I can't figure out what is wrong in the unit script that causes my game to crash
changes: added Imperial Knights, added factions excluding Hungary and Poland for Halberd Millitia, added Zweihander, and added dismounted Imperial Knights
I can't figure out what is wrong in the unit script that causes my game to crash
changes: added Imperial Knights, added factions excluding Hungary and Poland for Halberd Millitia, added Zweihander, and added dismounted Imperial Knights
Post individual unit entries of the units please.and you forgot to say anything about BMDB file. The crash could be most probably related to missing texture.
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a log report would handy, if its edu or edb related a log report should be quite clear of the error.
the modelbd section has zwei hander and imperial knights...
I didn't put halberd malitia because they are fine...
I think the problem is the weapon of zweihander is missing, but idk what the weapon is to place there
where do i access the report log?
Data78
If you need to our help you have to give us your log file.
where is the log file? that and here is the section to export desc_ buildings
the log report is either in a folder just before the mod folder, or sometimes it can be in the main folder.
there is a log file in medieval 2 but it's empty...
i checked the mod and there is none for kingdoms grand campaign.... or at least i can't find it...
If you're using Vista or 7 it could be in the appdata/local/virtualstore/program files/SEGA/M2TW
well i just removed imperial knights from EDB and the mod works...
my conclusions... imperial knights modelbd file is screwed up.... someone helps me plz
Last edited by Data78; January 16, 2012 at 06:31 PM. Reason: added dismounted imperial knights...
here is the Modelbd file for imperial knights (mounted)
can someone tell me whats wrong with it?
it
btw i posted imperial knights into campaign as this (EDB file):
recruit_pool "Imperial Knights" 1 0.5 2 0 requires faction { hre, }
using amazon version TW M2 gold don't have log, that and YOUR A GINIUS it works!!
... yes it turns out that i forgot to put "factions"
close thread plz...
Add this to your mods .cfg file, it will create log reports in a folder just before the mod folder.
Code:[log] to = logs/M2TW.system.log.txt level = * trace
what do you do if you can't find the config folder... and what do you do if you can't open it or can't change it....
The cfg. file's path isand you can open and edit it in Notepad.Code:Medieval II Total War\mods\kingdoms_grand_campaign_mod