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Thread: No Barracks Events?

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  1. #1

    Icon5 No Barracks Events?

    I'm playing as Dale and I'm at turn 87 now, I didn't realise till I read the FAQ that there are Barracks Events at Turns 40 - 48 and at 60. I haven't had them yet and my settlements are pretty built up - just loading up the construction queue and letting it go.

    So that's kinda weirded me out but when I go to remove the restrictions, I can't find this in the export_descr_buildings file:

    and event_counter huge_city_barracks 1
    It just doesn't find it and I'm left wondering if I've installed correctly.

    Any help out there?

  2. #2
    mattttb's Avatar Civis
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    Default Re: No Barracks Events?

    Are there any troops you feel that you don't have access to? I'm just asking in case you have a submod installed that gets rid of the events.

    Looking at the descr_events.txt file actually I noticed that there is only one barracks event (that occurs between turns 40-48), the other one has been done away with in 3.0.

    Spoiler Alert, click show to read: 
    event historic large_city_barracks
    date 10 12
    ;date 40 48 turns

    ;event historic huge_city_barracks
    ;date 15 16
    ;date 60 64 turns

    The semi-colon before a line indicates to the game engine to ignore that line, and so the second barracks event doesn't actually happen
    It might be that you have had the first event and were not aware of it?

    EDIT: Also you couldn't find "and event_counter huge_city_barracks 1" because the huge city barracks event doesn't occur, as I've explained above
    Last edited by mattttb; January 18, 2012 at 11:33 AM.

  3. #3

    Icon7 Re: No Barracks Events?

    Most of the heavy, more advanced infantry and archers I can't get. It's basically the basic spearmen and swordsmen with hunters.

    I noticed when I played as Gondor I couldn't recruit Gondor Infantry, Gondor Archers and Swan Knights etc even when I'd got pretty advanced buildings.

    Thanks for the help though

  4. #4
    mattttb's Avatar Civis
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    Default Re: No Barracks Events?

    Sorry I couldn't be more help!

  5. #5
    Dwarven Berserker's Avatar Campidoctor
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    Default Re: No Barracks Events?

    The garrison script works like this: As soon as you reach turn 40, you will get a certain chance every turn of the barracks event to occur (I'm not sure how much, I think about 20%)

    So it's possible you've just been unlucky
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    Spoiler Alert, click show to read: 
    this signature is completely pointless. have a nice day

  6. #6

    Default Re: No Barracks Events?

    Thanks for all your help guys

  7. #7

    Default Re: No Barracks Events?

    Hi, I bump this topic because I encounter the same problem.

    I'm in a High Elves campaign, at turn 70, and no one barracks event.
    I check in my files and found this :
    Code:
    ; ------------ CORE GAME EVENT --------------
    ;event    historic     world_is_round
    ;date    1 2
    
    event    historic    large_city_barracks
    date    10 12
    ;date    40 48 turns
    
    ;event    historic    huge_city_barracks
    ;date    15 16
    ;date    60 64 turns
    I'm quite surprised that the second event is disabled. Also, my export_desc_buildings don't contain any reference to the second event.

    I decided to test it by myself, I changed the file by :
    Code:
    ; ------------ CORE GAME EVENT --------------
    event    historic    large_city_barracks
    date    2 3
    
    event    historic    huge_city_barracks
    date    15 16
    I delete map.rwm and all the strings files in data/text (i play with a translation). I start in a new campaign and the event didn't occur anyway. Where am I wrong ?
    I think a reinstallation is a quite... extreme answer.

  8. #8
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: No Barracks Events?

    There's only one event (nowdays), so that's proper

    Do you use a submod?

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  9. #9

    Default Re: No Barracks Events?

    Nope, vanilla 3.2. As I said, I only add a translation.

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