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  1. #1
    Highland Kelt's Avatar Libertus
    Join Date
    Apr 2009
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    Blackpool, UK
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    Default Villages

    I was just wondering about the new "villages" that appear all over the new 3.1 campaign map.

    For an example picture of one of these villages, see this thread :
    http://www.twcenter.net/forums/showt...3#post10766993
    and click on the section : "The region of Bree is a nice target for now. Plenty of stuff to steal here:" ...
    (you can see one of them just North of the Witch Kings army, i.e North-East of Bree).

    Ok, so,

    In Empire : Total War, there are resources (farms, mines etc) outside the settlement that can be trashed / temporarily destroyed when an enemy army enters them.

    Also, in Medieval 2 : Total War, (and consequently TATW), when an enemy army camps in a territory, it damages the economy / production for that region, as indicated by the spoiled grey area we see on ther campaign map.

    My question is, are these villages just for a bit of colourful decoration for the map?
    Or can you actually harm a regions economy MORE by camping your army in one of these villages, as opposed to just anywhere in the region?

    Surely a script can be made to reduce production by a certain amount when one of these is occupied...

    This would add more strategy to the game, which currently focuses on settlements alone.

    So, just a thought... it would be good to hear what others think of this.
    ...This is my Island...

  2. #2
    Dwarven Berserker's Avatar Campidoctor
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    Sep 2011
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    Default Re: Villages

    Villages are actually just trade resources to increase the trade ability to the region, so standing on them wouldn't do anything (except for merchant, but they are disabled in TATW)

    You can see the amount of money the "village resource" gives you by looking at settlement details ----> trade details. Then the village profits wil be shown as "local trade recource"
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