Does anyone know exactly how large bonuses do these attributes give:
hardy, very_hardy
hide_improved_forest (how is it different from hide_forest ?)
power_charge (in what way exactly does it improve a charge?)
command (how big is the morale boost and how large is the aoe? and how is it different from area_effect_ae_holy_inspiration ?)
frighten_foot (how big is the negative effect?)
crossbow (what is the significance of this attr.? I've seen crossbowmen units without this attribute...)
Is it possible to create custom attributes or edit existing ones?
Some other questions:
How does stat_ground work? The same as stat_heat? So, if I set stat_ground for desert terrain to -2, it is the equivalent of adding +2 to stat_heat?
How does the damage type thing affect the unit? I mean the one at stat_pri, e.g. piercing, slashing, blunt. If I set it to piercing, will it mean an extra bonus to stat_pri_attr ap ?
Does mount_effect value add up to stat_pri_attr spear_bonus_x ? Or do they affect different things? And is the effect a simple bonus to stat_pri value or something else?
What is the min and max value for spear_bonus_x?




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