial bonus form arnor militia and standard troops.
5.Gave annuminas knights a bonus to armor and shield through special material +1.
6.Overhaul to units numbers more accurate to the 2.0 direction.
7.Rebalanced some secondary hp
8.Redused siege equipent to 2 per unit.And reduced ballista ammunition to 40 since they are very accurate.
9.Fixed uruk bodyguards.
10.Fixed shield values for bandits and high elf bg.
11.Tweeked cost values.(now it is 100% compatible with G5s comp)
12.Unit for free(garrison script/spawned units) Fixed.
13.Wargs formation fixed.
14.other minor bug fixes.
Version 1.5 changes
1.Various small changes on attributes,costs,recruitment turns recuired to get a unit and a lot more.
2.Updated the siege weapons for 4.4(there were new projectiles,engines etc)