Hi everyone.
I've recently modified Chivalry TW, a bit, so that there are resources present on the map, based on the Barbarian Invasion map (so there is no proper allocation or balance), i've also added new buildings like farms and traders, and silk road(for egypt).
So i am asking for permission to release. If it will be given, i'll publish the mod (it is rather a small improvement) immediately.
EDIT:
I think alpaca won't mind if i issue a list of changes. Let it be like a small tiny preview.
LIST OF CHANGES: (keep in mind that this is mini-mini mod)
1)Adds farms to campaign game
2)Adds trader-market to campaign game
3)Armoury now gives bonus +2 to armour and weapons.
4)Egypt is playable
5)This is a bit dodgy and requires further polishing: i copied resourse section from BI campaign to Grand Campaign.
As the result there is BI level trade and resources on a map. The bad side is that it is not properly balanced yet. I am considering at the moment copying the RTW resoursec. Depends which are more "rich".
6)I've added some construction icons to egypt - simply copied them from buildings folder + added new for farms and traders( they are not new - i am no good at graphics, so i kinda got them from the original RTW and BI).
7)Here is a good one))) (though not really accurate) - DARTH FORMATIONS!!!! )))). I kinda modified the BI v1.6 of them to be playable with ChivalryTW (hope Darth doesn't mind).
To be honest the modification is pretty much changed " supported faction" parameter for formations. But that works))))
8)Added trade bonus to the docks, and i think roads, to improve income.
9)Added silk road for Egypt.
I've already sent an email for Alpaca, and so if he says yes.... You are gonna get the mod))) (it is finished already).
KNOWN ISSUES: (WORKING ON - in future versions (most updates if alpaca is ok, will take place after 30th of may.)
(NO CTDS AT ALL!!!!!! TESTED!!!!)
1) Resourse allocation should be fixed.
2) They also gotta be balanced
3) New financial buildings should be introduced,
4) UI should be fixed.
5) Construction times should also be kinda managed.
6) Some other new buildings will be introduced - for higher income, and perhaps additional improvements.
All suggestions are more than welcome. But bear in mind that my abilities are limited.
P.S. While we are still waiting can someone give a hint - in export_desr_building.txt there is a parameter trade_bonus. Is there certain levels of it, or it simply accumulates. For example if i have two buildings with trade bonus 1, does that mean that i've got an overall bonus 2, or that i have just level 1 trade bonus????











