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Thread: Beornings transforming?

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  1. #1

    Default Beornings transforming?

    Just wanted to clear this up? I'm guessing Beornings will not transform into bears no matter how far you "push" them?? Im sure that would extremely difficult to implement into the gameplay? Just wondering though have y'all somehow managed to make them transform in 3.1??

  2. #2
    The Mouth's Avatar Ducenarius
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    Default Re: Beornings transforming?

    No haha it says so in the tool tip but no they won't. I believe it's impossible to have units "transform" in real time battles anyway so I doubt they will ever be able to transform unless CA let the TATW team have free reign with the engine and hard coded things. (Which will in all probability NEVER happen)
    Last edited by The Mouth; January 19, 2012 at 03:32 PM.


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    Trailhog250's Avatar Semisalis
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    Default Re: Beornings transforming?

    No I don't think so, game engine limits. I think that's just in there for immersion and lore

  4. #4

    Default Re: Beornings transforming?

    Ya i thought so.... But if CA gave up the engine stuff the modding capabilities would be endless. ie: yall would be able to make the ages correct, i htae seeing gandalf only 50 years old...ecetra

  5. #5
    The Mouth's Avatar Ducenarius
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    Default Re: Beornings transforming?

    Yeah that would be amazing nearly possibilities would be nearly endless as long as someone had the skill to mod it.


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  6. #6

    Default Re: Beornings transforming?

    Quote Originally Posted by The Mouth View Post
    Yeah that would be amazing nearly possibilities would be nearly endless as long as someone had the skill to mod it.
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  7. #7
    Trailhog250's Avatar Semisalis
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    Default Re: Beornings transforming?

    Well there is always more doors opening, especially since a while ago custom settlements were 'not possible'. We should be grateful just to have them now

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    The Mouth's Avatar Ducenarius
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    Default Re: Beornings transforming?

    Quote Originally Posted by Trailhog250 View Post
    Well there is always more doors opening, especially since a while ago custom settlements were 'not possible'. We should be grateful just to have them now
    Indeed we should.


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    _Tartaros_'s Avatar "Harzschütze"
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    Default Re: Beornings transforming?

    alreadydead created two bodyguards for the beorningbodyguardunit (human/bear) for his submod.
    so you have a 50percent chance to play with bears in battles. i think this is the closed chance to play them as bears in battle.

  10. #10

    Default Re: Beornings transforming?

    I think it's for comedic value, like how the description for Lembas bread reads "apparently doesn't work on Hobbits". Unit transformation isn't possible in the engine. The closest thing would be a bear unit. This said, the Beornings are the peoples I feel have been left out of TATW. Variags get 2 or 3 units when next to nothing is known of them, and Beornings get one sporadically spawning unit which is a rebel that gets attacked by the elves (doesn't seem right that that happens, kinda like hobbits in the rebel shire) and occasional mercenary. If I had my way, I'd give them an autonomy option.
    Last edited by Keyser_Soze; January 20, 2012 at 12:10 PM.

  11. #11

    Default Re: Beornings transforming?

    Quote Originally Posted by Keyser_Soze View Post
    the Beornings are the peoples I feel have been left out of TATW. Variags get 2 or 3 units when next to nothing is known of them, and Beornings get one sporadically spawning unit which is a rebel hated by all, and occasional mercenary. If I had my way, I'd give them an autonomy option.
    Yeah, I think Autonomy for the Beornings is a great idea, really suits. Dorwinion retainers in Rhovanion could also be a good candidate, although could be a little difficult gameplay wise as its on the frontline borders with Rhun.
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  12. #12
    Hengest's Avatar It's a joke
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    Default Re: Beornings transforming?

    Problem with Beornings as autonomy is that they were not really a population like Hobbits or Ents which would are reasonable choices as autonomies. Since they were closest related to the men of Dale it could make sense to have them as part of Dale but have the settlement locked from the player.

  13. #13

    Default Re: Beornings transforming?

    Quote Originally Posted by Hross View Post
    Problem with Beornings as autonomy is that they were not really a population like Hobbits or Ents which would are reasonable choices as autonomies. Since they were closest related to the men of Dale it could make sense to have them as part of Dale but have the settlement locked from the player.
    Surely Beornings could be counted as more of a population than Ents? They had their own leaders, peoples, lands and even industry (baking tasty honey cakes! )

    I found this an interesting article, although a lot of it is informed speculation - http://www.darkshire.net/jhkim/rpg/l...beornings.html
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  14. #14

    Default Re: Beornings transforming?

    Quote Originally Posted by Hross View Post
    Problem with Beornings as autonomy is that they were not really a population like Hobbits or Ents which would are reasonable choices as autonomies. Since they were closest related to the men of Dale it could make sense to have them as part of Dale but have the settlement locked from the player.
    The whole idea of autonomy is that they get control of themselves. I dont think the faction giving autonomy is of great concern, as long as it isn't an evil faction.
    I think the Beornings were a people, they all had a lot in common that was not necessarily present in other races, notably their stature and ability to transform (beorn was far more adept at these though I believe the traits were present to others in the society). I think there's enough there to call them a society, at least on the same level as other northmen societies like Dale and Rohan. I would suggest making a faction for them but that'd create problems for the silvan elves and would counterbalance Mordor too effectively. I'd just like to see more of a representation of the beornings.

  15. #15
    2-D Ron's Avatar Campidoctor
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    Default Re: Beornings transforming?

    The Children of Beorn didn't have the ability to turn into Bears, only Beorn.
    Plus they were more Bear like in stature and in their brutality on the Battlefield.. So the Bear tag was pretty much an assimile to their nature rather than actual metamorphosis into a Bear.



  16. #16

    Default Re: Beornings transforming?

    Quote Originally Posted by 2-D Ron View Post
    The Children of Beorn didn't have the ability to turn into Bears, only Beorn.
    Plus they were more Bear like in stature and in their brutality on the Battlefield.. So the Bear tag was pretty much an assimile to their nature rather than actual metamorphosis into a Bear.


    Right. My mistake. Still, the Beornings were very much a people as I understand, and make up a society not dissimilar to that of Rohan or Dale, with certain notable differences, such as their harmony with nature. The Beornings were certainly northmen.

  17. #17
    leo.civil.uefs's Avatar É nóis que vōa bruxćo!
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    Default Re: Beornings transforming?

    Why not shape them already as bears? In battlemap they are suppose to be already transformed since they are about to fight.
    And keep the unit card like it is now so it keeps the mistery and indicates that while out of battle they are normal man.

  18. #18
    Hengest's Avatar It's a joke
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    Default Re: Beornings transforming?

    You know, in the books they are portrayed as horsemen.

  19. #19

    Default Re: Beornings transforming?

    Only Beorn can do it, not the his 'Children'

    So.. I doubt it

  20. #20
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Beornings transforming?

    Sorry for my lore-noobishness, but wasn't there also a dude named Grimbeorn (who could also transform?)

    (otherwise Grimbeorn an Beorn are the same or I just made Grimbeorn up )
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