building taverns
{
levels brothel inn tavern coaching_house pleasure_palace
{
brothel city requires factions { northern_european, middle_eastern, eastern_european, greek, southern_european, }
{
capability
{
agent spy 0 requires factions { northern_european, }
agent spy 0 requires factions { middle_eastern, }
agent spy 0 requires factions { eastern_european, }
agent spy 0 requires factions { greek, }
agent spy 0 requires factions { southern_european, }
happiness_bonus bonus 1
recruit_pool "Mercenary Spearmen" 0 0.04 3 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource europe
recruit_pool "Mercenary Crossbowmen" 0 0.02 3 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource europe and not event_counter smith4
recruit_pool "Mercenary CrossbowmenII" 0 0.02 3 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource europe and event_counter smith4
recruit_pool "Mercenary Pavise Crossbowmen" 0 0.02 3 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource europe and event_counter first_oil_painting
recruit_pool "Mercenary Arbalestiers" 0 0.02 3 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource europe and event_counter first_printing_press
recruit_pool "Mercenary Arquebusiers" 0 0.02 3 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource europe and event_counter arquebus_invented
recruit_pool "Dismounted Mercenary Knights" 0 0.01 1 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource europe and event_counter first_mechanical_clock
recruit_pool "Mercenary Knights" 0 0.01 1 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource europe and event_counter first_mechanical_clock
recruit_pool "Mercenary Frankish Knights" 0 0.01 1 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource franks and not event_counter first_mechanical_clock
recruit_pool "Dismounted Frankish Knights" 0 0.01 1 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource franks and not event_counter first_mechanical_clock
recruit_pool "Mercenary German Knights" 0 0.01 1 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource germans and not event_counter first_mechanical_clock
recruit_pool "Dismounted Mercenary German Knights" 0 0.01 1 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource germans and not event_counter first_mechanical_clock
recruit_pool "Condottieri" 0 0.04 2 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource italy and event_counter first_printing_press
recruit_pool "Landschneckt Pikemen" 0 0.04 2 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource germans and event_counter first_printing_press
recruit_pool "Flemish Pikemen Mercs" 0 0.04 2 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource dutch and event_counter first_mechanical_clock
recruit_pool "Slav Mercenaries" 0 0.04 2 0 requires hidden_resource slavs
recruit_pool "Serbian Knights" 0 0.02 2 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource serbs
recruit_pool "Serbian Hussars" 0 0.18 4 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource serbs
recruit_pool "Vlach Spearmen Merc" 0 0.04 2 0 requires hidden_resource vlachs
recruit_pool "Armenian Archers" 0 0.04 2 0 requires hidden_resource armenians
recruit_pool "Armenian Cavalry" 0 0.02 1 0 requires hidden_resource armenians
recruit_pool "Free Company Longbowmen" 0 0.04 2 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource europe and event_counter science_weather_forecast
recruit_pool "Free Company Men at Arms" 0 0.02 1 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource europe and event_counter science_weather_forecast
recruit_pool "Bedouin Cavalry" 0 0.04 2 0 requires hidden_resource arabs
recruit_pool "Sudanese Tribesmen Mercs" 0 0.05 3 0 requires hidden_resource negroes
recruit_pool "Welsh Spearmen Mercs" 0 0.03 2 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource england
recruit_pool "Welsh Longbowmen Mercs" 0 0.02 1 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource england and event_counter first_mechanical_clock
recruit_pool "Irish Kerns Mercs" 0 0.03 2 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource scots
recruit_pool "Galloglaich Mercs" 0 0.02 1 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource scots
recruit_pool "Catalans" 0 0.02 1 0 requires factions { northern_european, eastern_european, southern_european, } and hidden_resource catalans and event_counter first_mechanical_clock
recruit_pool "Native Mercenaries" 0 0.18 6 0 requires hidden_resource america
}
material wooden
construction 2
cost 1600
settlement_min town
upgrades
{
inn
}