During my recent campaign I have experienced this twice and it is real no-brainer. It also makes AI NOT USING the new army. When the last stand script fires it spawns the army at the one predefined spot. Problem is that this spot is usually in the middle of enemy (=my) territory* and AI then tries to reach its own territory (the front line) instead of attacking/capturing nearby settlements (because one region inside enemy territory and completely surrounded is worthless) which it cannot do for instance from Mordor or it takes many turns to cross Harad desert (especially with no mainland settlements left...).
So this have two levels:
1) How did full stack of orcs entered Mordor which has been Gondorian (including all entrances, well guarded) for 20 turns? Or from where did come Harad full stack inside Gondor with first enemy province being 5 regions away? This should not happen. Period.
2) When 1st happen, AI do not attack but tries to reach its territory (where it should spawn to begin with). This makes the Last stand completely broken as before this army reaches the actual battlezone its faction is long gone. It also cannot manage this from inside Mordor due to settlement layout...
Fix is easy. Make it conditional to each of the starting regions or those able to gather troops or the last captured.
*And no I have no problems dealing with it especially with the AI' 'usage' of that army.





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