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  1. #1

    Default Some EDU attribute questions

    Does anyone know exactly how large bonuses do these attributes give:
    hardy, very_hardy
    hide_improved_forest (how is it different from hide_forest ?)
    power_charge (in what way exactly does it improve a charge?)
    command (how big is the morale boost and how large is the aoe? and how is it different from area_effect_ae_holy_inspiration ?)
    frighten_foot (how big is the negative effect?)
    crossbow (what is the significance of this attr.? I've seen crossbowmen units without this attribute...)

    Is it possible to create custom attributes or edit existing ones?

    Some other questions:

    How does stat_ground work? The same as stat_heat? So, if I set stat_ground for desert terrain to -2, it is the equivalent of adding +2 to stat_heat?

    How does the damage type thing affect the unit? I mean the one at stat_pri, e.g. piercing, slashing, blunt. If I set it to piercing, will it mean an extra bonus to stat_pri_attr ap ?

    Does mount_effect value add up to stat_pri_attr spear_bonus_x ? Or do they affect different things? And is the effect a simple bonus to stat_pri value or something else?

    What is the min and max value for spear_bonus_x?
    Last edited by Neige; January 21, 2012 at 01:30 PM.

  2. #2
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    Default Re: Some EDU attribute questions

    Quote Originally Posted by Neige Noire View Post
    Does anyone know exactly how large bonuses do these attributes give:
    hardy, very_hardy
    No, we don't have numbers for stamina.

    Quote Originally Posted by Neige Noire View Post
    hide_improved_forest (how is it different from hide_forest ?)
    They hide faster and can stay hidden closer. Hide forest just grants the ability to hide in a forest.

    Quote Originally Posted by Neige Noire View Post
    power_charge (in what way exactly does it improve a charge?)
    It bugs and causes units to stay stuck charging - they might get the charge bonus, but they stand around doing stupid stuff.


    Quote Originally Posted by Neige Noire View Post
    command (how big is the morale boost and how large is the aoe? and how is it different from area_effect_ae_holy_inspiration ?)
    Not noticed anything from command, and that second thing is an area effect for a hero ability maybe?

    Quote Originally Posted by Neige Noire View Post
    frighten_foot (how big is the negative effect?)
    Big or small, I guess. It depends on how much morale those on the recieving end have.

    Quote Originally Posted by Neige Noire View Post
    crossbow (what is the significance of this attr.? I've seen crossbowmen units without this attribute...)
    AI tag. Maybe I'm forgetting something but I don't think it does anything.

    Quote Originally Posted by Neige Noire View Post
    Is it possible to create custom attributes or edit existing ones?
    Yes but probably no in the way you mean it. You can make an attribute for use in script. We can't make an attribute that conveys some kind of ability to the unit.

    Quote Originally Posted by Neige Noire View Post
    Some other questions:

    How does stat_ground work? The same as stat_heat? So, if I set stat_ground for desert terrain to -2, it is the equivalent of adding +2 to stat_heat?
    I think it adds overall defense to the unit. So it would be the equivalent of adding -2 to defense while in desert terrain.

    Quote Originally Posted by Neige Noire View Post
    How does the damage type thing affect the unit? I mean the one at stat_pri, e.g. piercing, slashing, blunt. If I set it to piercing, will it mean an extra bonus to stat_pri_attr ap ?
    Certainly no effect like that. Can't remember it doing anything. There were rumours of slashing damage type working better vs spearmen, I account for the rumours by noting that the animations for spearmen lack defenses vs slashing.

    Quote Originally Posted by Neige Noire View Post
    Does mount_effect value add up to stat_pri_attr spear_bonus_x ? Or do they affect different things? And is the effect a simple bonus to stat_pri value or something else?
    mount_effect is attack vs cav

    spear_bonus_x also seems to make them kill cav faster, might have some defense bonus and weight vs cav from the front bonus included, requires light_spear or spear weapon attributes in order to have any effect.

    Quote Originally Posted by Neige Noire View Post
    What is the min and max value for spear_bonus_x?
    Ummm 4 and 14? I can't remember, but I think I remember it gives an error message when it's wrong so you can check.
    Last edited by Taiji; January 21, 2012 at 05:23 PM.

  3. #3

    Default Re: Some EDU attribute questions

    So about stamina, we can assume that all units have equal stamina and "hardy" is the only attribute (aside from heat) that affects it?

    area_effect_ae_holy_inspiration is not a hero ability. Clergymen in Teutnoic camp have this.

    About mount_effect then, doesn't it make spearmen too op vs cav if they have both this and spear_bonus_x ?


    And thanks for your reply, this has been most helpful!

  4. #4
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    Default Re: Some EDU attribute questions

    Stamina yes, I think units of the same experience level are the same.

    The clergymen in Teutonic don't do anything special that I can remember. So I expect it has no effect. I think the same AE has no effect in descr_engines too - It should be applying +5 morale which would be visible, but it isn't, so it probably doesn't do anything.

    If you don't describe what mount_effect/spear_bonus_x values along with the rest of the stats and the stats of the opponent, basically your whole system, then you're asking an unanswerable question. And then it's only going to be OP when it isn't what you want, so you have many questions you have to answer for yourself about what you want, but then it will be obvious when you check. No information can do this battlefield balancing work for you.
    Last edited by Taiji; January 22, 2012 at 10:47 AM.

  5. #5
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    Default Re: Some EDU attribute questions

    For "command" this might help (a bit): http://www.twcenter.net/forums/showthread.php?t=513095

  6. #6

    Default Re: Some EDU attribute questions

    Thank you both. It seems I've got a lot of testing before me. I'll post here, if I have any more questions.

    Ok, I've got one. I read that "spear" gives bracing and anti-cav bonuses, but gives penalties against sword infantry. So in theory, if I remove it and increase the mount_effect thing, l'll get spearmen, capable against both cavalry and infantry? That's my target - spearmen work against cavalry but get wiped out by infantry way too easily. I'll test this once I can, but I'd like to hear your thoughts on this.
    Last edited by Neige; January 28, 2012 at 02:13 AM.

  7. #7
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    Default Re: Some EDU attribute questions

    Yeah, you can use light_spear and a little extra mass instead of spear. Using spear outside of a phalanx is hard work to get right, I'd advise against it.
    Last edited by Taiji; January 28, 2012 at 03:02 PM.

  8. #8

    Default Re: Some EDU attribute questions

    What about 2h axemen with shields on their backs, should they have a shield value like any other unit? Or do I put 0 for them?

  9. #9
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    Default Re: Some EDU attribute questions

    0, a shield value mean they get a shield bonus on the left side against things like missiles which doesn't make sense given the shield is on their back.
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  10. #10
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    Default Re: Some EDU attribute questions

    I think it's the front 180 degrees rather than just the left - Don't see an advantage to hitting from the right like there was in RTW.

    Same area as defense skill, basically

  11. #11
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    Default Re: Some EDU attribute questions

    From the front, or the entire left has the same thing, it doesn't make sense if the shield is on the back.
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  12. #12

    Default Re: Some EDU attribute questions

    Interesting. Thanks.

    Means a dilemma for archers with shields on the back, because in melee they actually switch to their shields...

  13. #13
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    Default Re: Some EDU attribute questions

    But the shield bonus doesn't apply until they do switch to melee.
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