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  1. #1

    Default Governors = Less Income

    I was In my Gondor Campaign struggling to build an army with my economy, My income was around 1500 per turn.

    Then I moved a character out of Pelargir and I noticed the income in that city increased by 400 more or less. So I started to move out all my governors from my cities, and in all of them but 2 cities had an increased income.

    When I finished moving them my income had gone from 1500 to almost 10000. So it's a better idea to have no governor in my cities? That doesn't make much sense. I also tried replacing them with other characters and only a few affected the income positivly (those were Faramir and Boromir, not even Denethor). Also any character I leave in a city for a number of turns gets a lot of bad traits.

    So it's this normal? Are gondorians corrupt by nature? is there a way to stop this? maybe modding the governor's influence on income, or some strategy.

  2. #2

    Default Re: Governors = Less Income

    Which trait do you think this is from?

  3. #3
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Governors = Less Income

    If you have a general in a settlements while the construction of a building is being completed, and the tax rate is on low, he has a reasonable chance of gaining a "bad taxman" trait. If the taxes ae on high/very high however, they get a chance of getting a "good taxman" trait.

    Or were you already aware of that?
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  4. #4

    Default Re: Governors = Less Income

    wow really facepalm for me as ive been playing gondor and had every settlement on low that explains the massive deficit in my budget because of terrible traits

  5. #5
    paradamed's Avatar Praepositus
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    Default Re: Governors = Less Income

    I noticed my generals have been gaining lots of bad traits too. Im using many of them as regular infantry in front lines and leaving my settlements with no governor.

  6. #6

    Default Re: Governors = Less Income

    I was aware of that, but not only some of them had the Bad taxman trait, but other traits aswell, like mean leader, embezzler, corrupt and other bad traits. Also like 5 of my generals got the name "The Profane" or "The Mad", including Denethor (now Denethor the Mad) whom almost never moved from Minas Tirth, I thought maybe got it by using the Palantir, but I only used once or twice

  7. #7
    Shingen's Avatar Civis
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    Default Re: Governors = Less Income

    Quote Originally Posted by panson24 View Post
    I was aware of that, but not only some of them had the Bad taxman trait, but other traits aswell, like mean leader, embezzler, corrupt and other bad traits. Also like 5 of my generals got the name "The Profane" or "The Mad", including Denethor (now Denethor the Mad) whom almost never moved from Minas Tirth, I thought maybe got it by using the Palantir, but I only used once or twice
    Wait until a general got 9 command stars. Then he get the trait Exceptionally Willed and cant be harmed by the Palantir.

  8. #8
    paradamed's Avatar Praepositus
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    Default Re: Governors = Less Income

    The mad trait is pretty common in my campaigns. I wish it werent. It seems it is easier to get bad traits than good ones. I think that low taxes should give popularity traits or something not bad taxman trait.

  9. #9

    Default Re: Governors = Less Income

    Typically if you raise your taxes to high or very high when a building is about to be finished AND you keep your treasury under 50,000, then you will have governors with good fiscal traits. It seems to me you are hoarding money, I believe that opens up the possibility of traits like "embezzler."

  10. #10

    Default Re: Governors = Less Income

    Quote Originally Posted by paradamed View Post
    The mad trait is pretty common in my campaigns. I wish it werent. It seems it is easier to get bad traits than good ones. I think that low taxes should give popularity traits or something not bad taxman trait.
    In some ways, they do. Since putting taxes on high usually results in a yellow/blue population happiness icon, the governor gains dread points for being a "harsh ruler"; on the flipside, by placing taxes on low, they're more likely to get the "kind ruler" traits, which increase chivalry (respect in TATW) AND give the governor popularity bonuses.
    Never seen this mad trait. When i start getting rich, though, i always get the "lazy" traits for my governors, which lowers their command skill and movement points

  11. #11
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: Governors = Less Income

    Quote Originally Posted by EllEzDee View Post
    In some ways, they do. Since putting taxes on high usually results in a yellow/blue population happiness icon, the governor gains dread points for being a "harsh ruler"; on the flipside, by placing taxes on low, they're more likely to get the "kind ruler" traits, which increase chivalry (respect in TATW) AND give the governor popularity bonuses.
    Never seen this mad trait. When i start getting rich, though, i always get the "lazy" traits for my governors, which lowers their command skill and movement points
    You get a chance to get a "lazy" trait when your general doesn't move during a turn. (I believe it doens't apply when the general is in a settlement, though)
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  12. #12

    Default Re: Governors = Less Income

    The lazy trait is unfortunately not something you have much control over. You're thinking of "poor disciplinarian."

    Most of the bad traits the original poster was talking about are triggered by ending turns with more than 50,000 in the treasury.

    http://totalwar.honga.net/traits.php...=family&page=3

    This is of course a great resource all TATW players should know about. If you set taxes to "high" when a building is completed, limit the number of brothels and inns one builds, and don't hoard wealth, you'll have great administrators.

    Also, I believe any character could have gone mad if enough assassins tried to kill him. Enough paranoia breeds madness, I guess.

  13. #13
    StealthFox's Avatar Consensus Achieved
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    Default Re: Governors = Less Income

    Do you have brothels and inns? They lead to bad traits like drunkard and profane if you let your general sit there too long without moving. Also, did you have your taxes set to very high while the general was governing? When you move a general out auto-manage taxes kicks in which I believe is very high taxes except for the "growth" policy which is effectively very low taxes.

  14. #14
    Santana86's Avatar Libertus
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    Default Re: Governors = Less Income

    A very short guide for training good governors:

    1. Build all the spies you want the first round. Then demolish all brothels, inns etc. These buildings give you traits like Drink, Gambling, Girls, Corrupt etc.

    2. Keep taxes on low at all times, to stimulate the StrategyChivalry trait (FairInRule etc) and of course city growth. More people equals more taxes and faster city upgrades.

    3. The exception to nr 2 is on the last round of construction. When the buildings will be finished next round, switch the taxes to very high. This gives you a chance to get the GoodAdministrator trait. Training troops with a very high tax rate also gives you a chance to get the GoodAdministrator trait. Therefore try to finish troop recruitment at the same time as construction. However, there are no penalties for recruiting on low taxes.

    If the very high tax rate gives you a blue face on the city happiness rating, you have a 75% chance to get the GoodTaxman trait when finishing construction. Early on, it may be worthwhile to move some troops out of the city to get the blue face and obtain this trait and then move them back. I personally only prefer 1 level of this trait, as further levels also add squalor.

    4. Never go above 50000 in your treasury. Instead give some away to hard-pressed allies or someone with a low attitude towards you.
    Last edited by Santana86; January 19, 2012 at 04:54 PM. Reason: Spellcheck

  15. #15

    Default Re: Governors = Less Income

    Quote Originally Posted by Santana86 View Post
    A very short guide for training good governors:

    1. Build all the spies you want the first round. Then demolish all brothels, inns etc. These buildings give you traits like Drink, Gambling, Girls, Corrupt etc.
    Don't do that ppl; inns and brothels increase happiness of the settlement and population growth (high lvl buildings like coaching house). To avoid getting these traits i recommend to take generals out before building this kind is building.


    Those who want to know more how to deal with governors, kings and generals i recommend reading this guide http://www.twcenter.net/forums/showthread.php?t=386432 A short guide to greatness for your King, governors and generals
    Last edited by Fanest; January 19, 2012 at 07:33 PM.
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  16. #16
    Santana86's Avatar Libertus
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    Default Re: Governors = Less Income

    Quote Originally Posted by Fanest View Post
    Don't do that ppl; inns and brothels increase happiness of the settlement and population growth (high lvl buildings like coaching house). To avoid getting these traits i recommend to take generals out before building this kind is building.
    Sorry man, but that's bull. Brothels and Inns don't add any happiness and therefore no growth. It's not until you build Tavern that you start to get 5% happiness. But before you can build the Tavern, you must have reached MinorCity level and by then growth should be booming anyway.

    The only way to not get the bad traits from the brothels, is to send the governor out for a walk every turn and move him back to the city. As long as he doesn't have 100% movement points, he should not obtain these traits. Call me crazy, but I don't have the patience to move 10 governors around every turn.

  17. #17

    Default Re: Governors = Less Income

    Sorry dude but its your who's bull.....ing u stated that building these kind of building at any point is pointless, which ofc to everyones knowledge isn't true. If u want proof i can provide u with a sceenshot which can clearly show u increased population growth for 1% after building coaching house. 1% growth increase is something worth investing in imo and not all minor or large cities in my HE campaign can boast with such growth.

    btw i did just what u pointed out in your last sentence, hehe
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  18. #18
    Santana86's Avatar Libertus
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    Default Re: Governors = Less Income

    Quote Originally Posted by Fanest View Post
    Sorry dude but its your who's bull.....ing u stated that building these kind of building at any point is pointless
    Where did I state that? In my previous post I corrected you and said that Brothels and Inns give no other effects than agent recruitment and the possibility for your governors to obtain bad traits, which of course is true. Here's the happiness effects of the entertainment buildings:

    Brothels - No happiness
    Inns - No happiness
    Taverns - 5% happiness (0.5%growth)
    Coaching Houses - 10% happiness (1%growth)
    Pleasure Palaces - 15% happiness (1.5% growth)

    Quote Originally Posted by Fanest View Post
    If u want proof i can provide u with a sceenshot which can clearly show u increased population growth for 1% after building coaching house.
    We weren't talking about Coaching Houses, but Brothels and Inns that give no happiness or growth bonus.

    Quote Originally Posted by Fanest View Post
    btw i did just what u pointed out in your last sentence, hehe
    Well, kudos to your perseverance

  19. #19

    Default Re: Governors = Less Income

    Where did I state that?
    here

    Quote Originally Posted by Santana86 View Post
    A very short guide for training good governors:

    1. Build all the spies you want the first round. Then demolish all brothels, inns etc. These buildings give you traits like Drink, Gambling, Girls, Corrupt etc.
    with etc word i thought u meant other buildings of entertainment e.g. Taverns, Coaching Houses and Pleasure Palaces right?
    Anyway destroying these buildings and then building them again after your settlement advances is in my opinion somehow ineffective since there are other ways to avoid these bad traits e.g. taking a general for a walk
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  20. #20
    Santana86's Avatar Libertus
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    Default Re: Governors = Less Income

    Quote Originally Posted by Fanest View Post
    with etc word i thought u meant other buildings of entertainment e.g. Taverns, Coaching Houses and Pleasure Palaces right?
    Ah, I apologize for that misunderstanding. By etc. I meant the other racial buildings, like butchery and so on. Should have been clearer on that.

    Anyway, this debate really comes down to how much micro-managing you're willing to put up with. Towns and Large Towns gets no growth bonus from Brothels and Inns. If you still want to keep them, you need to take the governors for a stroll every turn to keep the bad traits at bay. Therefore, I find it easier just to destroy them.

    To build the Tavern, you must have reached MinorCity level. Seeing as most cities only can be upgraded into Large Cities, I don't find the Tavern's 0.5% growth all that inspiring, as I'm once again obligated to stroll around with my governors every turn.
    Last edited by Santana86; January 27, 2012 at 09:01 PM.

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