Is it possible to have winter until an event (or something like that) and after it just the normal summer/winter system? Thanks in advance!
Yes, but aging might be off during that period of time.
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do you know how?
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does anyone know how to script it?
Last edited by King William the Conqueror; January 25, 2012 at 08:21 AM.
Mod Leader of Kingdoms and Empires
Former Medieval II Blitz Record Holder (106 regions in 11 turns)
Check out my Youtube Channel: CosmicConqueror
Proud Member of TWC since 2011!
Bump. I repeat William's question
Script what exactly?
Setting the season to winter each turn until an event fires? ... What event?
Anyway, umm...
set_event_counter summersummersummertimesummertime 0
monitor_event FactionTurnStart FactionIsLocal
and I_EventCounter summersummersummertimesummertime = 0
console_command season winter
end_monitor
That's perpetual winter sorted.
But then I have no idea what's going to fire your event, unless you tell me.![]()
It's a Narnia mod, and we'd want to make it winter the first turns, until a certain eventThanks a lot
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Ah, then say no more, and I'm glad to have been of service![]()
hmm. thanks
Mod Leader of Kingdoms and Empires
Former Medieval II Blitz Record Holder (106 regions in 11 turns)
Check out my Youtube Channel: CosmicConqueror
Proud Member of TWC since 2011!
How to i make my characters age properly? i know its based on the season changes, but for some reason in my 1220 Eras total conquest campaign, none of my charcaters age untill the year 1224 comes around which is just stupid, i mean they go thru the whole Winter-summer etc thing, but all my guys stay perpetually their age untill 1224 rolls along, ive already posted a topic in the eras mod section, but nobodies responded so i figure i ask here, helpz plz? Nvm i figured it out, apparently switching the timescale from 0.25 was the problem.
Last edited by ErmanesTheSecond; February 11, 2012 at 02:25 PM.