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Thread: I'm going absolutely bonkers! Please help with my mod!

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  1. #1

    Default I'm going absolutely bonkers! Please help with my mod!

    I'm trying to create my own mod but the process so far has been so frustrating I'm about to give up. I've spent roughly 25 hours troubleshooting this problem and I'm getting nowhere. The mind numbing frustrating part is it would seem to be such a trivial matter, yet it's completely baffling to me. I'm literally about to curl up into a ball and just cry my heart out.

    Anyway, the problem I'm experiencing can be viewed here in the following pack example files:

    http://www.aveimil.com/Shogun2/EXAMPLE.zip

    Copy Example.pack to your data folder and load up the game, test with the clan Uesegi (New Shogun 2 Campaign). When the game is loaded you'll see only one building available for construction (Market), but my .pack includes two, both the market and the Sake Den.

    Why oh why aren't both showing?!?

    Example_2.pack is the same .pack file except I've deleted all the Market buildings. Now loading this up standalone and voila the Sake Den shows up as expected. What the hell is going on? I've tried everything I can think of to get this to work. Am I missing some basic principles here?

    The only change in the startpos.esf is removal of the Uesegi default slot building to make testing faster.

    Can someone please, please help me understand how this stuff works? I can't even get these basics to work, I've been struggling with technical difficulties instead of actually being able to work the real data behind my mod for the last 40 hours. This is getting unbearable!

    Thanks for listening...

    Regards,
    AveiMil

  2. #2
    Akaie's Avatar Sangi Ukon'e no Chūjō
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    Default Re: I'm going absolutely bonkers! Please help with my mod!

    Have you defined your pack file as a "movie" type? This ensures the content of your pack file will be prioritized over all vanilla data.

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  3. #3

    Default Re: I'm going absolutely bonkers! Please help with my mod!

    Yes, it's set to movie type. It can't be related to conflicts with vanilla data as the buildings are "new". I.e. the identification are new/unique from vanilla. I'm basically recreating all the buildings in the game with new ID's so that I can completely control their stats (i.e. also remove any effects I don't want which you can't otherwise).

  4. #4

    Default Re: I'm going absolutely bonkers! Please help with my mod!

    I'm not sure if movie is the right type here.
    Try mod and add the name of your mod to the user.script.
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  5. #5

    Default Re: I'm going absolutely bonkers! Please help with my mod!

    Quote Originally Posted by daniu View Post
    I'm not sure if movie is the right type here.
    Try mod and add the name of your mod to the user.script.
    In that particular EXAMPLE.pack mod file, your suggestion works just fine. Setting it to MOD and loading it via user.script results in both buildings showing up.

    Unfortunately when I go back to my FULL.pack file, where I have ALL buildings and do the same thing, it produces a completely different result.

    http://www.aveimil.com/Shogun2/FULL.zip

    In the above .pack file, only three buildings show up, none of those are the Market or Sake Den.

    Therefore this problem cannot be related to the mod type, or at least not in any way I can tell.

    What are the actual differences between the mod types anyway?

    Meanwhile I'm considering checking my self into a mental health institution.

  6. #6

    Default Re: I'm going absolutely bonkers! Please help with my mod!

    AAAAAHHHHHH!!!!

  7. #7

    Default Re: I'm going absolutely bonkers! Please help with my mod!

    Hello,
    I have a question about your mod:
    Why is _AOW behind the van buildings?


  8. #8

    Default Re: I'm going absolutely bonkers! Please help with my mod!

    The idea was to create 'new' records that are completely separate from the vanilla records but are still the same buildings. Meaning the new records have the same information as the vanilla records. The purpose behind this is to enable me to completely control the building effects (stats), as by just editing the vanilla records alone does not enable you to completely remove effects, only change or add effects.

  9. #9

    Default Re: I'm going absolutely bonkers! Please help with my mod!

    Nobody has any explanations, ideas, suggestions, inklings, poorly reasoned hypothesis? Come on, I got NOTHING.

  10. #10

    Default Re: I'm going absolutely bonkers! Please help with my mod!

    Maybe that you don't have in the new two buildings level 0(I'm not sure)
    Do the "new" vanilla (_AOW) buildings work?


  11. #11

    Default Re: I'm going absolutely bonkers! Please help with my mod!

    Quote Originally Posted by Greek Firethrower View Post
    Maybe that you don't have in the new two buildings level 0(I'm not sure)
    Do the "new" vanilla (_AOW) buildings work?
    They're upgrades from the Market and Sake den, so they're not supposed to have level 0.

    Not sure what you mean by 'work' but there seems be nothing wrong with the table records, all buildings work and show up fine on their own. But put it all together in one .pack file and apparently random buildings don't show up when you go to build them for whatever reason. There's no coherent pattern that I can detect.

  12. #12

    Default Re: I'm going absolutely bonkers! Please help with my mod!

    I'm sorry, but I don't know what is the problem, when you can buildall buildings. :-(


  13. #13

    Default Re: I'm going absolutely bonkers! Please help with my mod!

    Load example.pack in your game, then try to build new buildings, you'll see Sake Den is missing even though both are present in the .pack file. I.e. you'll only see the Market available for construction.

    Then load example_2.pack (delete example.pack), which is the same .pack file as example.pack, except that I've deleted all the buildings related to the market chain in example_2.pack. Once this is loaded and you try to build buildings, Sake Den now appears available for building. Something inherently wrong with the engine or whatever here. The building records affect each other, but have nothing to do with each other at all. Make sense? No.

  14. #14

    Default Re: I'm going absolutely bonkers! Please help with my mod!

    Thanks for the instruction, I download only FULL.pack.
    I sorry if I annoying you with this stupid questions.


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