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  1. #1

    Default Stone Forts

    I know.. 3.1 isnt suppose to have stone forts... Im not saying it SHOULD or anything like that... I just wanna be able to build some stone castles around middle earth. IF someone would be so kind to show me how to do such, I will be greatly in your debt.

    Thanks.
    Peace.

  2. #2

    Default Re: Stone Forts

    Quote Originally Posted by chriswhite View Post
    If you wanna go to your TATW directory and find the campaign_db.xml and open it with a text editor. Find the section named settlement and at the very bottom is:

    Code:
     <can_build_forts bool="false"/>
    Change it to:

    Code:
     <can_build_forts bool="true"/>
    Then your generals can build forts from the same menu as watchtowers
    It is save game compatible.

    You can also edit how many free units you can have in the forts too in descr_strat, but it isn't save game compatible.
    Last edited by Swad; January 16, 2012 at 12:51 AM.

  3. #3

    Default Re: Stone Forts

    Ok thx... However... Are they stone forts or just forts?

  4. #4

    Default Re: Stone Forts

    I tried enabling stone forts some time ago and it didn't work well.

    The AI built them everywhere blocking a lot of routes and causing the AI massive pathfinding issues.

    Cheers

  5. #5

    Default Re: Stone Forts

    ok, so it causes some pathfinding issues, thanks for the heads up, but i still wish to give it a try, can you tell me how you enabled stone forts in your game? thanks.

  6. #6

    Default Re: Stone Forts

    http://www.twcenter.net/forums/showthread.php?t=360928

    Maybe it'll work better for you, good luck.

    Cheers

  7. #7

    Default Re: Stone Forts

    Thanks... Got it to work... I upped the cost of the forts quite significaltly so let's see if the ai spans them

  8. #8

    Default Re: Stone Forts

    Cool, I remember it took me a lot longer to figure out

    It would be interesting to know how you get on so please post back when you have a few turns notched up.

    Cheers

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